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RedBoot
Member
(10-07-2017, 12:33 AM)
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Got Sabo to within 2 levels. I know I should try and finish him, especially with skill up going on, but eh, 16 turns is good enough for 99% of situations (and he's already max level and socket). I can clear him easily with Ace or Lucci, but it's always a little slow. Tell me again why we don't have 2x stamina on raids? :P

(On the plus side, I found a use for RR Bepo on the Lucci teams I was running. Yay for finally using an RR after like two years!)

In other laziness news, I think I'm going to pass on World, even though he's quite good. I'm just expecting 6+ Ace to make him obsolete, and that won't be too far off for Global. I'll run Suleimon instead, after I get the last couple of skill ups left on Ganfall. Trying to reduce my orb use game-wide between now and 3rd anni, even though it's far off. 6+ Lucci should be enough to keep me going til then.

Originally Posted by Majukun

2 bars of stamina,no hodi jones :(

He's dropped 5 CCs for me so far, but no poster. I don't want your damn candy, Hody.
Kyou
Member
(10-07-2017, 12:48 AM)
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really want to max Sabo and Akainu just based off them being pains in my ass for so long.

Sabo is 4 off and Akainu is... much more
HabeeNo
Member
(10-07-2017, 01:26 AM)
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0/11 on Sabo, urgh
Majukun
Member
(10-07-2017, 01:29 AM)
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yay! got my hody in the last possible chance of the day XD

still i would like to get a second copy since the str version is a f2p RR garp and might come useful in some rare cases where an enemy revives with little hp but tons of defense/barriers in the way...

is there any other kind of unit with a damaging special that bypasses everything like RR garp and hodi? especially str ones (since i now have to keep an eye about them having akainu legend)?
ZekeThePlumber
Member
(10-07-2017, 03:58 AM)
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Originally Posted by Majukun

yay! got my hody in the last possible chance of the day XD

still i would like to get a second copy since the str version is a f2p RR garp and might come useful in some rare cases where an enemy revives with little hp but tons of defense/barriers in the way...

is there any other kind of unit with a damaging special that bypasses everything like RR garp and hodi? especially str ones (since i now have to keep an eye about them having akainu legend)?

Story Garp.

I'm not actually sure if they're both applicable in the same situations but he does something similar.

-Powerhouse/Fighter
-Does 25x character's ATK in STR damage to ONE enemy that will ignore damage negating abilities and barriers. 25,050 damage at max level.

RR Garp
-Powerhouse/Free spirit
-Deals 30x character's ATK in STR damage to ALL enemies that will ignore damage negating abilities and barriers. 44,220 damage at max level.
-Delays for 1 turn.
-Reduces the defense of enemies by 80% for 1 turn.
Kyou
Member
(10-07-2017, 04:37 AM)
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final Sabo status since I ran out of BB friends

2 off max, 5/5/3 Bind/Despair/Heal.

Not bad, completely usable. But damn there were some dry spells in there.
Hana-Bi
Member
(10-07-2017, 09:14 AM)
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Aokiji

4/25 skill ups
5/21 invasions (no skill ups for WB...)
1 red skull so far...
Neoriceisgood
(10-07-2017, 12:46 PM)
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Oh my god I can finally farm Sabo reliably, I am so happy.

I don't know if anyone else here has the lag issue on his raid, but I never managed to clear it properly because the perfect barrier was literally impossible due to how much my game lagged out; and glass cannons like akainu don't take kindly to that.


After getting 3 meat ups in a row & hodi dropping after 3 runs I felt the game was telling me to find a way to farm sabo, so I finally started experimenting.

Finally: a fuji/fuji team using ray shop sanji (for first turn full meat) & doffy's ship for easy perfects made for a SUPER reliable sabo farming team.

Must've gotten around 15-16 sabos total; only 2 skillups but I don't even care, I can actually farm him!
cw_sasuke
If all DLC came tied to $13 figurines, I'd consider all DLC to be free
(10-07-2017, 04:08 PM)
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All Colo stages cleared except of the final Suleman one. Is this possible with Fuji? From what I've seen he binds INT/PS actives so that would be an issue. Well and I wasn't a bug fan of the DEX Boa stage before.

