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Member
(01-15-2013, 11:29 PM)
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LA Times: Epic Mickey 2 sold only 270k copies in US? (not accurate)
#1
http://www.latimes.com/entertainment...,3494101.story
here is an article on LATimes about infinity, there is a little tidbit about Epic Mickey 2; 1.3m figure for Epic Mickey 1 http://latimesblogs.latimes.com/ente...rst-month.html for December 2010, so I assume this is for same period?
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Last edited by miladesn; 01-15-2013 at 11:47 PM.
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Member
(01-15-2013, 11:32 PM)
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#12
What a waste of a great idea, great property, and a whole bunch of money.
I'm curious if Spector still has the chops for this stuff, I was shocked by some of the choices made in the development of both the first game and the second game. I wonder if Disney (famous for being control freaks, ESPECIALLY with core stuff like Mickey) had their hands in too many of the pots and made things impossible for the dev team etc... |
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Member
(01-15-2013, 11:33 PM)
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#18
The terrible Wii U version managed to be the 6th highest selling title on the platform in December:
http://www.neogaf.com/forum/showpost...postcount=1338 |
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Member
(01-15-2013, 11:33 PM)
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#20
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Samus made me a Widower :(
(01-15-2013, 11:33 PM)
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#22
Even if EM2 had been a good game, it probably would have been doomed by bad word of mouth from the original. EM1 did 1.2 million or so in its first NPD month, but I think we got numbers later indicating that it was astonishingly frontloaded.
Junction Point will either be turned into a support studio for future Disney Infinity content or put on the chopping block. I feel bad for anyone who loses their job, of course, but it's apparent that they just don't have the necessary talent for the platform genre.
Last edited by Father_Brain; 01-15-2013 at 11:36 PM.
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Member
(01-15-2013, 11:34 PM)
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#23
Given that it was multiplatform this time, that's incredibly bad.
It makes Spector happy to be working with Mickey so whatever, he got to fulfill a dream and Disney got some credibility points. I'd like to see him do more with the universe, but purely from a spectator's distance. |
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Junior Member
(01-15-2013, 11:37 PM)
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#30
I thought this game was pretty mediocre and that's being generous. I bought a used copy and played several levels. Each was very very small in size with a few hidden areas. I returned it, a step back from the first game. Now just going by the demo the 3ds game was much more horrible. Brain numbingly dull and uninspired. One of the worst demos I've played recently.
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Member
(01-15-2013, 11:40 PM)
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#37
I don't think there was much justification for creating a 2nd game. The first one didn't do exceptionally well and it was only going to be diminishing returns. It's like they did it to prove the first one was a good idea or to do SOMETHING else with Oswald.
Ah, if only they had known what they were begging for a port of. |
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(01-15-2013, 11:42 PM)
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#41
Flubbing it with all that money, all those people, with something as simple as a 3d Mickey Mouse platformer is still astonishing to me.
That they managed to make something so ugly then double-baffles. Just total Playstation One shit wannabe mascot game tier stuff all over. |
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Member
(01-15-2013, 11:43 PM)
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#42
I dont even know why they bothered going multiplat when they put in the bare minimum in translating the Wii's controls to a regular gamepad. Playing the 360 demo was such a chore and so awkward that I cant imagine anyone playing with a regular controller having a good time even if I ultimately rather enjoyed the game on the wii.
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Member
(01-15-2013, 11:43 PM)
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#43
Yep.
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Member
(01-15-2013, 11:46 PM)
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#45
It really was made for Wii, but if they really made a game that had the feeling coming from those concept artwork, the other consoles would make more sense.
It definitely wasn't a hardcore game in the end. |
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(01-15-2013, 11:49 PM)
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#49
PC version still coming out?
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