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Alexander DeLarge
Member
(10-07-2017, 05:37 AM)
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https://twitter.com/DanStapleton/sta...90593340751872

Uncompressed audio/video files strike again. This may not even include high resolution textures which were an optional free DLC last time. It's ridiculous, especially when you consider that a ton of people will be playing on SSDs and have ISP bandwidth caps. Can developers please stop doing this?

Render cutscenes in engine. Stop bloating games unnecessarily. Also, we don't need our sound files in FLAC. Just saying.

63.93GB on PS4 Pro too.

Edit: Denuvo confirmed 30 hours prior to release. It'll be entertaining to see how much better the pirated version will be compared to the product people pay for. The inevitable repacks that pirates download will probably bring it down to less than half the size like they did with Nier Automata (48GB to 23GB). The loot boxes (necessary for the the ending) will likely be bypassed and the DRM will be bypassed within a couple hours while paying customers will be stuck with it for years.

Thorn
Member
(10-07-2017, 05:39 AM)
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When will devs stop with the prerendered garbage. Honestly one of my biggest peevs.
Zap Rowsdower
Banned
(10-07-2017, 05:40 AM)
WB just really doesn't want me to buy this game. What a shit show this game turned out to be. I actually liked SoM too.
ZeroX03
Member
(10-07-2017, 05:41 AM)
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Originally Posted by Alexander DeLarge

Render cutscenes in engine.

Easier said than done.
Abilidebob
Member
(10-07-2017, 05:43 AM)
Reminder that you need double of what you downloaded in free space while decrypting files you pre-loaded.
Sentenza
Member
(10-07-2017, 05:43 AM)
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Originally Posted by ZeroX03

Easier said than done.

Honestly? If it can't be done, just put simpler cutscenes in your game, or just less of them.
Because fuck it if I care about wasting 50 GB in shitty cinematics.
forrest
formerly nacire
(10-07-2017, 05:44 AM)
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Keyser Soze
Member
(10-07-2017, 05:44 AM)
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17 minutes remaining to download 60GB makes me weep
alr1ght
bish gets all the credit :)
(10-07-2017, 05:44 AM)
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This game is just the personification of everything that is wrong with 2017 AAA gaming.
BreezyLimbo
Banned
(10-07-2017, 05:45 AM)
Now see this might make me not download this game. I'm running on an SSD!
SJRB
Member
(10-07-2017, 05:45 AM)
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Pretty sure rendering cutscenes in-engine requires a bit more than a flick of a switch.

I agree that the file size is massive, but let's not get silly.
Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
(10-07-2017, 05:45 AM)
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Originally Posted by Sentenza

Honestly? If it can't be done, just put simpler cutscenes in your game, or just less of them.
Because fuck it if I care about wasting 50 GB in shitty cinematics.

"Artists, just make less good impressive work!"
Sentenza
Member
(10-07-2017, 05:46 AM)
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Originally Posted by Crossing Eden

"Artists, just make less good impressive work!"

Yes.
Remij
Member
(10-07-2017, 05:46 AM)
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I absolutely agree 100% devs should stop with the pre-rendered stuff whenever possible. I'd honestly rather have a bit longer load screens and have a uniform consistent looking game.

That said, if games are targeting 4K, and are pre-rendering their videos at that resolution, I'm honestly quite ok with the file sizes becoming what they are. Of course I say that as someone with no cap and pretty fast internet. The ideal solution would be giving us the option to download high quality video files or not.

That said, hopefully this means the end of crappy looking pre-rendered video on PC games with ugly macro blocking and visuals that are 900p/1080p.
AlexFlame116
Member
(10-07-2017, 05:47 AM)
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17 minutes to complete that...

I hate my slow internet.
Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
(10-07-2017, 05:48 AM)
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Originally Posted by Sentenza

Yes.

You don't see how ridiculous that sounds? If anything, I bet this game has the standard 1 hr and 30 minute give or take cutscene run time. So it's not like they're making too many cutscenes. It's the lack of compression.
kuYuri
Member
(10-07-2017, 05:48 AM)
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Oh, is that all?
Sentenza
Member
(10-07-2017, 05:48 AM)
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Originally Posted by Crossing Eden

You don't see how ridiculous that sounds?

The only ridiculous thing is your oversimplification.

So it's not like they're making too many cutscenes. It's the lack of compression.