Hmm...

Originally Posted by Neoriceisgood

Must've gotten around 15-16 sabos total; only 2 skillups but I don't even care, I can actually farm him!

lol... That's pretty much my experience as well. First time being able to farm Sabo.. Managed to get like 15 copies and only did get 2 skills.

Wasn't mad though since I can finally farm him xD
MiTYH
Member
(10-07-2017, 04:36 PM)
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Got a stamina refresh so decided to do the 5 Aokiji runs for 4 free units. Got 2 skillups (now at turn 25) and a few sockets. I think I'll keep farming him today though, even though NeoAokiji is better in all ways already, and maxed, I just need the options for my Neko teams VS Psy bosses

Also, no invasions yet. Which is fine, my team can't beat it, and I got lucky yesterday with about 4 invasions (and one skillup).
Majukun
Member
(10-07-2017, 05:14 PM)
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ok,tomorrow it's the time..i haven't touched thise clash of clashes at all during the entire even..but tomorrow i'll try farming akainu for the last 2 sockets on the legend form....it would not be a problem if i wasn't gonna use this to farm invasion whitebeard too and thus hunting for the psy skull..since i wanna farm both i can't use my 100% success rate fuji + cavendish team since it can't complete invasion whitebeard i fear, so i'm gonna go with uncharted territory and try to find a team suitable for both

let's hope that god coby is on my side on this one.
Majukun
Member
(10-07-2017, 05:21 PM)
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Originally Posted by cw_sasuke

All Colo stages cleared except of the final Suleman one. Is this possible with Fuji? From what I've seen he binds INT/PS actives so that would be an issue. Well and I wasn't a bug fan of the DEX Boa stage before.

Hmm...


lol... That's pretty much my experience as well. First time being able to farm Sabo.. Managed to get like 15 copies and only did get 2 skills.

Wasn't mad though since I can finally farm him xD

for suleiman i'm using

caesar + fuji captains
raid doflamingo
raid shiki
raid akainu
raid sabo

but since you are only just now farming sabo,i doubt you can use it...for future reference

-stall first 2 turns in roder to have sabo ready to fire and akainu at around 3 turn from charging completely
- stage 3: doesn't matter who gets of the 3 minibosses,just use radi sabo and destroy,easy..only difference is that maynard (which guess what,is the one i'm getting the most) will almost 100% bring you under the amount of hp you need to tank 2 hits from the boss,so a bit of orb farming re-rolling the boss special might be needed.
- stage 4,boa: use fuji's, shiki's and akainu's special and kill in 1 turn
- stage 5, suleiman: you will still have 1 fuji cut from the previous stage, so that will already do most of the job for you.,..the objective is to bring him as close as 50% as possible and then burst, possibly when he is on a 2 turn cd so that you can have a second try with caesar's special still active...bringing him close to 65-70% should be enough really if you farm your orbs,but in a 50 stamina stage it's not worth to risk a run,let alone if you run double stamina like me.
EMT0
Banned
(10-07-2017, 08:05 PM)
Got Suleiman max skilled and 1 socket from max. Next is farming Byrnndi World today and tomorrow, who with any luck I'll get done before skillups are over to let me farm the few missing sockets I have on Suleiman, Drake, and World.
Hana-Bi
Member
(10-07-2017, 08:12 PM)
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Max skilled and max socketed my second raid Aokiji. Will probably try to farm Suleiman tomorrow.
cw_sasuke
If all DLC came tied to $13 figurines, I'd consider all DLC to be free
(10-07-2017, 08:13 PM)
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Originally Posted by Majukun

for suleiman i'm using

caesar + fuji captains
raid doflamingo
raid shiki
raid akainu
raid sabo

but since you are only just now farming sabo,i doubt you can use it...for future reference

-stall first 2 turns in roder to have sabo ready to fire and akainu at around 3 turn from charging completely
- stage 3: doesn't matter who gets of the 3 minibosses,just use radi sabo and destroy,easy..only difference is that maynard (which guess what,is the one i'm getting the most) will almost 100% bring you under the amount of hp you need to tank 2 hits from the boss,so a bit of orb farming re-rolling the boss special might be needed.
- stage 4,boa: use fuji's, shiki's and akainu's special and kill in 1 turn
- stage 5, suleiman: you will still have 1 fuji cut from the previous stage, so that will already do most of the job for you.,..the objective is to bring him as close as 50% as possible and then burst, possibly when he is on a 2 turn cd so that you can have a second try with caesar's special still active...bringing him close to 65-70% should be enough really if you farm your orbs,but in a 50 stamina stage it's not worth to risk a run,let alone if you run double stamina like me.

