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Seik
something about preservation I guess
(10-25-2016, 04:21 AM)
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Originally Posted by roytheone

You can get passed the nsmbu crash by downloading and replacing some files. It basically runs perfectly if you do that.

That just did the trick, I didn't know about that! Thanks a lot! :D
Shambalakan
Member
(10-28-2016, 08:37 AM)
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My garbage PC can run NSMBU. Not a great performance and it had lots of frame drops, but I can play and enjoy it. Can I play SM3DW too? Or it wants more powerful system?
What about Mario Kart 8, Donkey Kong Country: TF and SSB?
roytheone
Member
(10-28-2016, 05:03 PM)
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Originally Posted by Shambalakan

My garbage PC can run NSMBU. Not a great performance and it had lots of frame drops, but I can play and enjoy it. Can I play SM3DW too? Or it wants more powerful system?
What about Mario Kart 8, Donkey Kong Country: TF and SSB?

SM3DW needs a bit more power. If you already have frame drops in NSMBU, I doubt it will run well. Mario kart 8 will probably run decent in time trails, but performance with AI racers thrown in the mix could get dicey. Donkey kong is surprisingly demanding and probably needs the most power of these games.
jediyoshi
Member
(10-29-2016, 02:42 PM)
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1.6.2 released on Patreon

Hardware acceleration for Streamout (see previous Patreon post for details)
Recompiler improvements (slight FPS boost in some games)
Optimized file operations + AES-NI support (details below)
Minor bugfixes, graphic and compatibility improvements
Detailed changelog (1.6.2)

--

Super Mario 3D World
Mario Kart 8
Bayonetta 2
New Super Mario Bros U
Pikmin 3
Yoshi's Woolly World - yoshi's head appears properly ingame, still dreadfully long loading times
Tekken Tag Tournament 2 - can run full speed ingame now, animated stage models working, glimpses of player characters
Xenoblade Chronicles X - huge speed boost, can run full speed in many areas, grass works properly, fixes misc crashes. emulateSinglePrecision fixes running jump bug, bugged enemy AI
DKC Tropical Freeze - fixed x-1 stages crashing, fixed misc crashes ingame/misc graphical glitches (ex: in some cases banana graphics aren't bugged when collected)
Wind Waker HD - crashing occurring during level transitions now, some effects (ex: enemy hit) look to be broken
Tokyo Mirage Sessions - goes ingame again
Bayonetta - huge speed boost
Project Zero - fixed some level transitions crashing, fixed misc crashes ingame
Smash - improved performance of laggy moves (ex: ZSS side b)
Splatoon - glitched colors fixed
Batman Arkham City - peformance/graphics improvement, ingame loading of new events improved, random crashes after playing long enough and for certain actions

atm two executables are shipped, one specifically for Smash as it crashes in the normal one
Last edited by jediyoshi; 11-07-2016 at 07:43 PM.
jediyoshi
Member
(10-30-2016, 03:23 PM)
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1.6.2 Improvements Preview
https://www.youtube.com/watch?v=0Yry7_Ut7Zg
roytheone
Member
(10-30-2016, 03:49 PM)
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Originally Posted by jediyoshi

1.6.2 Improvements Preview
https://www.youtube.com/watch?v=0Yry7_Ut7Zg

Those bayonetta and Xenoblade X speedups are super impressive!
Reila
Member
(10-30-2016, 06:30 PM)
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Can't wait for Xenoblade Chronicles X to be fully playable on Cemu.
LelouchZero
Member
(10-30-2016, 09:14 PM)
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Originally Posted by jediyoshi

1.6.2 released on Patreon

Hardware acceleration for Streamout (see previous Patreon post for details)
Recompiler improvements (slight FPS boost in some games)
Optimized file operations + AES-NI support (details below)
Minor bugfixes, graphic and compatibility improvements
Detailed changelog (1.6.2)

--

Super Mario 3D World
Mario Kart 8
Yoshi's Woolly World - yoshi's head appears properly ingame, still dreadfully long loading times
Tekken Tag Tournament 2 - can run full speed ingame now, animated stage models working, glimpses of player characters
Xenoblade Chronicles X - huge speed boost, can run full speed in many areas, grass works properly, fixes misc crashes
DKC Tropical Freeze - fixed x-1 stages crashing, fixed misc crashes ingame
Wind Waker HD - crashing occurring during level transitions now
Tokyo Mirage Sessions - goes ingame again, some environmental textures and ingame UI working now
Bayonetta - huge speed boost
Project Zero - fixed some level transitions crashing, fixed misc crashes ingame
Smash - improved performance of laggy moves
Splatoon - glitched colors fixed

Originally Posted by jediyoshi

1.6.2 Improvements Preview
https://www.youtube.com/watch?v=0Yry7_Ut7Zg

The developers of this emulator are ridiculous! This might be the fastest progressing emulator I've seen in the past couple of years.
Last edited by LelouchZero; 10-30-2016 at 09:55 PM.
StoppedInTracks
Member
(11-01-2016, 01:01 AM)
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It's incredible how they release a 0.0.1 upgrade and get like 13 more fps in Xenoblade.

