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Stygr
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(10-04-2017, 05:29 PM)
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During an interview for PCGameN, Scott Everts, the game lead world builder said that Fallout: New Vegas could've been better if it was a PC-only title and the game suffered from the console development, with features and ideas stripped from the game.

Fallout: New Vegas would have been a lot different if it was PC only. We had a lot of plans early on. Like, ‘Here’s where the water is stored, here’s where the farms are, here’s where the government is centralised’. We had it all planned out - it wasn’t just a bunch of random stuff.”

We could have gone further with that. We had to simplify, so we had less stuff that would bog down the game engine. We would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game and we had to fix things.

Last edited by Stygr; 10-04-2017 at 05:31 PM.
GinoFelino
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(10-04-2017, 05:30 PM)
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No shit

Its sales surely weren't, though
kmag
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(10-04-2017, 05:30 PM)
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Originally Posted by Stygr

During an interview for PCGameN, Scott Everts, the game lead world builder said that Fallout: New Vegas could've been better if it was a PC-only title and the game suffered from the console development, with features and ideas stripped from the game.

They were very memory limited due to the console requirements.
Ralemont
not me
(10-04-2017, 05:31 PM)
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What game couldn't hypothetically have been improved from being PC only?
Rellik
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(10-04-2017, 05:31 PM)
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Yeah, you could tell.
kswiston
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(10-04-2017, 05:32 PM)
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This was apparent in all formerly PC franchise games in the second half of last gen. Hell, by the end PS3/360 were holding back console gaming as well thanks to 2 years of crossgen.

But those console sales were needed for the budgets in most cases.
5taquitos
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(10-04-2017, 05:32 PM)
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I think this is the case for literally every AAA game that comes out for both PC and console.
Ahasverus
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(10-04-2017, 05:32 PM)
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I'm all for Obsidian, but Skyrim came out in the same engine and looked far better
Keinning
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(10-04-2017, 05:33 PM)
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Originally Posted by Ahasverus

I'm all for Obsidian, but Skyrim came out in the same engine

Nope

It's the same engine as F3. The version of gamebryo used for skyrim is heavily modified
Also they had 18 months to do everything. Reworking the engine couldn't be a priority
Last edited by Keinning; 10-04-2017 at 05:35 PM.
Plumpbiscuit
(10-04-2017, 05:33 PM)
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Tagyhag
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(10-04-2017, 05:33 PM)
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Well yeah, every multiplat game is.

That doesn't paint the whole picture for games though.

New Vegas could have been better if they weren't given such a small amount of development time.

Witcher 3 wouldn't have even been as big as it was if it wasn't developed for consoles as well.

Even if games are technologically limited by consoles, they still need to be on them to be financially viable.
chandoog
Member
(10-04-2017, 05:33 PM)
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Hell, I'll add one more and say if it was just a 360/PC game, it could have been so much more. The incredibly shitty PS3 version likely kept them back.
maverickjesus
Junior Member
(10-04-2017, 05:34 PM)
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The shit tier engine probably didn't help either.
Stygr
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(10-04-2017, 05:34 PM)
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Originally Posted by Ahasverus

I'm all for Obsidian, but Skyrim came out in the same engine and looked far better

That's not a fair comparison, Obsidian got less than 2 years for FNV in a new engine, Skyrim got a lot of time and of course looked better, however it was full of bugs and game breaking glitches
SliceSabre
Catgirls in skimpy clothes aren't sexual, it's their made up MMO culture
(10-04-2017, 05:34 PM)
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Nice excuse for the game running like shit but he says that liek the same doesn't apply to every game ever made on a console.

"The game could run better if it was only on PC." Yea no shit, except it ran like shit on PC too.
5taquitos
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(10-04-2017, 05:34 PM)
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Originally Posted by Ahasverus

I'm all for Obsidian, but Skyrim came out in the same engine and looked far better

Bethesda spent a lot of time making improvements between FO3 and Skyrim. Obsidian didn't have access to any of that.
nubbe
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(10-04-2017, 05:34 PM)
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The Bethesda engine must have suffered the most with the PS3 split memory setup
Probably less than 200MB RAM to work with
TripleBee
Junior Member
(10-04-2017, 05:34 PM)
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Gamebryo - too beautiful for this world or it's consoles.
N21
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(10-04-2017, 05:36 PM)
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The random scripted encounters are far better on PC than consoles.
Not Drake
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(10-04-2017, 05:36 PM)
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I'm not saying he's wrong or anything, but I feel like New Vegas was a much better game than Fallout 4 and that wasn't available on PS3/360 afaik. Hopefully Obsidian gets another shot at Fallout franchise. Or even better - TES.
souppboy
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(10-04-2017, 05:36 PM)
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Originally Posted by Tagyhag

Well yeah, every multiplat game is.

