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Jawmuncher
(11-07-2016, 07:54 PM)
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I don't trust bioware until I know for sure no inquistion style points are in this game. If I have to get pathfinder points to continue the story by exploring then no thanks.
Phloxy
Member
(11-07-2016, 07:54 PM)
No co-op details?
LKSmash
Member
(11-07-2016, 07:54 PM)
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Originally Posted by il Diavolo

so you can't name your ryder? was hoping i could name mine james. then id romance peebee. and we'd be peebee and j.

Poodlestrike
Member
(11-07-2016, 07:55 PM)
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Originally Posted by JeffZero

That's fantastic.

Huge if true. I loved the squaddie conversations, but I always ran out well before the end of the game.

CALIBRATIONS B O Y Z A N D G I R L Z
Weebos
Member
(11-07-2016, 07:55 PM)
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This information is putting a lot of my fears about this game to rest, thanks for sharing.
Amon-Lau
Member
(11-07-2016, 07:55 PM)
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Originally Posted by il Diavolo

so you can't name your ryder? was hoping i could name mine james. then id romance peebee. and we'd be peebee and j.

Yes you can... =P
https://twitter.com/macwalterslives/...08341842563072
PK Gaming
Member
(11-07-2016, 07:55 PM)
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-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)

Thank you jesus

Even if half of these details come true, if they absolutely nail this one i'll be satisfied
Fletch
Member
(11-07-2016, 07:55 PM)
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cmon guys all the mass effect games are great
Jarmel
place a shoe on my head
to reduce lag compensation
(11-07-2016, 07:55 PM)
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Originally Posted by Poodlestrike

Better than schlepping around? Idk. Maybe you can still crush people.

I'm getting Hammerhead flashbacks already.

This is absolutely mindboggling. How hard is it to do vehicle combat Bioware?
Ralemont
not me
(11-07-2016, 07:56 PM)
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So...DAI had eight romances I think? And Andromeda has more? Jesus...
YankeeDonB
Member
(11-07-2016, 07:56 PM)
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Originally Posted by Lime

Wait, the asari's name is PeeBee?



PEEBEE!!!

Lol, as irritating as the name and animation are in isolation, you can't argue they don't fit together like peanutbutter and jelly.

Also don't care for the sound of further streamlining the game systems.

However, it sounds like rewarding exploration is a big part of what they're aiming for. If they can pull that off I'll forgive PEEBEE (as long as I can leave her in the cargo hold).
rhandino
Banned
(11-07-2016, 07:56 PM)

Originally Posted by Poodlestrike

wut
w

w

wut

Liara and Tali, I can see liking them in ME1, but honestly they're just so much more interesting in 2 and 3.

What can I say? I liked his backstory enough to sex him on ME1, never cheat on him on ME2 and then rekindle the romance in ME3.
Madness
Member
(11-07-2016, 07:56 PM)
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Originally Posted by TheXbox

I need to hear about narrative choice and role playing. We got multiple endings, right? We got heavy dialogue options? I'm afraid they'll backtrack on that stuff since ME3.

Doubtful. One of the reasons ME3 was hard for them was having to account for the wide variance in what they allowed for ME2.

I am not a fan of this story so far. It was one thing playing as humanity in ME1-3. The mass relays discovered, Prometheans viewing humanity, just starting to join the galactic community, visit the citadel, first human spectre etc. Going to a completely different galaxy doesn't seem as interesting.

Maybe the goal will eventually be a return to the milky way galaxy to reconnect with whatever option red, blue or green EA wants to go with.
Poodlestrike
Member
(11-07-2016, 07:57 PM)
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Originally Posted by Jarmel

I'm getting Hammerhead flashbacks already.

This is absolutely mindboggling. How hard is it to do vehicle combat Bioware?

In fairness, it's not exactly their oeuvre. The OG mako was fun in a super janky sort of way, but that's about all you can say for it :P

Originally Posted by rhandino

What can I say? I liked his backstory enough to sex him on ME1, never cheat on him on ME2 and then rekindle the romance in ME3.