That's amazing.

Based on Dolphin history I am now content that Wii U library will not be forgotten and actually preserved on future gaming laptops down in 2018-2020.
Seik
something about preservation I guess
(11-01-2016, 05:29 AM)
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Originally Posted by roytheone

Those bayonetta and Xenoblade X speedups are super impressive!

Yep, this is incredible how much they can do in one month.

I'm very tempted to back them up on Patreon, I'd get to play with the new versions sooner.
VertPin
Member
(11-01-2016, 08:44 AM)
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Heard about this emulator a while back and just started looking into it now.

Wow...I have no interest in most WiiU software but what the programming team is doing here is incredible. I look forward to seeing more awesome and fast improvements!
Randomizer
Member
(11-02-2016, 12:49 AM)
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Originally Posted by jediyoshi

1.6.2 Improvements Preview
https://www.youtube.com/watch?v=0Yry7_Ut7Zg

Wow! At this pace Breath of The Wild might even be playable by launch.
StoppedInTracks
Member
(11-02-2016, 03:08 PM)
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Is it just me or is it defaulting to Intel HD Graphics if you have 2 GPUs?
jediyoshi
Member
(11-05-2016, 08:32 PM)
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1.6.2 is out
http://cemu.info/changelog.html

http://cemu.info/index.html

Looks like Smash was fixed into the regular release
Wind Waker still crashing ]:
Last edited by jediyoshi; 11-09-2016 at 12:29 PM.
jediyoshi
Member
(11-11-2016, 01:57 PM)
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Exzap's released a 1.6.3 screen


Bloom working, hopefully it extends to Mario Kart 8 and Wind Waker

edit: How it looks in 1.6.2
Last edited by jediyoshi; 11-11-2016 at 02:05 PM.
data
Member
(11-11-2016, 02:53 PM)
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Originally Posted by jediyoshi

Exzap's released a 1.6.3 screen


Bloom working, hopefully it extends to Mario Kart 8 and Wind Waker

edit: How it looks in 1.6.2

That's a lot of glow. Is that how the game looks like on the Wii U?
jediyoshi
Member
(11-11-2016, 03:46 PM)
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Originally Posted by data

That's a lot of glow. Is that how the game looks like on the Wii U?

Yeah

jediyoshi
Member
(11-14-2016, 03:27 PM)
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Patreon update
1.6.3 releases November 20 for Patrons

Optimizations, bugfixes, no compatibility mention

Wind Waker
Bloom works
Fixed shadows (up close ones in focus, distant ones are blurred, fixed clipping)
Not mentioned, but in the screenshots some of the aliasing looks less harsh, esp around Link and his shadow & object edges affected by DOF

MK8
Bloom works
Fixed shadows
In the screenshots the blotchy, overbright spots are fixed (lots of this in Captain Toad, guessing it's fixed there too) and speculars on characters look more natural

SM3DW
Bloom works
Improved shadows (not clear whether they're fixed in spots where they're clearly broken like shadowplay alley. hoping the weird global shadow bug is fixed)
Game's internal AA implemented
Last edited by jediyoshi; 11-20-2016 at 07:03 AM.
CheDominik
Member
(11-14-2016, 03:32 PM)
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Had some strange issues with 1.6.2. MK8 was pretty much unplayable after running fine on 1.6-1 on my i7 6700 and 1080

But looking forward to the new version. I still can't fathom how much progress has been made.
PGamer
fucking juniors
(11-14-2016, 05:06 PM)
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Cemu 1.6.3 screenshot comparisons:

The Legend of Zelda: The Wind Waker HD: Cemu 1.6.2 / Cemu 1.6.3
Mario Kart 8: Cemu 1.6.2 / Cemu 1.6.3
Super Mario 3D World: Cemu 1.6.2 / Cemu 1.6.3
jediyoshi
Member
(11-20-2016, 05:19 PM)
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1.6.3 out for Patrons
Graphic improvements
Rewritten audio core
Bugfixes

http://cemu.info/patreon/changelog/cemu_1_6_3.txt (no performance optimizations/compatibility updates)

