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Member
(08-15-2012, 10:50 PM)
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We'll see if the next batch of AAA multiplatform games (2013/14 release) make it to wiiu. If not, then might be the time to start worrying. But not right now ;) |
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Member
(08-15-2012, 10:56 PM)
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Member
(08-15-2012, 11:00 PM)
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The prob I have with Mouse and keyboard is the walking, crouching and all the keys, I have to keep looking at them and it takes away from the game, the aiming is fine tho. |
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Banned
(08-15-2012, 11:03 PM)
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You also have to remember that this is an early build of a new demo. You can tell this because some of the textures aren't great and there's jaggies all over the place, most noticeable when watching the stairs off-screen footage. Just have a look at the difference between the E3 demo and the Comic Con demo and trailers - we should see a similar but not quite as big difference between this demo and the RC. There was only a month difference between E3 and Comic Con as far as I remember and the difference was quite striking. |
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Member
(08-15-2012, 11:11 PM)
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Member
(08-15-2012, 11:13 PM)
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I'm telling you right now, I would never touch red steel 2 or the conduit without a wii remote. Those games on dual analog would be tank like and boring. |
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Junior Member
(08-15-2012, 11:23 PM)
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But using wiimote in Zombie U is perfectly valid. Just keep the pad in your lap for the stuff needed there (keylocks, inventory and stuff like that). I can't have fun with dual analog, as I'm always trying to aim correctly and just can't (just one analog, re4 like, is perfectly fine though)
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Completely full of experience
(08-15-2012, 11:28 PM)
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Edit: Ok, that makes more sense. Thought you were just putting down the games already available.
Last edited by JordanN; 08-15-2012 at 11:44 PM.
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Member
(08-15-2012, 11:32 PM)
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what do you think? |
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Member
(08-15-2012, 11:33 PM)
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I just say that I would like to see ALL major 3rd Party-titles on the WiiU, not just AC3 and Darksiders 2. Like NFS, Tomb Raider, MoH, CoD etc.
Quote:
But when I think about the Tablet, I really cant think of that much ideas that will enhance your gameplay that much. I would love to see what N will do with it though. They always have some kind of "Benchmark"-Game like Wiisports and WSR, that showed some new ideas for better gameplay experiences. What I have seen from Nintendoland though, doesnt offer this. At least to me.
Last edited by Chairmanchuck; 08-15-2012 at 11:37 PM.
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Member
(08-15-2012, 11:53 PM)
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Member
(08-16-2012, 12:07 AM)
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Quote:
As I wrote before, the tablet-implementation in the games (not talking about any gamefaqs-like message board, webcamchat and things like that) I played today really seemed kinda messed up. Or at least I think some of the things would have been more comfortable with a pad than with the tablet itself. Just to me I thought the WiiMote did a better thing at grasping my attention as a Gamer than the WiiU-Pad did today.
I understand what you mean. I am just talking from my personal point of view. According to the experiences I had today with the pad, I really dont see any real reason to warrant the existence for me. I guess to everyone the question is: "What is important to me? What would I like to have? What I think would fit me better". As I said, its just based on the experience I had today. It can change. But hey man, everyone has his own opinion. Its just what I think right now after testing it (purely as a controller). Just a bit frustrated, because maybe my expectations were set too high :)
Last edited by Chairmanchuck; 08-16-2012 at 12:10 AM.
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Member
(08-16-2012, 12:32 AM)
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Completely full of experience
(08-16-2012, 12:36 AM)
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And it looks good because its PPI is higher than most TV's.
Last edited by JordanN; 08-16-2012 at 12:48 AM.
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Junior Member
(08-16-2012, 01:12 AM)
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Member
(08-16-2012, 01:27 AM)
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Banned
(08-16-2012, 01:40 AM)
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They've used some other word than this awful fuuuu... achivementZZZ. Ah god I hate that word, Nintendo first-party won't use em a lot, but for 3rd-parties it's a global sys with a more suitable word. "AchivementZ" are so so diluted, with all the negativity being associated with it like the el-cheapo "beat the game on normal to get supar dupar unlock mombojombo ultimateFX hyperonline street-muscle omegamassive random character sticker and 500 bonuZ pointZZZZ!" kind of useless achivements, like "shot down 10 enemies in 5 minutes to get this and that", just like DLC, get into the meat of it, this repetitive utterly annoying term coined by who other than major publishers, the so called DEEE-ELLL-SEEE when i see that word it always rings: "it costs, consolized, weapon skinz, modern warfail" This is the time of true celebration when it's WELL DESERVED. I like the way online is being developed, i totally agree with nintendo philosophy, no following suits, no humping on bad and annoying trends. I like it, they are resisting western stuff well, i don't want it to feel like some kind of XBL with honestly i really don't like that style of GUI, i don't want my console to feel like checking mail in iPhone (and i don't have an iPhone at all and never will) That's news! That's a surprise (actually not for those who know how nintendo goes, I didn't expect it, but I knew from the reports of iwata no liking DLC and dev teams talking about not liking the idea of achivements, at that point it was looking better and better, e3 really is irrelevant*) |
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Member
(08-16-2012, 01:46 AM)
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So what do you guys think? Will there be a wii remote in the box? There have been a lot of wii remote usage in trailers and at demo stations. "Asymmetric" gaming is their big thing and you kinda need another controller in addition to the Wii U Gamepad for it to work.
