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ArchedThunder
Doing Toriyama's work.
(11-07-2016, 11:01 PM)
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Originally Posted by Tovarisc

Not having clear cut Good vs Evil system shouldn't mean you can't play asshole.

If all goes right then it means we can be an asshole while still being a good guy, which is really nice. I really hate the binary nature of most games' morality systems.
Son Of Sparda
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(11-07-2016, 11:02 PM)
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Originally Posted by Moaradin

There are plenty of good things they can take from DA:I. And they seem to address the main problems people had with DA: I as well.

So it is confirmed that we won't see pointlessly huge environments with tons of even more pointless collectables in them?

Also did they say that the game won't have tons of filler fetch quests?
Last edited by Son Of Sparda; 11-07-2016 at 11:04 PM.
Stilton Disco
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(11-07-2016, 11:02 PM)
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Sounds good, and the whole implications of a self contained story set up alleviate my worries of another ME3 fuck up where they promise more lasting consequences and long term player agency then they can deliver.

Also I really hope there's a romanceable lady Turian this time. Garrus was my favourite FemShep paramour in the original trilogy, getting some more Turian love from the other side of the gender scale would be a nice bonus for long time fans, especially in light of how bloody long it took them to even create a single female Turian in the first place.
Altairre
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(11-07-2016, 11:02 PM)
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Originally Posted by Son Of Sparda

Ehhh, am I the only one who is worried that this might be too familiar to DA:I?!

You're definitely not the only one. They can say that they learned their lessons but honestly, I'll believe it when I see it.
FStop7
Banned
(11-07-2016, 11:04 PM)
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I'm a little skeptical about BioWare being good enough at combat to do away with pausing.

Originally Posted by Zolo

Mass Effect petting.

[IMG]http://66.media.tumblr.com/97751109935653d09827c9c6ba8ff088/tumblr_np8x107Lkl1qzp9weo3_500.gif[IMG]

I'd pet an Elcor.
Last edited by FStop7; 11-07-2016 at 11:07 PM.
Tovarisc
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(11-07-2016, 11:08 PM)
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Originally Posted by ArchedThunder

If all goes right then it means we can be an asshole while still being a good guy, which is really nice. I really hate the binary nature of most games' morality systems.

Witcher games are still best when it comes to dealing with morality, choices and impact they have, imo. You can be asshole if you want or need, you can be good guy in next moment etc.
Last edited by Tovarisc; 11-07-2016 at 11:12 PM.
Son Of Sparda
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(11-07-2016, 11:09 PM)
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Originally Posted by Altairre

You're definitely not the only one. They can say that they learned their lessons but honestly, I'll believe it when I see it.

Yeah, exactly. After DA:I I just can't believe in what they say anymore. Especially right now that the info even makes the game sound more like DA:I.
EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
(11-07-2016, 11:13 PM)
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Originally Posted by FStop7

I'm a little skeptical about BioWare being good enough at combat to do away with pausing.

If it's a tighter variation of Mass Effect 3's combat it should be fine. Pausing was obviously absent from the multiplayer, yet despite its clumsiness it felt really, really good to play.
nitoo
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(11-07-2016, 11:15 PM)
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Dat wait tho. :'(
Garlador
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(11-07-2016, 11:17 PM)
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Originally Posted by Son Of Sparda

Yeah, exactly. After DA:I I just can't believe in what they say anymore. Especially right now that the info even makes the game sound more like DA:I.

Dragon Age: Inquisition stands as the only RPG made in the Frostbite engine. While BioWare's Mass Effect team is taking cues from the openness of environments, they're also looking at Inquisition's quests -- both what worked and what didn't.

"We learned that there were some quests in Dragon Age that didn’t resonate and were kind of flat – fetch quests and stuff,” says Flynn. “The nice thing is, you take those lessons, you package them all up, and you talk to the Mass Effect team and say, ‘These are the things you should do, these are the things you shouldn’t do.’ And the Mass Effect team get the pencils out and they build all that into it.”

Believe what you will. They say they listened to the feedback.
EdibleKnife
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(11-07-2016, 11:20 PM)
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Originally Posted by ArchedThunder

If all goes right then it means we can be an asshole while still being a good guy, which is really nice. I really hate the binary nature of most games' morality systems.

Yeah, seems lovable rogue might be in reach rather than prick or goody two shoes
The Bookerman
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(11-07-2016, 11:21 PM)
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I hated the multiplayer section of ME3. It's the worst part. The fact that it played into the Single Player ruined ME3 for me.
Systolique
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(11-07-2016, 11:23 PM)
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I trust 100% Bioware but I'm going to miss the pausing effect during combat sequences, it allowed for very cool and clutch moments during the many times I've played the trilogy !
Hojaho
Junior Member
(11-07-2016, 11:25 PM)

Originally Posted by The Bookerman

I hated the multiplayer section of ME3. It's the worst part. The fact that it played into the Single Player ruined ME3 for me.