Then that's what they should address? The bottom line doesn't change: it's simply not worth it.
Zushin
Member
(10-07-2017, 05:48 AM)
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Fucking ridiculous.
RRockman
Banned
(10-07-2017, 05:49 AM)

Originally Posted by AlexFlame116

17 minutes to complete that...

I hate my slow internet.

I know, right? This would take me 3 days to download
LowParry
Member
(10-07-2017, 05:49 AM)
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Holy shit. That's crazy. Why such a big download?
DMONKUMA
Junior Member
(10-07-2017, 05:50 AM)
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Originally Posted by AlexFlame116

17 minutes to complete that...

I hate my slow internet.

Lol same. This would take me like 3 or 5 hours for the whole thing.
low-G
Member
(10-07-2017, 05:50 AM)
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On consoles, have an option to not install videos to the HDD and instead stream off the disk ala classic PC CD games.

On PC, have an option for low quality cinematics that take up less space.

Sometimes a game doesn't need the cinematics at all. Take Tekken 7, MANY GB of videos that are basically YouTube videos (the history of Tekken). Doesn't need to be a mandatory install, anyways.

MS's Quantum Break streaming videos may be an option when bandwidth caps are less pressing than storage space.

I think the real time cinematics is probably asking too much of many devs.
Chindogg
Member
(10-07-2017, 05:50 AM)
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This is 10% of my monthly bandwidth.

What the fuck.
ZeroX03
Member
(10-07-2017, 05:50 AM)
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Originally Posted by Sentenza

Honestly? If it can't be done, just put simpler cutscenes in your game, or just less of them.
Because fuck it if I care about wasting 50 GB in shitty cinematics.

Fuck if I care about you wasting 50GB if it means me getting less content.

What kind of silly logic is that?

Originally Posted by low-G

On consoles, have an option to not install videos to the HDD and instead stream off the disk ala classic PC CD games.

On PC, have an option for low quality cinematics that take up less space.

Sometimes a game doesn't need the cinematics at all. Take Tekken 7, MANY GB of videos that are basically YouTube videos (the history of Tekken). Doesn't need to be a mandatory install, anyways.

MS's Quantum Break streaming videos may be an option when bandwidth caps are less pressing than storage space.

I think the real time cinematics is probably asking too much of many devs.

afaik, anything on disc is a mandatory install (on PS4). Everything gets transferred over. They could do like 720p video and have optional higher res download/stream options potentially.
Cow Mengde
Banned
(10-07-2017, 05:51 AM)
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I can't wait for games to go all digital! 100GB game download + 200GB day 1 patch, baby!!!
unknownstranger
Member
(10-07-2017, 05:52 AM)
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Originally Posted by Keyser Soze

17 minutes remaining to download 60GB makes me weep

Yep ;_;.
low-G
Member
(10-07-2017, 05:52 AM)
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Originally Posted by ZeroX03

Fuck if I care about you wasting 50GB if it means me getting less content.

What kind of silly logic is that?

They should save the videos as uncompressed 16k just for you (of course use the compressed current video as a source). Enjoy your 'content'
Sentenza
Member
(10-07-2017, 05:52 AM)
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Originally Posted by ZeroX03

Fuck if I care about you wasting 50GB if it means me getting less content.

What kind of silly logic is that?

Where did I give you the impression it was intended as a poll to reach an agreement?
It was a statement. Feel free to disagree, as I feel free to not give a damn about it.
nightstalker962
Member
(10-07-2017, 05:52 AM)
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This is getting out of hand.
Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
(10-07-2017, 05:53 AM)
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Originally Posted by Sentenza

The only ridiculous thing is your oversimplification.

That's literally what you were saying devs should do.


Then that's what they should address? The bottom line doesn't change: it's simply not worth it.

Yes they should just click the magical button that makes higher quality video file sizes less huge without sacrificing fidelity. For many consumers compressed cutscenes are absolutely jarring when they're playing at higher resolutions. I'm guessing a lot of the game's cutscenes are around this length. That's short, but when it's uncompressed it's a much large video file.
ZeroX03
Member
(10-07-2017, 05:54 AM)
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Originally Posted by low-G

They should save the videos as uncompressed 16k just for you (of course use the compressed current video as a source). Enjoy your 'content'

I was giving a facetious response to a clearly unreasonable post.

Originally Posted by Sentenza

Where did I give you the impression it was intended as a poll to reach an agreement?
It was a statement. Feel free to disagree, as I feel free to not give a damn about it.

