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Arulan
Member
(10-15-2017, 01:05 AM)


I couldn't stop laughing.
Arkanius
Member
(10-15-2017, 02:20 AM)
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I feel such an idiot. I had an hard time winning the battles on Driftwood since I was level 8-9 and everyone else was 9-10...

Now I found the area of level 9 enemies... Derp
the_firewithin
Member
(10-15-2017, 02:35 AM)
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am i bugged?.....im doing powerful awakening for the thrid ritual and to enemies appear. one enemy cant be damaged between myself and npc....
Rayne009
Member
(10-15-2017, 02:41 AM)
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Originally Posted by the_firewithin

am i bugged?.....im doing powerful awakening for the thrid ritual and to enemies appear. one enemy cant be damaged between myself and npc....

One is 99% resistant to magic the other 99% resistant to physical.
Pancakes
hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
(10-15-2017, 03:45 AM)
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Originally Posted by Arulan



I couldn't stop laughing.

My favorite voice in the whole game.
Sir Garbageman
Member
(10-15-2017, 06:56 AM)
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Originally Posted by Arkanius

I feel such an idiot. I had an hard time winning the battles on Driftwood since I was level 8-9 and everyone else was 9-10...

Now I found the area of level 9 enemies... Derp

Where is that? Having the same issue
nogoodnamesleft
Banned
(10-15-2017, 11:12 AM)
cheapest place to buy a key for this seeminly epic game?
Arkanius
Member
(10-15-2017, 12:27 PM)
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Originally Posted by Sir Garbageman

Where is that? Having the same issue

If you continue forward without entering Driftwood, you have low level enemies (Voidwoken). In the other side of the river, the bridge house that is being attacked is also low level.
Sarcasm
Member
(10-15-2017, 12:30 PM)
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Yeas Act 2 I did it wrong lol. I ended up in black pits at like lvl 16/17 lol.

No wonder I had some issues at the start.
Brohan
Member
(10-15-2017, 01:24 PM)
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Originally Posted by Sarcasm

Yeas Act 2 I did it wrong lol. I ended up in black pits at like lvl 16/17 lol.

No wonder I had some issues at the start.

Is there a right order of doing things? I'm currently doing act 2 and pretty much went straight to driftwood. Finished the arena at lvl 8-9 i think. Should i go somewhere else on the map now? Don't want to come to some area way overleveled.
Renekton
Member
(10-15-2017, 01:32 PM)
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Originally Posted by Brohan

Is there a right order of doing things? I'm currently doing act 2 and pretty much went straight to driftwood. Finished the arena at lvl 8-9 i think. Should i go somewhere else on the map now? Don't want to come to some area way overleveled.

For Act 2 outdoors, just check the level of the characters and enemies. If they are 2+ higher, explore elsewhere.
Flaboere
Member
(10-15-2017, 01:34 PM)
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Originally Posted by Elven_Star

I don't have that much of a trouble with it per se. It's simply not fun. The slow effect especially is on my nerve. Decided to skip it.

You can take a shortcut - it's hinted in a book or somewhere, don't remember.

Solution:

In the area you start, you can teleport down to the left and run along pipes. That will get you directly to the end-room without any puzzles. You just need to have some form of teleportation.
Dragon1893
Member
(10-15-2017, 01:35 PM)
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A few hours ago I couldn't win a fight, now I'm going around Fort Joy taking out all the guards like they are nothing. This is awesome.
Camper182
Member
(10-15-2017, 01:45 PM)
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This thing needs to come to PS4 now :( I really liked the first one on PS4.
Brohan
Member
(10-15-2017, 01:47 PM)
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Originally Posted by Renekton

For Act 2 outdoors, just check the level of the characters and enemies. If they are 2+ higher, explore elsewhere.