PS - A trusted employee at my local Gamestop told me that he's been hearing that Gamepad manufacturing issues are threatening to push the Wii U launch into December. |
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Member
(08-16-2012, 01:48 AM)
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So, Accomplishments like the Accomplishments on the 3DS?
I like that. I hope Third Party developers to follow a "new" way of doing Accomplishments, by giving you some kind of "award" that can be used in the game after doing the Accomplishment. ... we really need that Nintendo Direct. |
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Junior Member
(08-16-2012, 01:54 AM)
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Member
(08-16-2012, 01:59 AM)
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Not sure if this has been posted but the following latency analysis found that the Gamepad rendered the image faster then the TV. I'm sure this will vary TV to TV as the image processing on HDTV's has always been known to cause lag (that's why many have a game mode). Anyways, this makes me happy because lag free gamepad gaming is one of the selling points for me.
Wii U latency/lag analysis |
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Member
(08-16-2012, 02:03 AM)
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If you remember what makes the DS/3DS control system cool then you will get the same thing on wii u and the gamepad. |
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Banned
(08-16-2012, 02:04 AM)
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WiiU will require a HDTV latency check in which the controller will be synced to the HDTV pixel response, that means the same delay will be artificially reflected in the controller. So, blame the HDTVs crappy firmwares, it's the industry's greated failure. |
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Will Suck Cock While GDGF Watches
(08-16-2012, 02:11 AM)
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Thankfully the more polished areas we've seen unsurprisingly look a lot better. I hope these areas see similar improvements, and look less flat lit and muddy. I do, very much so. But I don't think that discredits the rest of the interview (which had nothing to do with the Wii U, at all), nor invalidates his position on a poor work conditions at Virgil and his issues with THQ. And I cannot fathom how any reasonable person would think otherwise, unless they've got a childish allegiance to a platform and feel the necessity for knee jerk defence and character assassination against anybody who stands opposed, regardless of how smart or stupid that person's argument might be. Interesting to see how other posters replied though, and their stance on the matter. Food for thought. Going to be interesting months ahead when people are forced to mingle with others who maybe aren't as overtly optimistic and positive about the platform. |
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Member
(08-16-2012, 02:42 AM)
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How… novel? It's somehow better a concept than Achievements or Trophies despite being over a decade and a half older. I would not complain if that's what Nintendo was doing here. Still holding out for cross-game unlocks |
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Member
(08-16-2012, 02:42 AM)
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We'll know soon enough I guess. |
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Member
(08-16-2012, 02:55 AM)
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http://www.youtube.com/watch?v=SjpYA95oxyA 2 minute sizzle reel followed by price and a preorder link at the new online Nintendo Store. The launch date will just be a vague "SOON!" Five lucky preorderers will receive golden gamepads and a tour of the Wii U factories in China, along with a job offer (at Foxconn, not Nintendo). |
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Member
(08-16-2012, 03:03 AM)
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No employees of any game store are ever told anything about game console releases before they are announced to the public. And developers don't know exact release dates or prices until they are announced for that matter. The announcements are made enough in advance so that both game stores and developers have time to get ready. |
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Member
(08-16-2012, 03:03 AM)
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Like in for example, on the Kirby games, when you get to some part or collect several items you get extra features, from mini-games to more colors. Or in SSBB the glass-board is full of "Achievements" or "Challenges" o "Accomplishments" and then you get to achieve one of them you get as a prize a Trophie with biography of the character, stages, music, stickers that can be used in the single player mode, etcetera. I would love if Developers could take that route more often for their achievements. |
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Member
(08-16-2012, 04:11 AM)
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I'm basically expecting nothing until September. |
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Member
(08-16-2012, 04:37 AM)
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Member
(08-16-2012, 04:41 AM)
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Gaf > Gamestop employee > Gaf |
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Member
(08-16-2012, 04:49 AM)
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It kinda makes sense, WiiU Marketing ads our out, 3DSxl would be out, Gamescom would be over, and Ubisoft got a chance to push their WiiU stuff. Then Bam Nintendo Direct Then Sept right before TGS you get all the final WiiU details I dont know which one would give launch date and price but the first has to announce preorders are open. |
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Member
(08-16-2012, 04:56 AM)
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