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Somnia
Member
(10-06-2017, 07:10 PM)
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Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

The % of people this happened to would not be that high.
Venfayth
Member
(10-06-2017, 07:11 PM)
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The bigger inflating number would be the bots farming for crates, especially now that there seem to be scripts that bypass the inactive-BP-gain-blocker.
Dlink16
Member
(10-06-2017, 07:11 PM)
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Insane success. If Twitch wasn't around, it would be interesting to see how a game like this would do.
Arulan
Member
(10-06-2017, 07:12 PM)

Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

This comes across as another Steam starts up on boot on my Uncle's computer. Stating that you believe something like that, meaning that somewhere around a million users (for it to be significant) would have had to be banned and then bought the game again, is absurd if you have no supporting evidence whatsoever.
bounchfx
Member
(10-06-2017, 07:13 PM)
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Originally Posted by fluffydelusions

never.jpg2000

no worries, there's plenty of janky ass battle royale games right now for us to enjoy, who needs polish or quality?
CraigerGamer
Member
(10-06-2017, 07:15 PM)
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I'm curious if this game would have sold as well if it wasn't $25? I've always held the argument that many games would actually make more money if they released at a lower price. Had PUBG been $69.99 out the gate, would it still have been such a huge hit?
Felix Lighter
Member
(10-06-2017, 07:15 PM)
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Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

Inflated by a significant amount? How many people do you think have been banned? The game is nearing 2 million CCU. The sales are 13+ million, the percentage of the player population playing at a single moment in time is astoundingly high. If some significant portion of the population is just banned player rebuys, that CCU is even more crazy. Truth is though, that the percentage of permanently banned players is a tiny fraction and the number that paid an additional $30 to rebuy is even smaller and represents an insignificant blimp compared to total sales.
Venfayth
Member
(10-06-2017, 07:17 PM)
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Do we have any stats for where these players are from? I'm curious how significantly Asia is dominating these CCU numbers.
nath999
Member
(10-06-2017, 07:18 PM)
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Originally Posted by Dlink16

Insane success. If Twitch wasn't around, it would be interesting to see how a game like this would do.

No doubt this game found most of it's success thanks to Twitch.
Felix Lighter
Member
(10-06-2017, 07:19 PM)
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Originally Posted by nath999

No doubt this game found most of it's success thanks to Twitch.

It's gone both ways. Major twitch streamers brought a lot of attention early on, but at the same time a lot of very small streamers have become huge because of this game.
Saucycarpdog
Member
(10-06-2017, 07:19 PM)
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Originally Posted by Venfayth

Do we have any stats for where these players are from? I'm curious how significantly Asia is dominating these CCU numbers.

Would it matter?

It's really weird how some players think Asia is something that can discounted. Why? Cause it's not the west?
ctw0e
Member
(10-06-2017, 07:19 PM)

Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

Yep, just like kids owning 3-4 copies of Minecraft on different platforms, Minecraft is only half as popular as it actually is in reality.
Venfayth
Member
(10-06-2017, 07:23 PM)
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Originally Posted by Saucycarpdog

Would it matter?

It's really weird how some players think Asia is something that can discounted. Why? Cause it's not the west?

I don't think they can be discounted though? Not sure how you got that from my post.
The_Super_Inframan
"the journey to a thousand games ends with bad rats. ~Lao Tzu" ~Gabe Newell
(10-06-2017, 07:23 PM)
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Originally Posted by Venfayth

Do we have any stats for where these players are from? I'm curious how significantly Asia is dominating these CCU numbers.



Owner data from Steamspy
Kyougar
Member
(10-06-2017, 07:24 PM)
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Originally Posted by Venfayth

Do we have any stats for where these players are from? I'm curious how significantly Asia is dominating these CCU numbers.

China is number 1. South korea took number 2 a month back, then US, Germany, UK
Haunted
(10-06-2017, 07:24 PM)
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daaamn, seems like this really struck a chord with people.
jim2point0
Banned
(10-06-2017, 07:25 PM)

Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

That wouldn't have an effect on the game smashing concurrent player records though.

Originally Posted by Haunted

daaamn, seems like this really struck a chord with people.