Got it. Thanks!
Bubble Metropolis
Member
(10-15-2017, 01:50 PM)
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I've been getting pretty frustrated with the pathfinding of my AI companions since the other day. I'm not sure if it's related to the patch or just the different terrain of Act II, but the major annoyance is that I'll be running along the overworld for a few minutes, get into a fight, and then notice that two of my party members aren't with me because they stopped a mile back where there was an area of poison in the middle of the road that they didn't want to walk through.

In contrast to that, I just finished a fight where my pyromancer cast that explosion spell which leaves a ring of fire around the caster. As soon as the fight ended, without me touching anything, she ran right through the fire in order to get next to the party leader and promptly died from burning. What the fuck is that.
Dragon1893
Member
(10-15-2017, 01:54 PM)
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Originally Posted by Bubble Metropolis

I've been getting pretty frustrated with the pathfinding of my AI companions since the other day. I'm not sure if it's related to the patch or just the different terrain of Act II, but the major annoyance is that I'll be running along the overworld for a few minutes, get into a fight, and then notice that two of my party members aren't with me because they stopped a mile back where there was an area of poison in the middle of the road that they didn't want to walk through.

In contrast to that, I just finished a fight where my pyromancer cast that explosion spell which leaves a ring of fire around the caster. As soon as the fight ended, without me touching anything, she ran right through the fire in order to get next to the party leader and promptly died from burning. What the fuck is that.

This is my biggest gripe with he game. I often have to take control of party members that randomly decide to stay behind. They wont move or rejoin the party unless I control them manually.
It tends to happen with ladders or pools of poison.
Flaboere
Member
(10-15-2017, 02:50 PM)
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Originally Posted by Dragon1893

This is my biggest gripe with he game. I often have to take control of party members that randomly decide to stay behind. They wont move or rejoin the party unless I control them manually.
It tends to happen with ladders or pools of poison.

I experience the same thing with ladders, quite a lot. But the elemental surfaces I think makes sense - they AI is set to not walk into those and take damage.
Sarcasm
Member
(10-15-2017, 02:54 PM)
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That means they can't "find" a way around the poison.
Arkanius
Member
(10-15-2017, 02:56 PM)
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God damnit, I'm level 12, don't know where to tackle in Driftwood now.
Blackpits seems the reasonable place, but they are level 13 there.
lordfuzzybutt
Member
(10-15-2017, 02:59 PM)

Originally Posted by Arkanius

God damnit, I'm level 12, don't know where to tackle in Driftwood now.
Blackpits seems the reasonable place, but they are level 13 there.

It should be feasible.
Moff
Member
(10-15-2017, 03:21 PM)
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finished the game on classic, took me 76 hours

I actually liked act 4, unlike others. but damn the final fight was hard, if I hadnt exploited the glowing idols of rebirth I would not have manged to do that in a hundred year. but you can refill them even during combat so that makes you basically invincible unless you run out of scrolls, I burned through about 20 of them.

all in all it was a very good game, I love how it looks, feels and plays, but I never really felt immersed into the world and act 3 was weak, I often had to force myself to continue the game. I also think it overstayed it's welcome.

still, looking forward to the inevitable successor, the mechanics are just too good.
Sarcasm
Member
(10-15-2017, 03:27 PM)
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BTW guys I am lost in Act 3. Where to go?

I found the Amadia's moon temple. I got the side door open up there. Need something for the altar in center.
Prototype Viktor
Member
(10-15-2017, 04:00 PM)
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i hate death fog so much
epmode
Member
(10-15-2017, 04:05 PM)
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Originally Posted by Flaboere

I experience the same thing with ladders, quite a lot. But the elemental surfaces I think makes sense - they AI is set to not walk into those and take damage.

I just use fire skills to clear poison pools that I know won’t be useful in combat situations. The Red Prince’s fire breath is perfect for it.
Dragon1893
Member
(10-15-2017, 04:17 PM)
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Originally Posted by epmode

I just use fire skills to clear poison pools that I know won’t be useful in combat situations. The Red Prince’s fire breath is perfect for it.

