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Cyan
Red
(10-05-2017, 09:09 PM)
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Originally Posted by lsslave

Second exits? 2 secret exits in those ones?

No, there are 2 exits in each one, the regular one and the secret one. It sounds like you did get the second Valley Ghost House exit, which is the one with the moving coins and the p-switch. Are you sure you got both exits in the Forest Ghost House? One of them retraces a path you already opened, so it might not be obvious if you missed it.

Some other possibilities that wouldn't be immediately obvious on the map screen are the Chocolate Island level with the trick exit that loops you around, or one of the Star Road trick exits.
lsslave
Jew Gamer
(10-05-2017, 09:17 PM)

Originally Posted by Cyan

No, there are 2 exits in each one, the regular one and the secret one. It sounds like you did get the second Valley Ghost House exit, which is the one with the moving coins and the p-switch. Are you sure you got both exits in the Forest Ghost House? One of them retraces a path you already opened, so it might not be obvious if you missed it.

Some other possibilities that wouldn't be immediately obvious on the map screen are the Chocolate Island level with the trick exit that loops you around, or one of the Star Road trick exits.

Chocolate Secret done. And Forest Ghost house I got the secret first.

As I said it's killing me hahaha. I'm onto Tubular and at 87. This'll be my first time through Special World... Fun fact Tubular was designed by Satan himself :/
Havok1313
Member
(10-05-2017, 09:30 PM)
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Originally Posted by lsslave

Chocolate Secret done. And Forest Ghost house I got the secret first.

As I said it's killing me hahaha. I'm onto Tubular and at 87. This'll be my first time through Special World... Fun fact Tubular was designed by Satan himself :/

Remember all of the Star Road levels have 2 exits as well.
dead_lighter
Junior Member
(10-05-2017, 09:34 PM)
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Just switched off the snes mini after a first and short playing session with my kids.

So much joy and souvenirs to share with them :)

Didn't remember that Peach was named Toadstool and that the coin with Yoshi's head is called Dragon Coin, which makes Yoshi a Dragon.

Thanks for this thread, it helps to stick to one game!
nny
Member
(10-05-2017, 09:55 PM)
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First 3 Worlds completed; 37 exits total. Outside one of the secret levels (Donut Secret 2), Bowser's castle can be seen in the distance :O
Party Smasher
Member
(10-05-2017, 10:23 PM)
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#morton #euro

Great game. Now off to Yoshi's Island.
lsslave
Jew Gamer
(10-05-2017, 10:35 PM)

Originally Posted by Havok1313

Remember all of the Star Road levels have 2 exits as well.

Holy crap hahaha. I bet I didn't bother with the normal exits of all the star roads!
TheExodu5
(10-06-2017, 01:15 AM)
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All done!

#morton
#luigi
#goomba


Gentleman Jack
Member
(10-06-2017, 01:22 AM)
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So as long as we're on this 'deepest lore' kick from the SMW manual, while I knew that at least some of the Koopalings were named after musicians: Roy (Orbison), Ludvig (von Beethoven), Iggy (Pop) I for the longest time did not know that Morton (Downey Jr.) was anything other than a trashy talk show host. I wondered then and now how that name got picked to join the list of musicians that Nintendo went with when they decided to name them all after folks in showbiz.
Nikana
Member
(10-06-2017, 03:11 AM)
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Let's see if I can do this right. #Morton

Finished step number 1!

(No idea why my photo isn't showing up)

Fixed!
Last edited by Nikana; 10-06-2017 at 03:55 AM.
KojiKnight
Member
(10-06-2017, 03:28 AM)
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Originally Posted by Nikana



Let's see if I can do this right. #Morton

Finished step number 1!

(No idea why my photo isn't showing up)

Have to give it like 10 minutes.
Stumpokapow
listen to the mad man
(10-06-2017, 03:31 AM)
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Originally Posted by Nikana



Let's see if I can do this right. #Morton

Finished step number 1!

(No idea why my photo isn't showing up)

You linked the gallery, not the photo. This is the photo you want:

https://i.imgur.com/S1TgALg.jpg
TheAggroCraig
Member
(10-06-2017, 03:51 AM)
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#morton
#luigi
Nikana
Member
(10-06-2017, 03:53 AM)
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Originally Posted by Stumpokapow

You linked the gallery, not the photo. This is the photo you want:

https://i.imgur.com/S1TgALg.jpg

Thanks a ton!
lsslave
Jew Gamer
(10-06-2017, 04:54 AM)
Did it! Forgot the normal exits in Star Road. Well 2 of them. First time clearing any Mario game let alone 100 percenting it! (I've played hours of them over my life I just never seem to finish them :/ )

Don't think I could be any more ecstatic!