It's a frustrating game. It's a buggy game. But damn if the concept isn't compelling. The rush I get from this game is like none other. Fortnite BR is great, but it's much easier to win so I don't get the same thrill. In PUBG, I get more of a rush just killing someone in the top 10 than I do winning a game of Fortnite. The gunplay in PUBG is just so much more difficult to master that I rarely win the final 1v1.
Venfayth
Member
(10-06-2017, 07:26 PM)
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Originally Posted by The_Super_Inframan



Owner data from Steamspy

Originally Posted by Kyougar

China is number 1. South korea took number 2 a month back, then US, Germany, UK

Thanks guys. What's up with China having more players than owners? Account sharing?
ctw0e
Member
(10-06-2017, 07:27 PM)

Originally Posted by Venfayth

Thanks guys. What's up with China having more players than owners? Account sharing?

It's a percentile.

edit: oh, I guess you're just comparing the owners percentage vs. players percentage. As someone already mentioned, it's simply because China has a more active playerbase compared to other regions.
Sho_Nuff82
(10-06-2017, 07:28 PM)
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Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

How would that interpretation work with the concurrent user data?
davidwhangchoi
Member
(10-06-2017, 07:29 PM)
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is this a popular game? never heard of it
Venfayth
Member
(10-06-2017, 07:29 PM)
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Originally Posted by ctw0e

It's a percentile.

Oh, derp. Haha, thanks.
Abilidebob
Member
(10-06-2017, 07:34 PM)

Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

Originally Posted by Venfayth

The bigger inflating number would be the bots farming for crates, especially now that there seem to be scripts that bypass the inactive-BP-gain-blocker.




Originally Posted by Venfayth

Thanks guys. What's up with China having more players than owners? Account sharing?

Chinese players play the game more than other regions. I think it'd be something like that:
In other regions about 75% of owners play the game, while the rest sit with it on their library. While in China 97% of owners play the game. And as there are more Chinese owners than other regions, that skews the player numbers.

Let's say PUBG sold 10 million, but there are "only" 9 million players.
Chinese owners correspond to 30%, 3 million. BUT, out of those 3 million, 2.9 million play the game. The percentage of Chinese players is higher than Chinese owners, out of the total.
Archpath1
Member
(10-06-2017, 07:39 PM)
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I helped! :D



pretty crazy how fast it blew up. feels like yesterday.
prag16
Member
(10-06-2017, 07:41 PM)
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Originally Posted by ctw0e

Yep, just like kids owning 3-4 copies of Minecraft on different platforms, Minecraft is only half as popular as it actually is in reality.

Get outta here. iirc they said they've banned a couple hundred thousand accounts or so. That's 1-2% of purchasers. Of that 1-2%, even less actually turned around and rebought (much less multiple times).

PUBG derangement syndrome continues to run wild.
hans_castorp
Member
(10-06-2017, 07:42 PM)
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yeah but how many of those accounts are aunts who downloaded the game by error and left it runing in the background?
juicyb
Member
(10-06-2017, 07:43 PM)
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Seems like Fortnite didn't have as much of an impact as people predicted. Is that game released everywhere in the world?

Also, of all the people I know that play PUBG, we are all currently still playing. It's crazy. We haven't even given Fortnite a second look. Honestly don't think it will have a big impact on PUBG moving forward
Haly
One day I realized that sadness is just another word for not enough coffee.
(10-06-2017, 07:44 PM)
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No it's very straightforward, net cafe culture in China is massive, not everyone can afford even run-of-the-mill rigs to play PC games. A single net cafe computer with PUBG might see 5 players over the course of a day.

At least that's how I interpret it. My only doubt is how Steamspy can differentiate players from owners.
Vipu
Banned
(10-06-2017, 07:58 PM)

Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

Yeah, the real number is 500k but everyone got banned so its fake 15mil
Aters
Member
(10-06-2017, 08:33 PM)
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Originally Posted by Haly

No it's very straightforward, net cafe culture in China is massive, not everyone can afford even run-of-the-mill rigs to play PC games. A single net cafe computer with PUBG might see 5 players over the course of a day.

At least that's how I interpret it. My only doubt is how Steamspy can differentiate players from owners.

To be fair, most of them log into their own account when playing in net cafe.
MUnited83
For you.
(10-06-2017, 08:39 PM)
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Originally Posted by Haly

No it's very straightforward, net cafe culture in China is massive, not everyone can afford even run-of-the-mill rigs to play PC games. A single net cafe computer with PUBG might see 5 players over the course of a day.

At least that's how I interpret it. My only doubt is how Steamspy can differentiate players from owners.

