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madjackal
Member
(09-22-2017, 05:01 AM)
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hey all, not sure if anyone can answer this but i'm having a hard time remapping some buttons in the mupen64plus core for retro arch. I have an 8bitdo n64 bluetooth controller and I can't seem to get the mupen core porperly configured, particularly with the C-buttons. I went into the core options menu and then tried to configure it from there but it doesn't seem like the core lets you map c-buttons to anything besides an analog stick? any help would be appreciated.
daninthemix
Member
(09-22-2017, 01:09 PM)
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I've raised a Github issue but in case anyone here has ideas:

Retroarch now crashes immediately if I try and run with the Vulkan driver. This is on a GTX1080, W10 Anniversary.

It even does this on a vanilla download of the latest version.

Not sure what to try.
Radius4
Member
(09-22-2017, 05:34 PM)
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I just tried on a GTX970 and it worked fine..
Jelle
Member
(09-28-2017, 10:10 PM)
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Originally Posted by Radius4

No it doesn't mess with your files at all. Playlists basically have references to the original files.
We don't really like the higan way (enforcing folder layouts)

This is how my MSU folder layout looks
http://pastie.org/10968495#25

The only change I made from the roms when I got them is copied manifest.bml to romname.bml so they have at least separate entries on the history.

Can you or someone else explain how to set up ALttP with the MSU-1 soundtrack? I have all the files, but I couldn't find any clear instructions anywhere. I'm using the latest RetroArch with the bsnes Balanced core.
TheChewyWaffles
Member
(09-29-2017, 04:46 AM)
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Having trouble getting a rom to load using the snes9x "core". "Failed to load content" is the error. What am I doing wrong? It loads fine in snes9x proper.
Jezan
Member
(09-29-2017, 08:48 AM)
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I'm kinda confused as how retroarch PSX Beetle uses memory cards. Can someone explain? I tried to check the website but found nothing about this.
I downloaded a save for Mega Man X4 and I tried replacing the files in the save folder.

But what I got after some experimenting is that the emulator creates:
Mega Man X4.srm
Mega Man X4.1.mcr

The one ending in .srm is memory card one and .mcr is card 2. Or am I missing something?

Why did it create two different filenames?

When I deleted both files to experiment, I tried loading from Memory card one and there was my first save in slot 3, I never found out where that info is stored, I even loaded another game (maybe it was some RAM shenanigans) and with it was still there.
Jelle
Member
(09-29-2017, 12:27 PM)
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Originally Posted by TheChewyWaffles

Having trouble getting a rom to load using the snes9x "core". "Failed to load content" is the error. What am I doing wrong? It loads fine in snes9x proper.

What is the ROM file extension? Should be .sfc or .smc. Also, is it a properly dumped game? You can try checking it's MD5 hash value (I use HashCheck) and Googling that to see if it's listed as a 'good' ROM.

Originally Posted by Jezan

The one ending in .srm is memory card one and .mcr is card 2. Or am I missing something?

Why did it create two different filenames?

.srm is SRAM, a save game found on game cartridges with a battery.. Not sure what it does after a PSX gaming session. .mcr should be the memory card.
KainXVIII
Member
(09-29-2017, 12:30 PM)
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Genesis Plus GX core with new OPN2 emulator
https://www.vogons.org/viewtopic.php?f=11&t=56091

High accuracy Yamaha YM3438(OPN2) emulator.
The YM3438 is a CMOS variant of the YM2612 used in Sega MegaDrive(Genesis) and FM Towns.
Genesis Plus GX fork with this core integrated is available here: https://github.com/nukeykt/Genesis-Plus-GX

Features:
-Based on the YM3438 die shot reverse engineering and thus provides very high emulation accuracy.
-Cycle-accurate.
-Undocumented registers/features emulation.
-SSG-EG, CSM mode emulation.
-Compatible with the YM2612.

Samples
-Sonic the Hedgehog: https://youtu.be/ImmKy_-pJ8g
-Sega CD BIOS v1.10: https://youtu.be/s-8ASMbtojQ

TheChewyWaffles
Member
(09-29-2017, 12:55 PM)
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Originally Posted by Jelle

What is the ROM file extension? Should be .sfc or .smc. Also, is it a properly dumped game? You can try checking it's MD5 hash value (I use HashCheck) and Googling that to see if it's listed as a 'good' ROM.



.srm is SRAM, a save game found on game cartridges with a battery.. Not sure what it does after a PSX gaming session. .mcr should be the memory card.

ah - it's "bin". I'll rename ans try, thanks.
Tizoc
Member
(09-29-2017, 01:38 PM)
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What's the best Dreamcast emu to get on Retroarch atm btw? I think I forgot to ask about this last time :X
Awakened
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(09-29-2017, 09:18 PM)
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Originally Posted by Tizoc

What's the best Dreamcast emu to get on Retroarch atm btw? I think I forgot to ask about this last time :X

There's only two and both have graphical and sound issues. Redream is the more promising one since it's in active development.
thelatestmodel
Junior, please.
(09-29-2017, 09:52 PM)
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Originally Posted by Awakened

There's only two and both have graphical and sound issues. Redream is the more promising one since it's in active development.