Thanks,
I will save this strategy for when Suleiman comes back since as you said im lacking skilled Sabo and Raid Akainu.

I'll try to clear Raid Akainu tomorrow... If you come up with a Fujitora squad for both stages tomorrow please let me now.

My standard Fuji team is:

Fuji/Fuji
QCKDoffy/Shiki
Barto/Marco or Inthawk depending on the Boss.

Since healing isn't possible on that stage Marco is out...
Kyou
Member
(10-07-2017, 08:41 PM)
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if I can't come up with an Akainu team that can beat WB I'll just say fuck it and pass on invasions.

In theory a Neko/Law striker team should be able to do both
Majukun
Member
(10-07-2017, 09:01 PM)
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Originally Posted by cw_sasuke

Thanks,
I will save this strategy for when Suleiman comes back since as you said im lacking skilled Sabo and Raid Akainu.

I'll try to clear Raid Akainu tomorrow... If you come up with a Fujitora squad for both stages tomorrow please let me now.

My standard Fuji team is:

Fuji/Fuji
QCKDoffy/Shiki
Barto/Marco or Inthawk depending on the Boss.

Since healing isn't possible on that stage Marco is out...

well if you have legend mihawk,the team should be pretty straightforward since you don't need to burst a second time,which is fujitora's weak point...whitebeard is straightforward too since you can bring him down to 3 mln with 2 fuji specials (even more by using colo coby if you are above 50% of your total hp when you get there) and then burst for over that thanks to having the 2 fuji that have the type advantage.

basically,at least in theory,something like

fuji x2
legend doffy
colo coby
shiki
inthawk

should be more than capable of dealing with both..check the damage calculator to be sure but you should be ok as long as you let the fuji special act before attacking akainu..and as long as you don't use legend mihawk as your last attack

the one thing that might give you problems is stage 4 on young whitebeard..but as long as you try to get there with enough hp to survive the turns of locking you will be inevitably get, you are golden


the problem is that i don't have legend mihawk :/

Originally Posted by Kyou

if I can't come up with an Akainu team that can beat WB I'll just say fuck it and pass on invasions.

In theory a Neko/Law striker team should be able to do both

i'm currently jugglig between a legend akainu team or a legend fuji one,but apart from one akainu team that is a bit shaky and i might have to recheck tomorrow,i'm not having much luck..between legen akainu and RR coby still without skillups and not having legend mihawk it's a tough cookie...

neko and law should have no problem whatsoever with both though, since strikers are equipped by default for multiple boosting..just bring raid aokiji, law and an RR chinjao or whatever other striker orb booster and just pay attention to who you kill akainu with.

for whitebeard the 2 "condition of his invasion are

- have a large hp pool or a delayer for stage 4
- being able to kill whitebeard in one turn or have plenty of damage reducers on the boss stage

ans nekomamushi should cover them both i think..as ussual check the damage calculator to be sure.

EDIT: in theory this team

http://optc-db.github.io/damage/#/tr...0Q0L0G0R0S100H

should be able to complete both too, but it's orb luck reliant..you need at least 2 matching orbs between the 2 fuji or bellamy, but there's also to consider that between bellamy and fuji's captain ability,every unit has his own orb + 4 other (rcv,tnd,psy and int) as possible matching orbs...

still,not an ideal solution....
cw_sasuke
If all DLC came tied to $13 figurines, I'd consider all DLC to be free
(10-07-2017, 11:56 PM)
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Originally Posted by Majukun

well if you have legend mihawk,the team should be pretty straightforward since you don't need to burst a second time,which is fujitora's weak point...whitebeard is straightforward too since you can bring him down to 3 mln with 2 fuji specials (even more by using colo coby if you are above 50% of your total hp when you get there) and then burst for over that thanks to having the 2 fuji that have the type advantage.