Steamspy looks at people that actually own it, aka have it registered to their profile.
Yazzees
Member
(10-06-2017, 08:41 PM)
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rofl, are people pulling out the "people getting banned all rebought it 5 times over" shit?

reminds me of when dota's numbers were explained away as people "idling for cosmetics" even though that wasn't a thing
HK-47
Oh, bitch bitch bitch.
(10-06-2017, 08:41 PM)
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Ha the bots and banned account truthers always show up at some point
Haly
One day I realized that sadness is just another word for not enough coffee.
(10-06-2017, 08:52 PM)
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Originally Posted by Aters

To be fair, most of them log into their own account when playing in net cafe.

Originally Posted by BernardoOne

Steamspy looks at people that actually own it, aka have it registered to their profile.

Ok IDK then.
Venfayth
Member
(10-06-2017, 09:02 PM)
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Originally Posted by HK-47

Ha the bots and banned account truthers always show up at some point

To be clear, there are absolutely bots inflating the count, and I believe it's a greater number than banned-cheaters-rebuying-their-accounts, but it ultimately is 1) a symptom of the growth and success of the game to begin with and 2) is most likely a marginal number in the overall scheme of things

https://pubgtracker.com/leaderboards

All the WG-qun and KJ-qun are using cheat software that is advertising it to other players.

Again, I'm not trying to take away from the game at all or say that it's success isn't as valid, just pointing out that these are real things happening in the game
demosthenes
Member
(10-06-2017, 09:45 PM)
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Originally Posted by Spooky Scary Skeleton

It's a multiplayer with many players playing however they fit. Ridiculous moments are bound to exist in games like this. Just like this one

https://www.youtube.com/watch?v=t2FJ1BCuNgs

This is amazing.
Abilidebob
Member
(10-06-2017, 09:48 PM)

Originally Posted by Venfayth

To be clear, there are absolutely bots inflating the count, and I believe it's a greater number than banned-cheaters-rebuying-their-accounts, but it ultimately is 1) a symptom of the growth and success of the game to begin with and 2) is most likely a marginal number in the overall scheme of things

https://pubgtracker.com/leaderboards

All the WG-qun and KJ-qun are using cheat software that is advertising it to other players.

Again, I'm not trying to take away from the game at all or say that it's success isn't as valid, just pointing out that these are real things happening in the game

Bluehole needs to go HARD on these fuckers. Fucking cheaters.
Huge Succeeded
Member
(10-06-2017, 09:49 PM)
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Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

exactly how many people do you think have been banned from this game in the first place?
Frozenprince
Banned
(10-06-2017, 09:58 PM)

Originally Posted by Gurrry

I dont question the success, but I do think the total sales are inflated by people who got banned, and rebought the game multiple times.

I highly, highly doubt that is a meaningful metric boost in sales.
charlequin
is not aware of current grape prices
(10-07-2017, 02:13 AM)
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don't do that please
Zemm
Member
(10-07-2017, 02:15 AM)
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Originally Posted by The_Super_Inframan



Owner data from Steamspy

China DOES care!
shimon
Member
(10-07-2017, 02:50 PM)
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1,904,180

Probably will go up even more in the next hour or so.
ctw0e
Member
(10-07-2017, 03:42 PM)
1,990,447

We're getting there.

2M in 20 min?
cyba89
Member
(10-07-2017, 03:48 PM)
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1,993,186

Almost there.
bobeth
Member
(10-07-2017, 03:57 PM)
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What a world! I never played PUBG and probably never will, but it's been great to follow the phenomenon and feel the enthusiasm. Aren't videogames great?
Asd202
Member
(10-07-2017, 04:01 PM)
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Insane
Uzzy
(10-07-2017, 04:02 PM)
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The speed at which it's smashing records and posting new high numbers is incredible.
texhnolyze
Banned
(10-07-2017, 04:02 PM)

Originally Posted by bobeth

What a world! I never played PUBG and probably never will, but it's been great to follow the phenomenon and feel the enthusiasm. Aren't videogames great?

Yup. On the same boat here. I have 0 interest in PUBG but this is such a blessing to the video game industry.

PUBG is a phenomenon that will ve remembered for years if not decades.
BigDes
Member
(10-07-2017, 04:03 PM)
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I had thought it was going to be 2million players by Christmas

Now I wouldn't be surprised if it was 2 million players by Halloween.

EDIT: Oh fuck scratch that, 2 million today is likely
Stygr
Banned
(10-07-2017, 04:04 PM)
Is this the highest ccu in a premium game ever?

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