You're like a unicorn.
Jarmel
place a shoe on my head
to reduce lag compensation
(11-07-2016, 07:58 PM)
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-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship

I see where this is going.
Psychoward
Banned
(11-07-2016, 07:58 PM)
PEEBEE? PEE BEE? Lmao

other than that sounds good except no weapons on the nomad. That'll just get frustrating having to leave the vehicle every time you have to fight something, plus it would have been cool to customize the nomad's weapons.
DieH@rd
Member
(11-07-2016, 07:58 PM)
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Originally Posted by Killthee

Don't like the sound of this at all.

It's a full on action RPG. It was to be expected they would streamline the hell of it to make it easier on the novices seeking easy fun.
LuuKyK
Member
(11-07-2016, 07:58 PM)
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Originally Posted by SchrodingerC

PeeBee.

Really, Bioware? I hope that's just a nickname.

Oh of course it is. She probably has a very complicated name (something like Piarasavas Burkhinash) and the crew just decides to call her P.B.
Metroidvania
People called Romanes they go the house?
(11-07-2016, 07:58 PM)
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-The Nomad doesn't have weapons, you can customize things like its speed and appearance

.....did I somehow miss hearing about this until now?

Like, what would possibly be the rationale for a planet-side vehicle not having weapons?

Also interesting in that your 'sibling' is stuck around doing tech support. One way to get around the 'sibling must die' element that DA2 had, I suppose.

edit: Also, PB, even if it is a nickname, is pretty bad, lol.
Lanf
Junior Member
(11-07-2016, 07:58 PM)
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Originally Posted by Lime

Wait, the asari's name is PeeBee?



PEEBEE!!!

She reminds me of Chiana from Farscape
Pacotez
Member
(11-07-2016, 07:58 PM)

-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.

Oh, Nomad's speed will be tied to framerate!
Jibbajabbawockky
Member
(11-07-2016, 07:58 PM)
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Originally Posted by Ralemont

So...DAI had eight romances I think? And Andromeda has more? Jesus...

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.
enzo_gt
tagged by Blackace
(11-07-2016, 07:58 PM)
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This all sounds heavenly TBH.

Hype in full effect (no pun intended).
Trace
Member
(11-07-2016, 07:59 PM)
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Originally Posted by Metroidvania

.....did I somehow miss hearing about this until now?

Like, what would possibly be the rationale for a planet-side vehicle not having weapons, lol.

Also interesting in that your 'sibling' is stuck around doing tech support. One way to get around the 'sibling must die' element that DA2 had, I suppose.

I think they're trying to make planets bigger and more open, and having something as powerful as vehicle weapons would restrict their encounter design.
Poodlestrike
Member
(11-07-2016, 08:00 PM)
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Originally Posted by Lanf

She reminds me of Chiana from Farscape

I knew there was a reason I didn't immediately hate her.
JeffZero
Purple Drazi
(11-07-2016, 08:00 PM)
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Peebee is Farscape's Chiana.

EDIT: Oh hell yes, I wasn't even the first person to see it.
Sou Da
Member
(11-07-2016, 08:00 PM)
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Originally Posted by Jibbajabbawockky

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

The ones in Inquistion were head and shoulders over the past DA ones, Solas' was pretty damn well done especially.
Ralemont
not me
(11-07-2016, 08:00 PM)
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Originally Posted by Jibbajabbawockky

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

Well if they are sticking by their "multiple options for every sexual orientation" route that DAI had, then six is the least they'll have in any game going forward.
SchrodingerC
Banned
(11-07-2016, 08:00 PM)

Originally Posted by LuuKyK

Oh of course it is. She probably has a very complicated name (something like Piarasavas Burkhinash) and the crew just decides to call her P.B.

Surely there are better nicknames for whatever her actual name it.
luffxan
Member
(11-07-2016, 08:00 PM)
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Originally Posted by shinobi602

the multiplayer of ME3

Originally Posted by Conkerkid11

That's all I needed to hear.

This is all I needed out pre-launch info. Day 1 purchase now
Jarmel
place a shoe on my head
to reduce lag compensation
(11-07-2016, 08:01 PM)
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Originally Posted by Poodlestrike

In fairness, it's not exactly their oeuvre. The OG mako was fun in a super janky sort of way, but that's about all you can say for it :P

They had pretty much nailed it down with Hammerhead, just they needed to up the armor and give more options for weapons. They've since ran away from even trying to do it properly.
JeffZero
Purple Drazi
(11-07-2016, 08:01 PM)
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Ralemont, doesn't it feel weird that we aren't posting in the BSN twitter thread right now as well?