basically,at least in theory,something like

fuji x2
legend doffy
colo coby
shiki
inthawk

should be more than capable of dealing with both..check the damage calculator to be sure but you should be ok as long as you let the fuji special act before attacking akainu..and as long as you don't use legend mihawk as your last attack

the one thing that might give you problems is stage 4 on young whitebeard..but as long as you try to get there with enough hp to survive the turns of locking you will be inevitably get, you are golden


the problem is that i don't have legend mihawk :/

Thanks man, I just checked the stage information again and it seems like as long as I can make it to Akainu with my actives ready I should be able to clear it.

At least in theory....not healing and Auto heal could be an issue, especially since I don't have the Doffy ship for extra HP. So I'll have to stall long enough with around 40k HP.

Not expecting much yet... But if I manage to clear Akainu Raid.. That would be great hah.
MiTYH
Member
(10-08-2017, 12:03 AM)
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Are there good TSL teams for Akainu? Before this I had to rely on Friend Cavendish/my Enel teams, and it... didn't go well, not reliably. I also have Neko but not the right boat (bike) or sockets yet
Majukun
Member
(10-08-2017, 12:42 AM)
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Originally Posted by cw_sasuke

Thanks man, I just checked the stage information again and it seems like as long as I can make it to Akainu with my actives ready I should be able to clear it.

At least in theory....not healing and Auto heal could be an issue, especially since I don't have the Doffy ship for extra HP. So I'll have to stall long enough with around 40k HP.

Not expecting much yet... But if I manage to clear Akainu Raid.. That would be great hah.

well you are covered for the stage where your captains are swapped since both legend doffy and coby work as driven captains, and you can satll a lot on stage 4 since the bazooka guy first despairs you for 6 turns,that become 3 with sockets,and hits for around 10k i think..so if you can tank that it (whatever hp you have when you enter the boss room doesn't really matter) you can stall a whopping 9 turns in that single stage

by the way,if you are not interested on doing whitebeard runs and wanna focus only on akainu,there's also my 100% success rate fuji+ cavendish team that i used when i maxed him

fuji
cavendish
raid ener
raid shiki
raid doflamingo
gp usopp

video: https://www.youtube.com/watch?v=dMnYhAwbwqA&t

this one is really easy to use and extremely consistent,but can't defeat young whitey

Originally Posted by MiTYH

Are there good TSL teams for Akainu? Before this I had to rely on Friend Cavendish/my Enel teams, and it... didn't go well, not reliably. I also have Neko but not the right boat (bike) or sockets yet

both neko and timeskip luffy should have no problem whatsoever with akainu..just remmember to bring a delayer or to choose well your middle row sub for the stage where your captain gets swapped and to bring the necessary for 2 burst, a big one and one of approx 1.4 mln for when he revives.
Voror
Member
(10-08-2017, 03:35 AM)
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Feel like I should take advantage of that success rate up for skill books, but the only characters I have that could benefit currently would be the story ones you get. Of those, would GPU books from the Kuro mission be the best to focus on?

Did first mission for Mihawk and made it through if barely. Not sure I could handle the other quite yet. Didn't get a drop sadly. Not sure I currently have anything that could handle any of the higher level stuff quite yet, though it could be I just don't fully understand the systems.

Edit: Oof, tried that Elite Berry Island stage and was steamrolling until I hit the boss. That status ailment resist makes GPU useless and the healing doesn't help either. Found out too late that Spandam likely has the lowest HP and defense which might make him the best to start with.
Kyou
Member
(10-08-2017, 06:12 AM)
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"Okay gotta be sure not to kill Akainu with Neko or Law, better use them first" *does like 80% of hp with Neko, has to emergency miss with Law*

Strikers are just broken now
Voror
Member
(10-08-2017, 06:31 AM)
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Originally Posted by Kyou



"Okay gotta be sure not to kill Akainu with Neko or Law, better use them first" *does like 80% of hp with Neko, has to emergency miss with Law*

Strikers are just broken now

How is the damage so high? Granted, the only Legend I have is Sakazuki so that may be a big part but wow.
Kyou
Member
(10-08-2017, 06:33 AM)
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Originally Posted by Voror

