Ever wondered how CD Projekt created the world of The Witcher 3? We talk to people from environmental design, level design and open world design about how they collaborated to make the world of Wild Hunt.
The Quests of Wild Hunt - Monday, October 9nd
- Detailing the design of W3's most memorable quests and the many quests that changed during development.
Found in Translation - Wednesday, October 11th
- Localisation & adaptation departments detail the incredible work that goes into making The Witcher multi-lingual.
The Devil's in the Details - Friday, October 13th
- How elements like music, cinematic design, combat and more, combine to create a believable universe.