I loved it. Also, it was so popular; it got a lot of support from Bioware that wasn't planned initally. ^^
DragonKnight
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(11-07-2016, 11:28 PM)
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Really really digging what I just read. All except the MP because I have zero interest in it
Tovarisc
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(11-07-2016, 11:31 PM)
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-Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game

Why this needs to be a thing at all?
HP_Wuvcraft
(11-07-2016, 11:32 PM)
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Originally Posted by The Bookerman

I hated the multiplayer section of ME3. It's the worst part. The fact that it played into the Single Player ruined ME3 for me.

I will never understand why people felt they needed to be able to see two seconds of Shepard breathing in order to have completed the game.
Zolo
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(11-07-2016, 11:32 PM)
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Originally Posted by Tovarisc

Why this needs to be a thing at all?

They have to lure single-player people into spending money somehow.
Tony Redgrave
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(11-07-2016, 11:32 PM)
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Well, honestly it seems they're hitting all the right notes. From the info it looks like a significant improvement in graphics, combat, exploration, characters, morality system etc. if the length is right and the story interesting we might have a real winner.
Tovarisc
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(11-07-2016, 11:36 PM)
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Originally Posted by HP_Wuvcraft

I will never understand why people felt they needed to be able to see two seconds of Shepard breathing in order to have completed the game.

To be fair when that shit surfaced all we knew was that MP had direct impact on SP ending(s) available to you. We didn't know that endings were RGB coded level pulls with very little meaning. It was clearly designed as way to force SP people to dip into MP.
Adam_802
Junior Member
(11-07-2016, 11:41 PM)
Sounds really great. Cant wait to play this on Scorpio next year...holy shit its gonna look amazing.
CLBridges
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(11-07-2016, 11:43 PM)
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Two thumbs up!
cleveridea
Member
(11-07-2016, 11:50 PM)
Best buy has the 2 versions of the collector edition with the mako & steelbook case (no game of course) up for preorder. GCU 20% does not work on it since there is no game presumably.
Dabi
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(11-07-2016, 11:52 PM)
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First Mass Effect :) Can't wait.
Bubba_Sparks
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(11-07-2016, 11:55 PM)
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How do you explore the Andromeda galaxy without Mass Relays? Kind of a nit-pick, but it was one of the major technologies in the previous games. Reaper technology guided the development of every species. It was kind of fundamental to the lore of the game. None of the council species had managed to crack the technology behind the Mass Relay. The Programs, who were much more advanced than the council species, had only barely managed to make a one way mini-Mass Relay.
Last edited by Bubba_Sparks; 11-07-2016 at 11:58 PM.
Garlador
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(11-07-2016, 11:56 PM)
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Originally Posted by Bubba_Sparks

How do you explore the Andromeda galaxy without Mass Relays? Kind of a nit-pick, but it was one of the major technologies in the previous games. Reaper technology guided the development of every species. It was kind of fundamental to the game.

We don't know yet.

If only there was a special day to talk about it or something. Like a Mass Effect day.
Poodlestrike
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(11-07-2016, 11:56 PM)
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Originally Posted by EatChildren

If it's a tighter variation of Mass Effect 3's combat it should be fine. Pausing was obviously absent from the multiplayer, yet despite its clumsiness it felt really, really good to play.

Ehhhh... in ME3 multi you had a limited ability set and only had to worry about yourself. I can't imagine trying to queue up squad orders and movements without pausing, or playing a class like the Engineer where you've got a lot of plates in the air. I still hope there's a miscommunication somewhere.

Originally Posted by Tovarisc

Why this needs to be a thing at all?

So that I get even more out of my time with it. Gonna be ULTRA HYPE.

Originally Posted by Bubba_Sparks

How do you explore the Andromeda galaxy without Mass Relays? Kind of a nit-pick, but it was one of the major technologies in the previous games. Reaper technology guided the development of every species. It was kind of fundamental to the lore of the game.

You're not exploring all of Andromeda in this one, just one (large) star cluster. Easily manageable distances.

Originally Posted by Garlador

We don't know yet.

If only there was a special day to talk about it or something. Like a Mass Effect day.

They did tell us tho
Last edited by Poodlestrike; 11-07-2016 at 11:59 PM.
Rellik
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(11-07-2016, 11:58 PM)
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Originally Posted by EatChildren

If it's a tighter variation of Mass Effect 3's combat it should be fine. Pausing was obviously absent from the multiplayer, yet despite its clumsiness it felt really, really good to play.