#luigi
alf717
Member
(10-06-2017, 05:04 AM)
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I think my mini is sick of my cloud glitch shenanigans.

lsslave
Jew Gamer
(10-06-2017, 05:19 AM)
#goomba



This might have been too easy. Time to fool around with the new toy
Nikana
Member
(10-06-2017, 05:31 AM)
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Crapppppp. 95 exits. Effffffff idk which I'm missing.
Stumpokapow
listen to the mad man
(10-06-2017, 05:34 AM)
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Originally Posted by Nikana

Crapppppp. 95 exits. Effffffff idk which I'm missing.

Try:
- Regular exits for all the Star Road levels
- Forest Ghost House
- Valley Ghost House
- Make sure every "red" level has two dots coming out of it.

You're so close! You can do this!
Nikana
Member
(10-06-2017, 05:37 AM)
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Originally Posted by Stumpokapow

Try:
- Regular exits for all the Star Road levels
- Forest Ghost House
- Valley Ghost House
- Make sure every "red" level has two dots coming out of it.

You're so close! You can do this!

There are two exits to forest ghost house correct?
Stumpokapow
listen to the mad man
(10-06-2017, 05:40 AM)
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Originally Posted by Nikana

There are two exits to forest ghost house correct?

Yep. A complete Forest of Illusion should look like this:



Except with the Switch Palace used, obv.
Nikana
Member
(10-06-2017, 05:42 AM)
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#luigi

Stumpokapow
listen to the mad man
(10-06-2017, 05:46 AM)
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Hell yeah, bud.
Nikana
Member
(10-06-2017, 05:49 AM)
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Originally Posted by Stumpokapow

Hell yeah, bud.

It was the first ghost house. I didn't get the exit with the moon.

Thanks!
Atomic Playboy
Member
(10-06-2017, 08:18 AM)
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#morton
#luigi
Nikana
Member
(10-06-2017, 02:37 PM)
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Originally Posted by Atomic Playboy

#morton
#luigi

I almost asked what kind for speakers those are 😂😂😂
Drillow
Junior Member
(10-06-2017, 03:52 PM)
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Welp, I had to look up for the location of the last exit on the Internet. Anyways, great game.





#morton #luigi
Chittagong
Member
(10-06-2017, 11:55 PM)
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Holy shit, if this is real itís for sure the rarest SMW box art





- PAL box art for SMW => rare
- PAL yellow box art for SMW => very rare
- Late cycle style NCL PAL layout => super rare
- SCN / Bergsala only => ultra rare

I mean, I worked for Bergsala and I donít even remember ever seeing this.
Nikana
Member
(10-07-2017, 12:25 AM)
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Any suggestions on the best way for someone to get gomba that's never tried any of the game breaking stuff?
Cyan
Red
(10-07-2017, 12:29 AM)
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Originally Posted by Nikana

Any suggestions on the best way for someone to get gomba that's never tried any of the game breaking stuff?

Orb glitch. Check out some tutorials, it's not super hard and you can do it at the beginning of the game.
Nikana
Member
(10-07-2017, 12:33 AM)
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Originally Posted by Cyan

Orb glitch. Check out some tutorials, it's not super hard and you can do it at the beginning of the game.

Cool thanks. Will try tonight.
neoemonk
Member
(10-07-2017, 01:39 AM)
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Just beat Super Mario World for the first time in years! #morton
Gentleman Jack
Member
(10-07-2017, 01:41 AM)
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Originally Posted by Nikana

Cool thanks. Will try tonight.

The orb glitch tutorials I found are misleading.

Don't kill/eat the piranha plant. You need everything alive when yoshi eats the null sprite.
neoemonk
Member
(10-07-2017, 02:34 AM)
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I did the orb glitch, went in the front door, and grabbed the orb to finish the level. Does that count for the star goal? I took a crappy video on my phone of it if it does.

https://youtu.be/tfqxtkW0tL4

#goomba
Last edited by neoemonk; 10-07-2017 at 02:50 AM.
Stumpokapow
listen to the mad man
(10-07-2017, 03:05 AM)
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Hell yeah that counts, haha. I love the CRT and the shaky cell phone video.
neoemonk
Member
(10-07-2017, 03:14 AM)
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Haha, thanks. I keep the CRT for my SNES, PS2, and Wii. I've got a lot on VC.