In Fort Joy's prison there's a chamber where you're forced to go through poison. There's no way around and it doesn't disappear after setting it on fire.
It's not any use to me now but did I miss a way to avoid it? Was really annoying to cross it with one character at a time.

As for avoiding hazards, they don't seem to have a problem with walking through fire, even when it kills them.
Elven_Star
Member
(10-15-2017, 04:22 PM)
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Originally Posted by Flaboere

You can take a shortcut - it's hinted in a book or somewhere, don't remember.

Solution:

In the area you start, you can teleport down to the left and run along pipes. That will get you directly to the end-room without any puzzles. You just need to have some form of teleportation.

Thanks. I will give this a try.
the_firewithin
Member
(10-15-2017, 05:08 PM)
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im trying to get across to bloodmoon island and im at the broken bridge and cant get the spirt parts to show up. i have all three source slots. the first time i came across it they showed up but i didnt know how to get across so i took off elsewhere and now that im back i cant get them to show up again
Arkanius
Member
(10-15-2017, 05:14 PM)
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The blob fight in Act 2
Tactician mode.

The fuck Larian, what were you thinking?
Stevey
Member
(10-15-2017, 05:20 PM)
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Originally Posted by the_firewithin

im trying to get across to bloodmoon island and im at the broken bridge and cant get the spirt parts to show up. i have all three source slots. the first time i came across it they showed up but i didnt know how to get across so i took off elsewhere and now that im back i cant get them to show up again

That happened to me, I just teleported people across, it wont let you telepoprt people to their death.
Once I got a bit across they showed up again.
Lime
Member
(10-15-2017, 05:51 PM)
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This game can't even launch for me, I'm about to give up on this until Larian fixes it. I have to shut down my computer and then launch the game.
justjim89
Member
(10-15-2017, 06:35 PM)
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This fight against Dallis after leaving Fort Joy is bullshit. How many rounds do I even need to last? There's no way to completely protect Malady while also keeping all my characters alive. All the enemies have massive armor values that take multiple turns to chip away at, all their attacks will completely destroy one of my party's armor in a single turn, and those damn Geists can take out Lohse, Ifan, or my Shadowblade MC in a single turn from full armor. My characters are all level 8, they have pretty decent to good gear, and I've been giving them good skills. The whole fight is just fucked.
the_firewithin
Member
(10-15-2017, 06:41 PM)
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Originally Posted by justjim89

This fight against Dallis after leaving Fort Joy is bullshit. How many rounds do I even need to last? There's no way to completely protect Malady while also keeping all my characters alive. All the enemies have massive armor values that take multiple turns to chip away at, all their attacks will completely destroy one of my party's armor in a single turn, and those damn Geists can take out Lohse, Ifan, or my Shadowblade MC in a single turn from full armor. My characters are all level 8, they have pretty decent to good gear, and I've been giving them good skills. The whole fight is just fucked.

i mainly just focused on enemies either close or moving towards malady. i think it was like 4-5 rounds
Primethius
Banned
(10-15-2017, 06:41 PM)
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Originally Posted by justjim89

This fight against Dallis after leaving Fort Joy is bullshit. How many rounds do I even need to last? There's no way to completely protect Malady while also keeping all my characters alive. All the enemies have massive armor values that take multiple turns to chip away at, all their attacks will completely destroy one of my party's armor in a single turn, and those damn Geists can take out Lohse, Ifan, or my Shadowblade MC in a single turn from full armor. My characters are all level 8, they have pretty decent to good gear, and I've been giving them good skills. The whole fight is just fucked.

Just teleport her further away.
Arkkoran
Member
(10-15-2017, 06:42 PM)

Originally Posted by justjim89

This fight against Dallis after leaving Fort Joy is bullshit. How many rounds do I even need to last? There's no way to completely protect Malady while also keeping all my characters alive. All the enemies have massive armor values that take multiple turns to chip away at, all their attacks will completely destroy one of my party's armor in a single turn, and those damn Geists can take out Lohse, Ifan, or my Shadowblade MC in a single turn from full armor. My characters are all level 8, they have pretty decent to good gear, and I've been giving them good skills. The whole fight is just fucked.