You're not worth engaging with, you've certainly made that clear.
koutoru
Member
(10-07-2017, 05:54 AM)
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RIP ssd users.
Spirit of Jazz
Banned
(10-07-2017, 05:55 AM)
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So many different loot box rewards.
gogosox82
Member
(10-07-2017, 05:56 AM)
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Another bad decision by WB and Monolith. This game just has nothing but bad press and negativity surrounding it.
Chobel
I shouldn't make bets because every time I do my tag gets worse
(10-07-2017, 05:57 AM)
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So many loot boxes.
guybrushfreeman
Member
(10-07-2017, 05:58 AM)
Steam could build in a picker when you go to install. They already have different depots for different languages (ie only the languages you need is installed if the developer sets it that way). Perhaps going forward developers could compartmentalise high and low quality assets (for video files this should be fairly easy at least).

Then, when the user clicks install they can get a choice of which assets to download and an idea of the files size of each.

Any extra work is extra testing though (it's simple but things go wrong with simple things all the time).

However, at this point it does seem like download sizes are so large many customers would likely never purchase the game. In fact I'm kind of surprised publishers would want to turn away customers like this and didn't just force the file size down out of fear of losing sales.
jrcbandit
Member
(10-07-2017, 05:59 AM)
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Damn, I don't think I can get a refund anymore since I used up the key at GMG and redeemed on Steam. That's 10% of my monthly bandwidth for 1 freaking game and neither of my SSDs have 100 GB free FFS. Use good compression techniques and don't have gigantic sized pre-rendered cutscenes. PC game graphics from 2010 era versus now aren't 10-20x better, yet take up 10-20x the disk space.
The Pet of the Month
Member
(10-07-2017, 06:00 AM)
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Originally Posted by DMONKUMA

Lol same. This would take me like 3 or 5 hours for the whole thing.

3 to 5 hours?

can I have your internet?
Ricker
Member
(10-07-2017, 06:00 AM)
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Wonder which game will go down in history and break the 100 GB barrier ;) :P


Crazy...
sikkinixx
Member
(10-07-2017, 06:00 AM)
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They Keep making it easier to not buy this game. Im not burning half my ssd for it.
KingV
Member
(10-07-2017, 06:04 AM)
Fuck man. This annoys me to no end.
Bishop89
Member
(10-07-2017, 06:07 AM)
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Originally Posted by Sentenza

Yes.

Lol God no.
antitrop
does not much care for
anti-shooter bias
(10-07-2017, 06:08 AM)
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1/10 of my data cap, lol.
Jangowuzhere
Member
(10-07-2017, 06:08 AM)
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That sucks

I was hoping to play this game on my SSD, but that's no longer an option.
Giolon
Member
(10-07-2017, 06:08 AM)
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Unacceptable. Bandwidth caps are real.
Sentenza
Member
(10-07-2017, 06:08 AM)
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Originally Posted by jrcbandit

PC game graphics from 2010 era versus now aren't 10-20x better, yet take up 10-20x the disk space.

It's not a matter of looking better.
Video files, as textures, tend to increase in size geometrically as their resolution increases.

The problem with this is: they become gigantic far quicker than they become noticeably better to look at.
Which is why the counter-argument "Waaah, you are chastising artists for giving their best" is extremely silly.

I'll take an in-engine cutscene that sacrifices some degree of detail (while usually looking almost equally impressive, if not even remarkably smoother thank to support for arbitrary framerate on PC) over a a pre-rendered FMV that takes easily up to 10-20 times as much in disk size (and it's typically blurry as shit anyway).

Originally Posted by Giolon

Unacceptable. Bandwidth caps are real.

I have a fairly fast internet (100Mb/s optic fiber) and no bandwidth or data cap.
SSD space still doesn't come for free.
CHC
Member
(10-07-2017, 06:10 AM)
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This really just does come across as careless and obnoxious.

Compress stuff. It's not that big a fucking deal.
FF Seraphim
Member
(10-07-2017, 06:11 AM)
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1/10 of my SSD? No thank you. Was on the fence on picking this up but the hell is up with such big ass files? Is it this big of a file on consoles?
Coreda
Member
(10-07-2017, 06:12 AM)
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If the size is indeed due to pre-rendered cutscenes the only people I really can understand not minding them are those playing at 1080p or below. Nier Automata's cutscenes took most of the space and looked awful at higher resolutions, frankly. On the other hand the game didn't look like it would be pull off such cutscenes in-game. For a mid-tier production I can give it a pass though, but there are games that can handle in-game cutscenes well.

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