Interesting thing about beating Bowser's Castle using the glitch is that you can go back in and use pause and select to exit whenever you want. I turned the Wii off after I did it. I might do it again and see if it sticks on the save file.
Last edited by neoemonk; 10-07-2017 at 03:18 AM.
Fix-It Felix, Jr.
Member
(10-07-2017, 04:03 AM)
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#morton #luigi #goomba

This was the perfect game to break in the SNES Classic with! This game was one of the highlights of my childhood, and I've always had very fond memories of it. Admittedly, it's been quite a long time since I've actually gone back and played it. All the magic and excitement that I remember from back then is still present now - and I think that after growing so much over the years and becoming more in tune with the art of gaming, I actually appreciate the game more now than I did before. There is so many things done right in this game, it's truly in a defining title. It's kinda funny how even after all this years, I still get so psyched out over Mondo. It's a simple level design on paper, but getting to play through it is soo much fun. It's levels like that (and games like this) that prove Nintendo has mastered the art of execution.

General site note: There are quite a few games on the SNES Classic that I never actually got to play. They were kinda making me debate whether or not to get a SNES, but this thread was the final push that I needed. I think it'll be fun not only getting to share my love for familiar titles with you guys, but also getting to try something new and seeing active impressions while I'm playing through them. Plus, having goals to keep in mind will help make sure that I get the most out of each game!
Nikana
Member
(10-07-2017, 04:29 AM)
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Hell yeah! Finally got it.

#goomba

johnhandy
Junior Member
(10-07-2017, 06:54 AM)

That was much easier to do on SNES Classic than the 3DS VC release.

#goomba
theSlacker
Member
(10-07-2017, 09:46 AM)
Post clear post;

Been years since I did a full clear of the game, and it is one of the games that I've intentionally not replayed because of how many times I've fully beat it. Can honestly say that I don't have a favorite level and it is more of a full experience kind of thing. Could never decide if I liked World or 3 more, but probably 3 because it was a bigger part of my childhood. I really really really loved the world maps of 3 and World and hated it when they started changing to the simplified straight lines after World. One of the reasons I love Mario WiiU so much. Also love how the secrets work, and am not a fan of the full collectable mode of secrets in the more recent games. Sure you could try for all the dragon coins in World if you wanted to for funsies but it was for the personal challenge and didn't trigger my ocd need to do it like in the modern games where it is tracked more heavily and tied to completion.

Being a turbo nerd I was super into the deepest lore, and not even in a joking kind of way. Thus I loved the call backs and crashed airship. Game was magical for me and was an original white whale kind of thing, where I could only play it at friends houses/other peoples/limited play time at group homes and what not because of other circumstances in my life. A used SNES, this game, and SMRPG where the first video games I bought (from a Funcoland, RIP) with my own moneys from mowing lawns when I started doing that after a bunch of personal issues cleared up in my childhood. Followed shortly by a PS1 and FF7 with no money for a memory card. It was great to have a reason to fully clear it again.
neoemonk
Member
(10-07-2017, 02:04 PM)
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I forgot how painful Tubular was. On a plus note, this challenge has given me a great excuse to play Super Mario World with my nine year old for the first time. He loves Super Mario Maker on the Wii U, but has only played Mario games from New Super Mario Bros on the Wii on. After playing for a little while last night, he said "This game is awesome!"

The kids are alright.
beelzebozo
Jealous Bastard
(10-07-2017, 02:04 PM)
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question i've never really thought about before just now:

what is the game design purpose of not allowing you to ride yoshi into a castle or haunted house?
TheMoon
Quest Reward:
Eye of Webster
(10-07-2017, 02:33 PM)
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Originally Posted by beelzebozo

question i've never really thought about before just now:

what is the game design purpose of not allowing you to ride yoshi into a castle or haunted house?

interiors. yoshi lets you jump higher, do more combat interactions. ghost houses are navigational puzzles where movement with yoshi is a hindrance, castles are tight spaces where his movement is a hindrance, enemy encounters are supposed to pose more of a challenge. also, yoshi is fucking scared of lava and boos.