It's 4 or 5. On Tactician, I more or less did everything possible to keep Malady up (Fortify, Armour of Frost, etc.) while attempting to CC as many enemies as I could whether it be Slow, Teleportation, etc. I ended up killing none of the enemies.
Sir Garbageman
Member
(10-15-2017, 06:44 PM)
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Originally Posted by Primethius

Just teleport her further away.

This. Teleport her away in rd 2 or 3 after some melee enemies get close. Worked for me.
Currygan
at last, for christ's sake
(10-15-2017, 07:03 PM)
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so duh, it seems like the only way to finish the game for me is to refuse Lucian's offer and let Ifan confront him because if I prevent him from doing so, he attacks Lucian and the fight starts with him being the only enemy, and taking him down requires a boring amount of time because he just stands there while regenerating 2k health and armour at every turn. If he dies game won't proceed because we're all still in combat but can't fight each other (they're neutral)

Please help
Arkanius
Member
(10-15-2017, 07:08 PM)
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I'm stuck. Can't win the fight of "On the Ropes" quest with all the blobs (level 12)
If I enter the mines, I get destroyed by the Voidlings (Armored and Fluorescent)

Kind of stuck since I don't know where I can go level up in Driftwood.
Vengal
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(10-15-2017, 07:35 PM)
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Originally Posted by Arkanius

I'm stuck. Can't win the fight of "On the Ropes" quest with all the blobs (level 12)
If I enter the mines, I get destroyed by the Voidlings (Armored and Fluorescent)

Kind of stuck since I don't know where I can go level up in Driftwood.

What have you done so far?
Flaboere
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(10-15-2017, 07:46 PM)
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If by the "blob fight" in act 2 you mean on top of the rafting, here's how I did it on classic, and it was quite easy for me;

I teleported the knight, I think he was, far, far away south. Not even on the rafting. He never got back up, and attracted 2 blobs that attacked him. And my hole party stayed on the top platform, the NPC as well. I lidt the ground on fire, ending up burning everywhere. That actually makes some of the oil blobs just attack each other, since they heal that way, so 2 or 3 never came after me. And the rest took forever to get onto the platform, I could kill them with ranged easily. Used my summon half way down the rafting, and on the ground, to keep the bigger ones occupied while killing them. The NPC stayed on the rafting with me, using ranged attacks. There was never anymore than 2 blobs at the top at a time. And you can Bless the cursed fire douse it.
QFNS
Member
(10-15-2017, 07:49 PM)

Originally Posted by Arkanius

I'm stuck. Can't win the fight of "On the Ropes" quest with all the blobs (level 12)
If I enter the mines, I get destroyed by the Voidlings (Armored and Fluorescent)

Kind of stuck since I don't know where I can go level up in Driftwood.

It's possible to do some shenanigans with the blob fight to not get the blobs to trigger so you're only fighting the magisters there. In fact, you might even be able to avoid the fight entirely by using teleport creatively.
The Illiterati
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(10-15-2017, 08:35 PM)
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Originally Posted by QFNS

It's possible to do some shenanigans with the blob fight to not get the blobs to trigger so you're only fighting the magisters there. In fact, you might even be able to avoid the fight entirely by using teleport creatively.

I passed the kid via two teleports like a football out the nearby gate(blocked so he cant run through it) and slammed it. Then he shoots the gate and the fight isn't triggered. He's saved and the fight never starts. It's trickier than you think but it's doable. I should note saving him is totally not worth the reward, so only do it if you really care. I had to refuse the reward!