True, but you also had a lot less skills on tab to play with in MP because of it.

Originally Posted by The Bookerman

I hated the multiplayer section of ME3. It's the worst part. The fact that it played into the Single Player ruined ME3 for me.

Everything but a single trophy/achievement could be done in SP. Even the Shepard lives ending could be done with help of the phone app.

But the MP itself was fantastic. I avoided it up until a few weeks back and I realised I had been missing out on something amazing.
Bubba_Sparks
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(11-08-2016, 12:00 AM)
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Originally Posted by Poodlestrike

You're not exploring all of Andromeda in this one, just one (large) star cluster. Easily manageable distances.

Yeah, I read that in the OP, but they had kind of marketed it as exploring the Andromeda Galaxy so I wasn't sure what they were doing with it.
Tovarisc
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(11-08-2016, 12:01 AM)
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Originally Posted by Poodlestrike

They did tell us tho

Okay, how we travel between solar systems in MEA? I have missed this info too.

Edit: Or nvm... didn't we travel between clusters via relays and then just fly between systems in ME3?
Last edited by Tovarisc; 11-08-2016 at 12:03 AM.
Phamit
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(11-08-2016, 12:03 AM)
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Originally Posted by Bubba_Sparks

How do you explore the Andromeda galaxy without Mass Relays? Kind of a nit-pick, but it was one of the major technologies in the previous games. Reaper technology guided the development of every species. It was kind of fundamental to the lore of the game.

The Game takes place in a certain cluster within the Andromeda galaxy, also ships have FTL drives.

Originally Posted by Tovarisc

Okay, how we travel between solar systems in MEA? I have missed this info too.

Edit: Or nvm... didn't we travel between clusters via relays and then just fly between systems in ME3?

Jup, you only needed The relays for fast travel between Clusters, you fly with ftl between systems
Last edited by Phamit; 11-08-2016 at 12:10 AM.
Poodlestrike
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(11-08-2016, 12:09 AM)
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Originally Posted by Bubba_Sparks

Yeah, I read that in the OP, but they had kind of marketed it as exploring the Andromeda Galaxy so I wasn't sure what they were doing with it.

I mean, you are exploring the Andromeda Galaxy, lol. Just not all at once.

Originally Posted by Tovarisc

Okay, how we travel between solar systems in MEA? I have missed this info too.

Edit: Or nvm... didn't we travel between clusters via relays and then just fly between systems in ME3?

Yup. Like that, but bigger, and not overhead.
TLS Lex
Junior Member
(11-08-2016, 12:12 AM)
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Loving pretty much all of this information. Really looking forward to seeing how the multiplayer pans out, because it was a pleasant surprise with ME3. Also love the info re: squadmates and dialogue.

There seems to be confusion about the characters' names though, can we change Ryder's first name or not? The fact that this infodump lists three first names says no to me, but others seem to be sure the first name is set by the player. Not sure where the latter is coming from.
George Oscar Bluth II
Banned
(11-08-2016, 12:13 AM)

Originally Posted by TLS Lex

Loving pretty much all of this information. Really looking forward to seeing how the multiplayer pans out, because it was a pleasant surprise with ME3. Also love the info re: squadmates and dialogue.

There seems to be confusion about the characters' names though, can we change Ryder's first name or not? The fact that this infodump lists three first names says no to me, but others seem to be sure the first name is set by the player. Not sure where the latter is coming from.

One of the BioWare guys (Mike Gamble, I think) confirmed you can change the first names. The names listed in the OP are the default names, much like John and Jane for Shepard.
Tovarisc
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(11-08-2016, 12:17 AM)
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Originally Posted by Phamit

Jup, you only needed The relays for fast travel between Clusters, you fly with ftl between systems

Originally Posted by Poodlestrike

Yup. Like that, but bigger, and not overhead.

I wonder if you can manipulate power of The Tempest's engines by installing game either on SSD or HDD :b I kinda wish there was somekind space travel simulated as loading screen while being allowed to move around in the ship during it. Instantly popping next to the planet in 5 solar systems over would feel... odd.
SDBurton
World's #1 Cosmonaut Enthusiast
(11-08-2016, 12:18 AM)
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Originally Posted by shinobi602


Relationships/Characters
-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

Just what I wanted to hear. If my FemRyder can have more than two options in wooing another lady I'll be stoked.
Son Of Sparda
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(11-08-2016, 12:21 AM)
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Originally Posted by Garlador

Believe what you will. They say they listened to the feedback.

They literally say that with every game (before and after release)

BioWare Community Manager Chris Priestly reiterated that idea, promising that they’ll respond to the feedback soon, beginning a forum thread which now sits with over 150 pages.