That doesn't paint the whole picture for games though.

New Vegas could have been better if they weren't given such a small amount of development time.

Witcher 3 wouldn't have even been as big as it was if it wasn't developed for consoles as well.

Even if games are technologically limited by consoles, they still need to be on them to be financially viable.

Not necessarily true. It definitely helps, but look at a game like PUBG. Even without consoles it'd be viable. The audience is different an it varies game to game. Fallout, yes. But something like Arma and the like can be totally viable sans consoles
Doukou
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(10-04-2017, 05:37 PM)
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Yes if the game had the same budget and made directly for one platform(especially PC) it would be better.
Rivyn
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(10-04-2017, 05:37 PM)
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Let us be honest. The Gamebryo engine from Bethesda is an absolute piece of shit and needs to die. I still remember the PS3 Skyrim days where the framerate dropped to 0 FPS.

People just keep buying their games with the use of their engine. As long as people keep doing that, there's absolutely no reason for Bethesda to change it.
kswiston
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(10-04-2017, 05:37 PM)
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Originally Posted by TripleBee

Gamebryo - too beautiful for this world or it's consoles.

The bugs were the larger issue. I had well over a dozen crash to desktop instances in New Vegas PC at launch.

I had a few in Skyrim as well, but it was more stable on my PC. Fallout 3 was a mess.
Betty
The vision that was Planted in my brain
Does not still remain
(10-04-2017, 05:37 PM)
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I'll take a remaster anytime you want.
Yohane
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(10-04-2017, 05:38 PM)
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Same piece of shit since Morrowind
VariantX
Member
(10-04-2017, 05:39 PM)

Originally Posted by TripleBee

Gamebryo - too beautiful for this world or it's consoles.

Pretty sure that engine has its own issues irrespective of platform. The consoles at the end of the can only be faulted by their limited, fixed memory pools that limit the scope of games. After that everything else is on the engine and the developer.
Breakaway
Junior Member
(10-04-2017, 05:40 PM)
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Still very much a great game. Hopefully Obsidian gets another crack at the series with a more stable engine.
Tagyhag
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(10-04-2017, 05:42 PM)
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Originally Posted by souppboy

Not necessarily true. It definitely helps, but look at a game like PUBG. Even without consoles it'd be viable. The audience is different an it varies game to game. Fallout, yes. But something like Arma and the like can be totally viable sans consoles

Very true, but I'd wager that something like Witcher 3 costs more to develop than ARMA.
shimon
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(10-04-2017, 05:43 PM)
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Yeah,people pretty much knew that was the case. Still amazing game.
Keasar
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(10-04-2017, 05:47 PM)
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Kinda understood that.

Doesn't change the fact though it is still the best of all 3D Fallouts, if not one of the best Fallouts (on PC)(with some bug fixing mods).
Durante
Come on down to Durante's drivethru PC port fixes. 15 minutes or less. Yelp: ★★★★★

Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, Little King's Story, PhD, likes mimosas.
(10-04-2017, 05:52 PM)
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I don't think anyone should be surprised by this.
gogosox82
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(10-04-2017, 05:54 PM)
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Originally Posted by Ahasverus

I'm all for Obsidian, but Skyrim came out in the same engine and looked far better

They had 18 months to make the game while Bethesda took 5 years to make Skyrim.
MetalliCabombination
Banned
(10-04-2017, 05:57 PM)
i wish everyone on the planet owned a $50k pc, that probably wouldnt hold back their dreams and aspirations.
that said ill give a shit for these excuses once we somebody tops kotor and morrowind that could run on mid range phones these days.
in the end they even ported poe to console,shouldve gone crazy with it instead
Morrigan Stark
Arrogant Smirk
(10-04-2017, 06:00 PM)
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Ambitious games are held back by consoles, but also, ambitious games could not exist without the console market. Catch-22.


Originally Posted by Tagyhag

Well yeah, every multiplat game is.

That doesn't paint the whole picture for games though.

New Vegas could have been better if they weren't given such a small amount of development time.