Indeed, currently there is no perfect Dreamcast emulator. All of them have issues. It's a big motivator for keeping original consoles.
tomwhite2004
Member
(09-29-2017, 09:59 PM)

Originally Posted by Tizoc

What's the best Dreamcast emu to get on Retroarch atm btw? I think I forgot to ask about this last time :X

I use a combination of Demul or Nulldc depending on the game. Demul has pretty high system requirements but is about as accurate an emulator we have for Dreamcast right now.
charlequin
is not aware of current grape prices
(09-30-2017, 01:25 AM)
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Has something changed with the Saturn emulators lately or is this just on me? I used to at least be able to run the Saturn BIOS boot-up in Yabause smoothly, now it gives me half-speed and horrible stuttering/sound cracking. I don't think there's anything major I've changed in the configuration or anything.
Knurek
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(09-30-2017, 08:05 AM)
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Originally Posted by charlequin

Has something changed with the Saturn emulators lately or is this just on me? I used to at least be able to run the Saturn BIOS boot-up in Yabause smoothly, now it gives me half-speed and horrible stuttering/sound cracking. I don't think there's anything major I've changed in the configuration or anything.

No need to use Yabause core any more - AFAIK Mednafen has a high compatibility core available in Retroarch
Tizoc
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(09-30-2017, 10:47 AM)
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Originally Posted by tomwhite2004

I use a combination of Demul or Nulldc depending on the game. Demul has pretty high system requirements but is about as accurate an emulator we have for Dreamcast right now.

Hmm does Demul offer further graphics options like ePSXe or Mednafen, etc.?
LukasTaves
Member
(09-30-2017, 12:57 PM)
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Originally Posted by LukasTaves

I download Retroarch last friday, but since them I can't get it to download/update the cores, it says the task failed when downloading the index extended.

I googled a little and heard that was likely a server issue, but I don't think it would be down all those days XD

I did managed to download the cores through buildbot, but I'm wondering if there's anything in my setup wrong? (though it does update some other stuff if I chose to)

Asking this again because it's still happening, and because I found one workaround of someone is having a similar issue.

https://stellarupdater.github.io

This is an updater for retroarch. It can do a fresh install, install new cores, update them, the sharders etc. Pretty nifty. The bad is that even with a fresh install from it I can't download the cores from retroarch, but at least it's not an issue now.
tomwhite2004
Member
(09-30-2017, 12:59 PM)

Originally Posted by Tizoc

Hmm does Demul offer further graphics options like ePSXe or Mednafen, etc.?

the older gpu plugin allows you to increase the internal resolution.
charlequin
is not aware of current grape prices
(09-30-2017, 10:06 PM)
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Originally Posted by Knurek

No need to use Yabause core any more - AFAIK Mednafen has a high compatibility core available in Retroarch

I was trying Yabause to compare since something wasn't running at a playable rate in Beetle Saturn and I wasn't sure how much that was the core vs. some other bigger issue with the setup, and I knew in the past I'd had Yabause running at an acceptable rate.
Palom
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(10-05-2017, 10:08 AM)
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Does anyone else have trouble with using analog-to-digital controller options?

I'm using the BSNES core (have tried both Accuracy and Balanced variants with the same results) with a Dualshock 4 controller. Using the left stick for movement, if I hold the stick in one direction, the character moves, but constantly stutters like it's letting go of the direction for a split second about once every second. If I use the d-pad for movement, it doesn't stutter at all and the character movement is smooth.
Knurek
Member
(10-05-2017, 05:57 PM)
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Anyone has any idea why enabling X360 pad support in Steam would cause Retroarch to not engage frame limiting on a high refresh rate monitor?

If I toggle the thing off, Retroarch is locked to 60 fps with my desktop set to 144 Hz. If I toggle this on, suddenly Retroarch is running at 144 fps.
Awakened
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(10-05-2017, 10:06 PM)
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Originally Posted by Palom

Does anyone else have trouble with using analog-to-digital controller options?

I'm using the BSNES core (have tried both Accuracy and Balanced variants with the same results) with a Dualshock 4 controller. Using the left stick for movement, if I hold the stick in one direction, the character moves, but constantly stutters like it's letting go of the direction for a split second about once every second. If I use the d-pad for movement, it doesn't stutter at all and the character movement is smooth.