"We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening."

At the same time, Laidlaw says that Bioware are listening carefully to fan feedback to Dragon Age 2.

I'm sure you can find many other similar promises in regards to other Bioware titles. It's not that I don't believe that they are listening it's more that I don't trust them to get the right massage from the feedback that they are receiving.

Like even in what you've posted there are no mentions of needlessly huge environments or the pointless collectables.
Turdburger
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(11-08-2016, 12:28 AM)
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So each planet not being a "linear slice" implies that each planet is an open-ended "zone" much like DA:I (and I suppose ME1)?

I'm fine with that as it's obviously unrealistic to have you roam around an entire planet but I hope these planets are far more numerous and varied with less overall "tasks" on each to keep the sense of space.

I really like everything I'm reading about the combat.

And hopefully Mac Walters learned to write better over the past 5 years.
Tovarisc
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(11-08-2016, 12:30 AM)
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How many planets there will be and how extensive they will be? I'm afraid they will go to extreme. Either overdesign planets so there is very few or copypasta a lot so there is plenty.
Ryo Hazuki
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(11-08-2016, 12:43 AM)
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This seems a little passive aggressive? lol. It's kinda like "I'm joking but not really".
barybll
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(11-08-2016, 12:44 AM)
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Any word about any other aliens other than this so called "keet"?
Garlador
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(11-08-2016, 12:50 AM)
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Originally Posted by Son Of Sparda

They literally say that with every game (before and after release)

I'm sure you can find many other similar promises in regards to other Bioware titles. It's not that I don't believe that they are listening it's more that I don't trust them to get the right massage from the feedback that they are receiving.

Like even in what you've posted there are no mentions of needlessly huge environments or the pointless collectables.

They over-responded, but you can't say they LIED and didn't listen to the feedback. DA:I is clearly a response to the criticisms of DA2, regardless of its own unique faults.
SolicitorPirate
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(11-08-2016, 12:52 AM)
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Originally Posted by Rellik

True, but you also had a lot less skills on tab to play with in MP because of it.



Everything but a single trophy/achievement could be done in SP. Even the Shepard lives ending could be done with help of the phone app.

But the MP itself was fantastic. I avoided it up until a few weeks back and I realised I had been missing out on something amazing.

Wait. It's still active?
Sou Da
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(11-08-2016, 12:53 AM)
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Originally Posted by SolicitorPirate

Wait. It's still active?

Yeah on pc. Not to mention the XBO BC that just went up.
barybll
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(11-08-2016, 12:54 AM)
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Originally Posted by Garlador

They over-responded, but you can't say they LIED and didn't listen to the feedback. DA:I is clearly a response to the criticisms of DA2, regardless of its own unique faults.

DA:I was also heavy handed as fuck.
It felt a singleplayer mmo all the way through.
Reminded me of Kingdoms of Amalur
Poodlestrike
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(11-08-2016, 12:55 AM)
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Originally Posted by SolicitorPirate

Wait. It's still active?

Shockingly, you can still find games on both Xbox and PC, even before it went up on BC.
SolicitorPirate
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(11-08-2016, 12:56 AM)
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Originally Posted by Sou Da

Yeah on pc. Not to mention the XBO BC that just went up.

Oh wow. Maybe I should get back in on it. I ordered the MP back in the day
Garlador
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(11-08-2016, 12:56 AM)
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Originally Posted by barybll

DA:I was also heavy handed as fuck.
It felt a singleplayer mmo all the way through.
Reminded me of Kingdoms of Amalur

It's problematic, don't get me wrong, but it's also the polar-opposite of the bare, limited, street and dungeon-driven design of DA2 that felt cramped, shallow, and restrictive.

DA:I is big and vast... and empty. Again, don't get me wrong, it's got problems, but you can clearly see them making it with the mindset to avoid the trappings of DA2. They just stumbled into new ones when making the shift.
BigTnaples
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(11-08-2016, 12:57 AM)
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Originally Posted by Poodlestrike

Shockingly, you can still find games on both Xbox and PC, even before it went up on BC.


Not too surprised.



The multiplayer in ME2-3 was an amazing surprise. And unlike other games like CoD, there has been no new iteration or remaster to replace it.
Rodney McKay
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(11-08-2016, 01:01 AM)
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Having Major hubs again sounds fantastic.

My favorite part of KOTOR was how each planet you go to was basically its own large hub.

Mass Effect reduced that to pretty much just the Citadel and that smaller one on an ice planet. And Mass Effect 2+3 reduced the hubs even more; there may have been more, but they were pretty small and didn't give you much of a sense of exploration.

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