Witcher 3 wouldn't have even been as big as it was if it wasn't developed for consoles as well.

Even if games are technologically limited by consoles, they still need to be on them to be financially viable.

This
GenericJoe
Junior Member
(10-04-2017, 06:01 PM)
There's really been a ton of articles about New Vegas lately. I don't know whether to believe it's a coincidence, or paving the way for an announcement of something like New Vegas Special Edition.
Omegasquash
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(10-04-2017, 06:01 PM)
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That was pretty clear from the second it got going.

And it was much clearer when the game just stopped loading my save points.
Dinky Dino
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(10-04-2017, 06:02 PM)
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Man just talk about fallout when you get the go ahead to do new vegas 2. This is just stating the obvious.
Keinning
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(10-04-2017, 06:03 PM)
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Originally Posted by Dinky Dino

Man just talk about fallout when you get the go ahead to do new vegas 2. This is just stating the obvious.

so never

even if they somehow get to make another fallout game (doubt it) it's not going to be NV2 or even around the same region
The Last Wizard
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(10-04-2017, 06:03 PM)
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Wasn’t limited by that brilliant rpg and story though. Obsidian put it down with that game.
souppboy
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(10-04-2017, 06:08 PM)
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Originally Posted by Tagyhag

Very true, but I'd wager that something like Witcher 3 costs more to develop than ARMA.

Almost indisputable, and so in that case, console is definitely a necessary market. But saying something like WOW or even FFXIV needs the console market isn't.

I would venture to say that despite the fact that FFXIV is successful on console, it'd have been just fine without it.
Col.Asher
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(10-04-2017, 06:08 PM)
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There's a mod called outside bets and open freeside that restores alot of cut content that is found in the game files. open freeside is my favorite as it takes out the loading partitions that cut up free side and the strip.
souppboy
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(10-04-2017, 06:09 PM)
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Originally Posted by Keinning

so never

even if they somehow get to make another fallout game (doubt it) it's not going to be NV2 or even around the same region

Fallout: Swampfolk
ebullientprism
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(10-04-2017, 06:09 PM)
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It was still an absolutely amazing game.

What I wouldnt give for a follow up. F4 left a bad taste.
KefkaPalazzo
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(10-04-2017, 06:11 PM)
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Alpha Protocol too?
Rflagg
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(10-04-2017, 06:12 PM)
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Originally Posted by GinoFelino

No shit

Its sales surely weren't, though

Haha this is exactly what I said when I read the title. It is still my favorite of the new style fallouts and I really hope they get a chance and take that chance to do another fallout spin-off.
Alpha Phoenix
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(10-04-2017, 06:13 PM)
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Replace FONV with 'every multiplatform game last gen' and I'm sure you'd still end up with a somewhat accurate statement.
Varth
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(10-04-2017, 06:13 PM)
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If the money is on consoles, plan the game around consoles spec then. PC crowd will be still happy to have the game running at an higher resolution or more fps. Problem solved.
OverBlood 3
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(10-04-2017, 06:15 PM)
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The PS3 version with all the DLC was something to behold.

I'd still like a follow up by the obsidian people.
Enduin
No bald cap? Lies!
(10-04-2017, 06:16 PM)
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I really wish they would Crowdfund a classic FO clone. I know we have Wasteland back, but I would love for Obsidian to do something of their own. Especially as the odds of Bethesda ever giving them modern FO again is next to none. There's no chance a crowdfunded project of their own wouldn't rake in tons of support.

Sawyer is always talking about wanting to do a TB game, a FO clone would be perfect. Do something weird like a Victorian or WWI era Post Apocalyptic setting. Channel some of that Arcanum goodness too. Play off the idea of the very early modern science tropes gone mad. Some modern marvel or invention gone awry delving the rapidly modernizing world to ruin. Play into the horror and occult side of things, like we opened up a portal to another dimension or some hollow earth stuff with some alternative world underneath ours.

Hell bring back that crazy time travel with Dinosaurs idea they originally had for FO and do some Time Machine like stuff with it. Where some turn of the 20th century inventor discovered time travel and fucked up the whole world with his antics so we have this weird mishmash of cultures and technologies that destroys the world and turns it into some kind of Land of the Lost setting with shit from all over the timeline all mixed up together and we have to survive in this upside down world.
Last edited by Enduin; 10-04-2017 at 06:18 PM.

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