You can't fault EA for listening to the fans, at least. When its revival of the Battlefront series came out in 2015, the main complaint was how basic it all was, and how developer DICE had watered down the epic skirmishes of Pandemic's original for a wilfully dumb shooter.
And now, with DICE taking onboard feedback and having layered on the complexity for the sequel, I find myself yearning for that simplicity. There's something to be said for a mindless shooter in an age where the genre's often obfuscated by needlessly complex systems, and for all my gripes with the original Battlefront it's still something I was happy to return to again and again until I realised I'd played some 70 hours and hit the level cap.
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The problem is, in aligning Battlefront with more modern shooters - such as DICE's own Battlefield series, of course - a lot of the personality of the original has been lost, and it ends up inviting comparisons that aren't necessarily favourable. Pitted against Call of Duty, Destiny and the rest, Star Wars Battlefront 2 can feel like a sluggish, cumbersome shooter that's weighed down with all the mod cons EA believes modern players want (that and loot crates, of course, the price you have to pay for the jettisoning of the season pass and the free map updates that are part of Battlefront 2). It's all a bit of a mess, and I just wish someone had shown some restraint before hurling absolutely everything at Battlefront to see what would stick.
I can't help but agree with this article. Battlefront II feels like a classic case of overcorrection and listening too much to the vocal minority. Now it's in a no man's land. Between being a standard run of the mill shooter like Battlefield and an arcade shooter like Battlefront 2015. It's hard not to be disappointed as a fan of the 2015 game.