How is the damage so high? Granted, the only Legend I have is Sakazuki so that may be a big part but wow.

law is 3x captain, neko is like 3.25x, Kanjuro locks the chain multiplyer at 2.75, kid boosts strikers by 2x, and law has a 2.25x orb boost(with neko making all orbs matching)

it's nuts
EMT0
Banned
(10-08-2017, 07:29 AM)

Originally Posted by Kyou

law is 3x captain, neko is like 3.75x, Kanjuro locks the chain multiplyer at 2.75, kid boosts strikers by 2x, and law has a 2.25x orb boost(with neko making all orbs matching)

it's nuts

FTFY

Don't worry Voror, Akainu's nuts too. His upside is that he's a one man army and doesn't need other Legends for most teams you'll ever make for him.

Kyou
Member
(10-08-2017, 08:08 AM)
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bah just had two runs go bad because I can get fucked on the revive with bad orbs

Why can't your special be two turns, Nekomamushi?!

I'll look into some safer teams but damn it's fun doing that much damage
EMT0
Banned
(10-08-2017, 08:34 AM)

Originally Posted by Kyou

bah just had two runs go bad because I can get fucked on the revive with bad orbs

Why can't your special be two turns, Nekomamushi?!

I'll look into some safer teams but damn it's fun doing that much damage

Have you tried using RR Leo as a sub? He's the guy that got me through that.
Kyou
Member
(10-08-2017, 08:43 AM)
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Originally Posted by EMT0

Have you tried using RR Leo as a sub? He's the guy that got me through that.

he'd lock my orbs but I'd still have the crummy Akainu shuffle orbs so it wouldn't do me much good.

Oddly enough, I think this man may be the answer:
https://optc-db.github.io/characters/#/view/793

edit: *chef kiss* Perfect. Can't take on YWB now but eh, I'll take 100% reliability over a slim chance at a skull and a shitty socket (Seriously my WB+ almost has maxed poison and map damage...)
EMT0
Banned
(10-08-2017, 08:55 AM)

Originally Posted by Kyou

he'd lock my orbs but I'd still have the crummy Akainu shuffle orbs so it wouldn't do me much good.

Oddly enough, I think this man may be the answer:
https://optc-db.github.io/characters/#/view/793

Ohhhh, you're using a QCK Law/Neko team? I was assuming you were using double Neko. Derp. This should get the job done then, you shouldn't need GPU since you can likely KO your way through everything after stalling on turn one and your HP doesn't matter as long as you make it to Akainu:



EDIT: Swap Log Kid and Kanjuro, since there's that one captain swap and you'd want either Kuzan or Log Kid as your captains. On turn one use all your specials, which'll get you full matching orbs and your boost for two turns. KOing Akainu should be cake as long as you use anybody but your captains to KO him.
Kyou
Member
(10-08-2017, 09:00 AM)
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My Colo Kanjuro's special level is... poor.

An added benefit of Iceberg is that I still have Usopp to make stage 3 not a nightmare hellscape of failed runs.

Basically running Neko/Law, Kid/Kuzan, Usopp/Iceberg. Hooray weirdly useful silvers

edit: In theory this would even work with double law, but I'd probably have to reset Iceberg's special
EMT0
Banned
(10-08-2017, 09:06 AM)

Originally Posted by Kyou

My Colo Kanjuro's special level is... poor.

An added benefit of Iceberg is that I still have Usopp to make stage 3 not a nightmare hellscape of failed runs.

Basically running Neko/Law, Kid/Kuzan, Usopp/Iceberg. Hooray weirdly useful silvers

edit: In theory this would even work with double law, but I'd probably have to reset Iceberg's special

Couldn't you just use Colo Killer instead? He'd turn all the STR orbs into matching for your whole team.
Majukun
Member
(10-08-2017, 09:31 AM)
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yep,my akainu team works perfectly for..akainu..i'm sorry to have doubted you akainu-san

still not tested for invasion though

EDIT: sockets on akainu completed! Now i only need 10 atk CC and the skillups to max him..until the limit break arrives...

not gonna run a 60 stamina island in the hope on an invasion (0/4 as of now), so i'm done for today..later i'll continue farming suleiman
TheShah
Member
(10-08-2017, 10:28 AM)