Mario Kart 8 - bloom/shadows work. don't think it uses aa. speculars on characters looks better
Super Mario 3D World - bloom/shadows/aa work. big IQ difference, hard to pick out from video. last big bugs in this game are the global shadow issue on some stages and performance issues on the circus stages. edit: seems like circus stages might work properly after it's all cached, shader generation is still particularly bad there
Wind Waker HD - bloom/shadows/aa work. crashing from last update fixed. aa harder to pick out unless you're playing fullscreen for 1080p.
Captain Toad - bloom works. oddly, shadows already worked. can't tell if it uses aa, new clarity might be because the bloom around edges isn't bugged anymore.
Bayonetta 2
Yoshi's Woolly World
DKC Tropical Freeze - random slow down might have gotten worse
Super Smash Bros
Project Zero - doesn't get past title screen now
Splatoon - bloom works, *flip coin* ink speculars don't work, slight performance decrease
New Super Mario Bros. U - graphics cleaned up, might be because of aa
Xenoblade Chronicles X
Bayonetta
Super Mario Maker
New Super Luigi U
Last edited by jediyoshi; 12-05-2016 at 05:41 AM.
PGamer
fucking juniors
(11-21-2016, 06:02 PM)
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Cemu 1.6.3 Improvements Preview
jediyoshi
Member
(11-21-2016, 10:22 PM)
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Originally Posted by PGamer

Cemu 1.6.3 Improvements Preview

First time I had to change a song out for a video because of copyright, here was the original track https://soundcloud.com/vantagenoise/hapiness-deluxe (triggered from the sample at 2:20~)

Some direct shots before YouTube compression takes over





Last edited by jediyoshi; 11-23-2016 at 03:58 AM.
Jay RaR
Member
(11-22-2016, 07:05 PM)
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Did they fix that falling platform glitch for Super Mario 3D World yet?
jediyoshi
Member
(11-22-2016, 07:36 PM)
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Originally Posted by Jay RaR

Did they fix that falling platform glitch for Super Mario 3D World yet?

This has been fixable since 1.6.0, they don't ship with it for some reason. In your gameProfiles folder create a text file with the name 0005000010145c00.ini (US version, read example.ini in a text editor to find out how to get the filename for other versions). Paste this and save

[CPU]
emulateSinglePrecision = true
heringer
Member
(11-23-2016, 11:39 AM)
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Wow, Xenoblade is almost 100% playable. I wonder if it will be 100%, with internal resolution change by early next year.
Chairmanchuck
Member
(11-25-2016, 12:06 AM)
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Anyone knows how One Piece Unlimited World Red runs? It ran pretty good in 1.6.2c but the sound was choppy and the cutscenes were bad, but the actual game ran pretty well.
jediyoshi
Member
(11-25-2016, 11:37 PM)
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The weird object edges were cleaned up in NSMBU

Originally Posted by heringer

Wow, Xenoblade is almost 100% playable. I wonder if it will be 100%, with internal resolution change by early next year.

Doubtful on adjusting internal resolution. They've already announced graphics backend features through to early next year and it's going to be a tight schedule if they have one release in December. Aside from the video cutscenes, I haven't seen anything preventing it from being completely playable already.

Originally Posted by Chairmanchuck

Anyone knows how One Piece Unlimited World Red runs? It ran pretty good in 1.6.2c but the sound was choppy and the cutscenes were bad, but the actual game ran pretty well.

They've said video codecs wouldn't get fixed soon. Haven't tested One Piece much, don't notice choppyness but there's a faint crackle.
jediyoshi
Member
(11-27-2016, 10:06 PM)
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1.6.3 out for public
http://cemu.info/releases/cemu_1.6.3.zip

http://cemu.info/changelog.html
ponpo
( ≖‿≖)
(11-29-2016, 05:52 AM)
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Originally Posted by jediyoshi

Splatoon
Xenoblade Chronicles X

Dangie.
Elixist
Member
(11-29-2016, 06:52 AM)
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Man they'be come a long ways in a short amount of time mk8 looks great and plays well. Hope they can figure out some Uber shader stuff for stuttering.
Antiwhippy
the holder of the trombone
(11-29-2016, 06:56 AM)
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Is tokyo mirage sessions now possible?
BHK3
Member
(11-29-2016, 09:20 AM)
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smash bros. still runs like dogpoo for me, as well as crashing after a match ends.
Jay RaR
Member
(11-30-2016, 02:48 AM)
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Originally Posted by jediyoshi