I beat the game at 130 hrs! finally. I loved it. I'm so glad to be done though, I need a break and I have so many other important things to do and other games to play when I'm NOT doing those things.
ilikeme
Member
(10-15-2017, 08:36 PM)
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This game is amazing!

I've been playing this too much the last few days. :D Thought about it at work on Friday.. haha! I'm still on the first island of the game, and just now I'm starting to feel like I get a hang of the systems for most of the mechanics.

I don't really understand Source though. It depletes and the only way to replenish is items (Purging Wand?), some of the Source Water puddles and maybe some other things coming up?

One enemy, the witch in the cave on Dragon's Beach, used Charm on my Beast, and he used his Source skill on me. It was mediocre and quite expensive. Oh well, I hope I find a use for them later, but now they seem very eh.

I still have some places to explore on the island before I follow Gareth and his Seeker crew (love these guys) into whatever the future holds.

I'm having tons of fun with this. I love that anyone is killable and available for pickpocketing. :D

I'm playing an undead dwarf by the name of Odi. I love being able to lockpick with his bony fingers. Right now I have Beast, Fane and .. whatshisname? The Lone Wolf. I happened to kill Sebille because she was.. not very nice :(

thinking about switching someone for Lohse though. She's alright.

This game also has me superhyped for Pillars 2 - Deadfire. Love the RPGs going around these days. Huge props to Larian and happy for the great sales!
Bethell
Member
(10-15-2017, 09:02 PM)
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Anyone have some advice on a 4 man party setup and builds?
Vengal
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(10-15-2017, 09:05 PM)
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Originally Posted by Bethell

Anyone have some advice on a 4 man party setup and builds?

Try to pick things that compliment each other. Rangers are very strong late game, summoners are great pinch hitters giving you a tank/offtank and the ability to focus on either magic or physical damage.
Stevey
Member
(10-15-2017, 09:06 PM)
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I'm just about to face the final battle, currently level 20, is that enough?
On Classic difficulty.
The Illiterati
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(10-15-2017, 09:12 PM)
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Originally Posted by Bethell

Anyone have some advice on a 4 man party setup and builds?

Just random tips that help for everyone: Warfare should be maxed for everyone except for magic users. Even magic users should get a point at least so they use shields, yes give your spell caster a shield, it's a huge help. Rangers are overpowered, definitely have at least one. At least couple points in Polymorph can be useful for anyone. One character at least should have Petpal and high Persuasion(main is preferred). One character with high thievery is a huge help. I'm sure others will give you more focused tips but these are good general tips.
The Illiterati
Member
(10-15-2017, 09:15 PM)
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Originally Posted by Stevey

I'm just about to face the final battle, currently level 20, is that enough?
On Classic difficulty.

That's what I just did it on....though at first I had a ton of trouble. It could be really easy or really hard depending on your choices. I'll just say there's only one character you actually have to fight, and ton of people you potentially could. If you fight them all I think it's impossible. I just fought the one.
Stevey
Member
(10-15-2017, 10:01 PM)
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Wow, what bullshit.
All my party had their first turn in the last battle, then they just kept getting skipped until 3 out of 4 were dead.
Why is that happening?
The order seemed to be set in the first turn, then they all move down the order then it just skips past them back to the enemies until they're dead.
Arkanius
Member
(10-15-2017, 11:21 PM)
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Originally Posted by Vengal

What have you done so far?

Let's see.
Entered Driftwood
Went left of Driftwood and learned my second Source slot after the battle there
Came back and did the Ghost Vision thing
Explored around, and went to Stonegarden. Did my stuff there.
Then went to save Hannag, which sent me to the Blackpits to save her apprentice

And here I am.

Originally Posted by QFNS

It's possible to do some shenanigans with the blob fight to not get the blobs to trigger so you're only fighting the magisters there. In fact, you might even be able to avoid the fight entirely by using teleport creatively.

Not fighting the blobs sounds good. But fighting the magisters it's a must otherwise I'll be loosing some huge amounts of XP :|

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