last one is head-canon.
beelzebozo
Jealous Bastard
(10-07-2017, 02:36 PM)
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Originally Posted by TheMoon

interiors. yoshi lets you jump higher, do more combat interactions. ghost houses are navigational puzzles where movement with yoshi is a hindrance, castles are tight spaces where his movement is a hindrance, enemy encounters are supposed to pose more of a challenge. also, yoshi is fucking scared of lava and boos.

last one is head-canon.

good answer!

it's odd that they wouldn't just let the player figure this out for themselves though. there are definitely times in levels when you jump off yoshi because you realize the situation depends on it (climbing vines, eg)
Barrylocke
Member
(10-07-2017, 04:47 PM)
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I've been looking for a post Trails of Cold Steel thing to do, and this Classic club looks like a good palate cleanser. I'll be doing most of my playing on my SNES9x emulator with a Logitech controller. No Savestates or turbo here. I MAY use my Wii's Virtual Console at some point.


I 96 cleared this game for the first time a year or two ago after a youth of just Star Road-ing to Bowser. Glad to see I could do it again. I did need a guide for Valley of Bowser 2 though to find the secret exit. It's a toughie.

ALSO:

Originally Posted by Cyan

I want to encourage anyone doing this goal to do it the intended way--the last four levels you beat are the four switch palaces. :D

No picture proof, but Cyan's challenge was accepted and completed. No Switch Palace aid happened in this run. It wasn't so bad with jumps, but it did make a few hidden exits a little harder to get, and you get less resources in some stages, especially in some of the castles and fortresses.

Tubular took me 14 tries.

#morton
#luigi

Last edited by Barrylocke; 10-07-2017 at 05:14 PM.
Cyan
Red
(10-07-2017, 07:16 PM)
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Originally Posted by Barrylocke

No picture proof, but Cyan's challenge was accepted and completed. No Switch Palace aid happened in this run. It wasn't so bad with jumps, but it did make a few hidden exits a little harder to get, and you get less resources in some stages, especially in some of the castles and fortresses.

*salute*
Cjdamon042
Member
(10-07-2017, 08:40 PM)
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Completed the main game! Been a long time since I last played and finished this. Gotta be around 12 years or so.

Only done the main levels so far. Not sure if I'm going to go for all exits as I'm rather busy these days, but we'll see!

#morton
OmegaDL50
Member
(10-07-2017, 10:50 PM)
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Originally Posted by Stumpokapow

Hell yeah that counts, haha. I love the CRT and the shaky cell phone video.

I've been meaning to ask. Have you have the entire challenge list setup for all 21 games?

In regards for Mega Man X and Super Metroid.

Have considered the idea of a No Armor / No Heart Tank Upgrade or Buster Only (i.e no special weapons allowed) for Mega Man X.

Although to be honest since the concept of the challenge is based on Scout's honor and all that I think with no armor challenge and the low starting health as visible in a taken screencap upon defeating Sigma is something that can easily proven.

As for Super Metroid. I guess the typical 100% Items and low time completion is something to consider? Or is your entire challenge list already considered?
neoemonk
Member
(10-07-2017, 10:52 PM)
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I didn't see the Cyan challenge until I beat the Yellow and Green Switch Palaces, but I won't get the last two I guess.
Stumpokapow
listen to the mad man
(10-07-2017, 10:54 PM)
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Originally Posted by OmegaDL50

I've been meaning to ask. Have you have the entire challenge list setup for all 21 games?

About half of them -- I need to get up to speed for a handful of other games to get a good sense of what's viable. I originally had planned, for example, to have a low% completion in DKC, but the ROM used on the SNES Classic does not allow it.

In regards for Mega Man X and Super Metroid. Have considered the idea of a No Armor / No Heart Tank Upgrade or Buster Only (i.e no special weapons allowed) for Mega Man X. Although to be honest since the concept of the challenge is based on Scout's honor and all that I think with no armor challenge and the low starting health as visible in a taken screencap upon defeating Sigma is something that can easily proven.

I had considered this, yeah -- this kind of thing is likely to be a second or third goal. I'm not 100% sure on MMX yet but this is the kind of thing I'm thinking about.

As for Super Metroid. I guess the typical 100% Items and low time completion is something to consider? Or is your entire challenge list already considered?

100% completion + low time is almost certainly going to be the second goal for Metroid. The first goal is "Save the Animals". I need to look into what a viable third goal will be based on which glitches, if any, are possible.

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