This has been fixable since 1.6.0, they don't ship with it for some reason. In your gameProfiles folder create a text file with the name 0005000010145c00.ini (US version, read example.ini in a text editor to find out how to get the filename for other versions). Paste this and save

[CPU]
emulateSinglePrecision = true

Hey this worked! Thanks! I tried this on 1.6.3 and runs smoothly most of the time with noticeable frame dips. The last version I tried was 1.5.5 so I didn't know a fixup was there already. Game still doesn't run as perfectly as 1.5.2, but it works.
jediyoshi
Member
(12-05-2016, 05:40 AM)
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1.6.4 to release around December 12th
Erin S Kittens
Member
(12-05-2016, 05:46 PM)
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Tired of the raw, pixellated 720p output? You can force FXAA through your video card.

jediyoshi
Member
(12-09-2016, 04:20 AM)
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1.6.4 to release December 12th

Bugged skies fixed
XCX http://i.imgur.com/TlLDvMq.png
Smash http://i.imgur.com/AkYZarf.png
Probably others

Bicubic filtering option added to upscaled games
1.6.3 http://i.imgur.com/Kn5HS6H.png
1.6.4 http://i.imgur.com/aRYW9Kf.png

Compatibility updates (no major games)
Included game profiles updated
New shader features options
Minor audio/performance improvements

'Cemu' declared official capitalization!

---

should be great for donkey kong, scales up poorly atm http://i.imgur.com/H06HwbY.png
Last edited by jediyoshi; 12-09-2016 at 05:34 AM.
jediyoshi
Member
(12-12-2016, 08:03 PM)
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1.6.4 out for Patrons
Bunch of stuff

http://cemu.info/patreon/changelog/cemu_1_6_4.txt

Looks like the shift+printscreen shortcut only puts the screenshot in your clipboard
The render upside down feature seems intended for Steam Link users
Not all games look better with bicubic filtering. It only takes effect in fullscreen and (I'm guessing) when the native resolution is lower than the fullscreen resolution.

1.6.4 Improvements Preview
https://www.youtube.com/watch?v=-pDODas_bq8

Mario Kart 8
Super Mario 3D World
Super Smash Bros.
Donkey Kong Country: Tropical Freeze
Xenoblade Chronicles X
Yoshi's Woolly World
Bayonetta 2
Pikmin 3
Wind Waker HD
Last edited by jediyoshi; 12-14-2016 at 05:30 PM.
jediyoshi
Member
(12-19-2016, 03:38 PM)
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1.6.4 out for public
http://cemu.info/releases/cemu_1.6.4.zip

http://cemu.info/changelog.html

Looks like they broke $3500/month for the first time
Last edited by jediyoshi; 12-20-2016 at 04:21 AM.
PGamer
fucking juniors
(12-20-2016, 05:22 AM)
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With a number of games now getting to a playable state in Cemu I thought it was time for a proper thread. I made a Cemu OT in the Gaming board: http://www.neogaf.com/forum/showthread.php?t=1326636
Harlock
Member
(01-13-2017, 12:55 PM)
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I just did a little test with Mario 3D World. Is normal for a PC with i7 and GTX 660 to have some hiccups, like when Browser exit the tube in the openning scene? This is a optimization issue with the emulator or my graphic card is weak?
Vuze
Member
(01-13-2017, 02:07 PM)

Originally Posted by Harlock

I just did a little test with Mario 3D World. Is normal for a PC with i7 and GTX 660 to have some hiccups, like when Browser exit the tube in the openning scene? This is a optimization issue with the emulator or my graphic card is weak?

Shader generation. You'll see more (or less) severe hiccups everytime you encounter some effect etc for the first time. Replay the stage and it should be smooth.
sonto340
(01-16-2017, 02:47 PM)
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So the 1.7 version of CEMU doesn't even start on my pc. The older versions run just fine but I'd like the new version to work too
Vic_Viper
Member
(01-16-2017, 06:24 PM)
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has anyone had any luck getting Tokyo Mirage Sessions to run well enough to play? Not worried about the cutscenes as much as the actual gameplay since I can just watch those on youtube.
dsk1210
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(01-16-2017, 09:20 PM)
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Originally Posted by sonto340

So the 1.7 version of CEMU doesn't even start on my pc. The older versions run just fine but I'd like the new version to work too

Make sure to extract it with win zip or 7zip.

Windows 10 had defaulted to extracting it (again) with windows Explorer and it does not work that way.

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