Not with my Xbox Elite controller. I beat Pocky and Rocky (damn that last level...) in the Balanced Mercury core the other night using Analog to Digital set to the left stick. It'll never be as precise and fast as the d-pad, but RetroArch's implementation of that has always felt really good to me with it's tight dead zone. I actually get some left stick drift on certain analog enabled games (ex. Sega Rally in the Mednafen core with default deadzone), but never had an issue with movement being triggered accidentally with analog to digital enabled.
Aeana
Member
(10-07-2017, 07:26 PM)
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Looks like the updated Higan v105 libretro core is done. It's so nice to have an updated core.

https://board.byuu.org/viewtopic.php...art=200#p47609
Aeana
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(10-07-2017, 08:20 PM)
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Hmm. I updated my nVidia drivers to the latest and suddenly, Retroarch thinks my monitor's refresh rate is 30Hz even though the control panel says 60Hz. That's with gsync off. If I turn on gsync, then it works but I get audio stuttering with gsync on. EDIT: Actually now it's 30Hz even with gsync on... what is going on

Well, for whatever reason, wiping out the retroarch config entirely fixed it. I do wonder what the cause was!
daninthemix
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(10-08-2017, 08:22 AM)
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Originally Posted by Aeana

Hmm. I updated my nVidia drivers to the latest and suddenly, Retroarch thinks my monitor's refresh rate is 30Hz even though the control panel says 60Hz. That's with gsync off. If I turn on gsync, then it works but I get audio stuttering with gsync on. EDIT: Actually now it's 30Hz even with gsync on... what is going on

Well, for whatever reason, wiping out the retroarch config entirely fixed it. I do wonder what the cause was!

Curious if you can run Retroarch with the Vulkan driver?

If I try that it crashes, even with a fresh cfg and that's with a newer Nvidia driver.
tomwhite2004
Member
(10-10-2017, 05:55 PM)
Quick question. If I am in game and press f1 to go into the menu I can still see the game (becomes semi transparent) as well as my custom menu wallpaper in the background. Is there any way I can just see the wallpaper and not the game?
gingerbeardman
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(10-11-2017, 02:27 AM)
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Originally Posted by tomwhite2004

Quick question. If I am in game and press f1 to go into the menu I can still see the game (becomes semi transparent) as well as my custom menu wallpaper in the background. Is there any way I can just see the wallpaper and not the game?

There's a menu alpha/opacity setting: https://forums.libretro.com/t/transparent-xmb/4757/4
HateGames
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(10-14-2017, 05:41 PM)
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Just jumped on the retroarch train after giving it a try couple years back, it has come on leaps since then. Official goat emulator for snes & genesis atleast. Rewind feature is bloody amazing

It's there anyway i can track game stats like how long i have played a game? Really like how this emulator has progressed, add stats and integrate achievement in the ui to make it perfect.

Think their should be a basic & advanced mode though as it is overwhelming with options at first
tomwhite2004
Member
(10-14-2017, 05:42 PM)

Originally Posted by gingerbeardman

There's a menu alpha/opacity setting: https://forums.libretro.com/t/transparent-xmb/4757/4

thanks pal!
Aeana
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(10-21-2017, 07:39 AM)
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I'm cross-posting this here since it's probably more likely that someone who reads this thread can help

Originally Posted by Aeana

The code changes needed to the snes9x retroarch cores to get the Tengai Makyou Zero translation (releasing tomorrow morning!) running have been released. Unfortunately, I wasn't able to get the cores to build correctly. If anybody knows someone who is able to build the cores for the SNES Mini compatible target (I believe it's armhf), the relevant info about which changes need to be made to the code is available here: http://www.romhacking.net/forum/inde...5574#msg345574


This is a milestone translation project and it'd be a shame if people couldn't play it on SNES Classic. I believe the SNES Classic version of retroarch uses the snes9x2010 and snes9x cores.
gingerbeardman
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(10-21-2017, 12:11 PM)
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Originally Posted by Aeana

I believe the SNES Classic version of retroarch uses the snes9x2010 and snes9x cores.

Worry not. All variations of SNES9x cores are available for NESC/SNESC: https://github.com/KMFDManic/NESC-SNESC-Modifications
They're due to be made official with Hakchi 2.5
Aeana
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(10-21-2017, 03:33 PM)
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Well, currently no version of the snes9x core supports the fix, so we'd still need someone to apply the fix and build.
gingerbeardman
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(10-21-2017, 05:57 PM)
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Originally Posted by Aeana

Well, currently no version of the snes9x core supports the fix, so we'd still need someone to apply the fix and build.

If you let me know the fix I'll take a look.
daninthemix
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(10-24-2017, 07:53 AM)
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After installing the Fall Creator's update, I noticed Retroarch was using 100% of my GPU - turns out the Lottes NTSC shader does that with the GL driver. Switched to the Lottes Multipass shader and now all is fine.

Moral of the story - if you have performance issues, check your shaders.

Retroarch was idling at 100% GPU even without any content loaded after retroarch.glsp was pointing to Lottes...
3rdman
Member
(10-25-2017, 08:05 PM)
So I'm building a little project that should store a lot of titles for shits and giggles...I would like to pair all of the cores with bezels but I really don't like any that I've found online. All that I can find seem to be specific to a particular system when I really want generic bezels for all consoles.

Arcade titles are different matter as specialty consoles like Vectrex...

As an example of what I would prefer, the pic below is a good example...

Any suggestions on a bezel pack to download?

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