This team beats Akainu (needs a little orb luck, but Red Force ship has been kind to me so far) and crushes young whitebeard cause you have plenty of time to stall for orbs on stage 3. You can make Shanks captain instead to decrease chance of having bad orbs vs akainu. Maxing tashigi was worth it.
Majukun
Member
(10-08-2017, 11:10 AM)
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Originally Posted by TheShah


This team beats Akainu (needs a little orb luck, but Red Force ship has been kind to me so far) and crushes young whitebeard cause you have plenty of time to stall for orbs on stage 3. You can make Shanks captain instead to decrease chance of having bad orbs vs akainu. Maxing tashigi was worth it.

oh i can do that team, nice damage
and i can also put legend doffy instead of shanks and mitigate the absence of an orb manipulator
i don't think i have mani inuarashi friends though,if any..but today i discovered that i have a shitton of friends that have akainu
MiTYH
Member
(10-08-2017, 04:39 PM)
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Missing a lot of sockets for ideal teams, but I think I finally have a reliable farming team!

Can people put up NeoMihawk as a secondary-leader that I can find? I'm using a slasher team of NeoMihawk/INThawk, 3d2y Zoro/NeoDoffy, RR Tashigi/Colo Vista. Works pretty well but I'm just about out of NeoMihawk friends. I could use normal but... obviously QCK is better!
Majukun
Member
(10-08-2017, 05:08 PM)
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Originally Posted by MiTYH

Missing a lot of sockets for ideal teams, but I think I finally have a reliable farming team!

Can people put up NeoMihawk as a secondary-leader that I can find? I'm using a slasher team of NeoMihawk/INThawk, 3d2y Zoro/NeoDoffy, RR Tashigi/Colo Vista. Works pretty well but I'm just about out of NeoMihawk friends. I could use normal but... obviously QCK is better!

put mine up, but i don't know if you can sue it more than once since i just finished farming for today

by the way,got the last needed 3 sockets on suleiman just as i got the last skillup..it's the first time in a while that i got to max both specials and sockets at the same time.
Kyou
Member
(10-08-2017, 06:37 PM)
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love to spend multiple stamina bars for 0 skill ups or useful sockets
bobohoro
Member
(10-08-2017, 07:28 PM)
Decided to max INTkiji despite needing lots of skill-ups and being dead tired.
Only needed an hour and 2 gems. Thanks Neko.
YWB is also 3 from max with full sockets.

Akainu just doesn't strike me as all that useful, probably wouldn't even touch him without chopperman rewards, but might as well get at least 10 copies. Law/Neko with INTkiji, Colo Smoker, Colo Killer and Leo is surprisingly easy and can do YWB as well.
EMT0
Banned
(10-08-2017, 08:18 PM)

Originally Posted by Kyou

love to spend multiple stamina bars for 0 skill ups or useful sockets

No kidding. Byrnndi World is giving me the dick right now, I'm at 7/50 right now. I just got 6 books + 2 dupes from one run, 0/8. Ugh. I'm not even halfway done since he needs 16 skillups. I guess on the bright side, his sockets will be done by the time he is...?
Majukun
Member
(10-08-2017, 08:34 PM)
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Originally Posted by bobohoro

Decided to max INTkiji despite needing lots of skill-ups and being dead tired.
Only needed an hour and 2 gems. Thanks Neko.
YWB is also 3 from max with full sockets.

Akainu just doesn't strike me as all that useful, probably wouldn't even touch him without chopperman rewards, but might as well get at least 10 copies. Law/Neko with INTkiji, Colo Smoker, Colo Killer and Leo is surprisingly easy and can do YWB as well.

akainu is a god against any dex content..it makes them trivial..especially if you use driven or fighter teams..for example in the suleiman gate at the colosseum him and shiki together are enough to kill the entire stage 4 in 1 turn

that being said, you are already OP with neko so everything is trivial
bobohoro
Member
(10-08-2017, 08:40 PM)

Originally Posted by Majukun

akainu is god against any dex content..it makes it trivial..especially if you use driven or fighter teams

that being said, you are already OP with neko so everything is trivial

I feel like Akainu is just the icing on top, since most endgame STR teams can already put out insane damage with a Legend Akainu FC anyway and a couple million extra is hardly ever required. Of course it is good to have options, but he just doesn't seem as important as most other 60 stamina raids.
I'm mostly looking for excuses to not farm another raid during prime conditions (skill-up/meat-up/invasion-up), so I'm judging him a bit harsher, heh.

And yeah, after pulling Neko I kinda feel less rushed to farm stuff, since his base team already wrecks most everything. And non-striker units feel less desireable overall.
EMT0
Banned
(10-08-2017, 08:40 PM)
Another 0/10. Goddamit game.
Majukun
Member
(10-08-2017, 08:44 PM)
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Originally Posted by bobohoro

I feel like Akainu is just the icing on top, since most endgame STR teams can already put out insane damage with a Legend Akainu FC anyway and a couple million extra is hardly ever required. Of course it is good to have options, but he just doesn't seem as important as most other 60 stamina raids.
I'm mostly looking for excuses to not farm another raid during prime conditions (skill-up/meat-up/invasion-up), so I'm judging him a bit harsher, heh.

And yeah, after pulling Neko I kinda feel less rushed to farm stuff, since his base team already wrecks most everything. And non-striker units feel less desireable overall.

well it's not like it's only useful for the icing of the cake..since it's a x1.75 boost and orb manipulator in one unit it can really be useful to defeat stage 4 bosses in a colosseum for example

personally i farmed it and i'm glad i did,but i also main fuji
mileS
Member
(10-08-2017, 08:58 PM)
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coming back from a break with 0/10 Blackbeard books. fun fun
cw_sasuke
If all DLC came tied to $13 figurines, I'd consider all DLC to be free
(10-08-2017, 08:59 PM)
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Good new first... I cleared 60stam Akainu and can farm him safely, thx Majukun.

Bad news... No Snails or Invade. Welp can't have it all.

Im just happy that I can clear Boa, Sabo and Akainu now. I should have them Max skill by Fall 2018 xD
Majukun
Member
(10-08-2017, 09:05 PM)
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Originally Posted by cw_sasuke

Good new first... I cleared 60stam Akainu and can farm him safely, thx Majukun.

Bad news... No Snails or Invade. Welp can't have it all.

Im just happy that I can clear Boa, Sabo and Akainu now. I should have them Max skill by Fall 2018 xD

no prob,we fellow fuji users must stick together in front of the invasion of nekos,laws and other new an OP legends.
cw_sasuke
If all DLC came tied to $13 figurines, I'd consider all DLC to be free
(10-08-2017, 09:37 PM)
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Originally Posted by Majukun

no prob,we fellow fuji users must stick together in front of the invasion of nekos,laws and other new an OP legends.

Word lol... I need to make Fuji last as long as possible since I focused so much on Driven units the last year.
Kyou
Member
(10-08-2017, 09:40 PM)
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Dumb Akainu mistake #215235: Forget to activate Kuzan's special.

Me: Yes fully matching orbs eat shit Akainu *doesn't kill* Wh-*looks at Kuzan's MAX special* Noooooooo

so far 4 out of 10 skill ups that I need. I think if I can get 5 I'll be happy, but I'd prefer 7 to bring him down to 20 which is mostly usable.
MiTYH
Member
(10-09-2017, 12:37 AM)
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Originally Posted by Majukun

put mine up, but i don't know if you can sue it more than once since i just finished farming for today

Thanks, I saw a few more Gaf ones up there. It did help, apparently this team can also burst on the final YWB stage. I was doing it just for fun, but saving enough INT orbs allowed me to OHKO YWB, which was awesome. Free copy, too bad I didn't get a skillup. Ah well.

Akainu farming officially began for me today. Thanks to the free copies and the ones I got from a stamina, I got a grand total of THREE skillups! That's three more than I've ever had, so, yeah, pretty sweet.
Majukun
Member
(10-09-2017, 01:27 AM)
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tomorrow is gonna be a pretty empty day...i have to decide between the second hodi jones or farming for sentomaru sockets/ story kizaru books, but not much else

or maybe i'll farm for 5+ skulls...it should be double drop on 3d2y island

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