This feels weird.
Nirolak
Mrgrgr
(11-07-2016, 08:01 PM)
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Originally Posted by Phloxy

No co-op details?

He's still writing up the article.
jakonovski
Member
(11-07-2016, 08:02 PM)
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Originally Posted by Trace

I think they're trying to make planets bigger and more open, and having something as powerful as vehicle weapons would restrict their encounter design.

More like challenge their systems design. I can't believe why game devs can't look at real world even a little, making vehicles vulnerable is not some herculean task.
Aztechnology
Member
(11-07-2016, 08:02 PM)
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What are the chances this plays out like ME3's multiplayer where payment is entirely optional and supplements free content drops for everyone?

I notice in BF1 they have already programmed and positioned the easy adjustment of turning battle packs into a purchaseable good whenever they want.
Last edited by Aztechnology; 11-07-2016 at 08:06 PM.
DeadlyParasite
Member
(11-07-2016, 08:03 PM)
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I think the worst part about losing the pause wheel is how fucked us controller users are going to be. We're probably going to get some awful tactical menu bullshit from Dragon Age where I have to hold left bumper and another button at the same time just to use a simple ability. There's no way they can fit 8+ single input abilities on a controller otherwise.

Ungh.
Jarmel
place a shoe on my head
to reduce lag compensation
(11-07-2016, 08:04 PM)
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Originally Posted by Trace

I think they're trying to make planets bigger and more open, and having something as powerful as vehicle weapons would restrict their encounter design.

How? In fact it would give more variety to the encounter designs.
Ralemont
not me
(11-07-2016, 08:04 PM)
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Originally Posted by JeffZero

Ralemont, doesn't it feel weird that we aren't posting in the BSN twitter thread right now as well?

This feels weird.

Feels good to be away from BSN in general tbh.
Zolo
Member
(11-07-2016, 08:04 PM)
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Originally Posted by Jibbajabbawockky

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

More generally allows them to get more freedom with sexualities as far as gay/bi/straight/etc. goes.
Trace
Member
(11-07-2016, 08:05 PM)
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Originally Posted by DeadlyParasite

I think the worst part about losing the pause wheel is how fucked us controller users are going to be. We're probably going to get some awful tactical menu bullshit from Dragon Age where I have to hold left bumper and another button at the same time just to use a simple ability. There's no way they can fit 8+ single input abilities on a controller otherwise.

Ungh.

They could always do something like LB ability, RB ability, LB+RB ability as hotkeys. Depends on how their controls are set up I guess.

Originally Posted by Jarmel

How? In fact it would give more variety to the encounter designs.

Mako in ME1 you had no reason to ever get out. They want you to actually use your character.
Pacotez
Member
(11-07-2016, 08:05 PM)

Originally Posted by Madness

Doubtful. One of the reasons ME3 was hard for them was having to account for the wide variance in what they allowed for ME2.

I am not a fan of this story so far. It was one thing playing as humanity in ME1-3. The mass relays discovered, Prometheans viewing humanity, just starting to join the galactic community, visit the citadel, first human spectre etc. Going to a completely different galaxy doesn't seem as interesting.

Maybe the goal will eventually be a return to the milky way galaxy to reconnect with whatever option red, blue or green EA wants to go with.

it seems like the story starts before all that shit from the first trilogy starts. Sounds like a light reboot where the game setting will be just like in the first game, but with "pathfinder" instead of "specter"
Lanf
Junior Member
(11-07-2016, 08:05 PM)
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Originally Posted by Poodlestrike

Huge if true. I loved the squaddie conversations, but I always ran out well before the end of the game.

CALIBRATIONS B O Y Z A N D G I R L Z

Yes yes, sounds grand! Just spending hours, exhausting every convo option and again after every story section. Hmmmm
JeffZero
Purple Drazi
(11-07-2016, 08:06 PM)
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Originally Posted by Ralemont

Feels good to be away from BSN in general tbh.

Heh, well. I won't argue that.
Magic Mushroom
Member
(11-07-2016, 08:06 PM)
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Originally Posted by Coffee Dog

when i played mass effect 1 in 2007 and felt like a sci fi explorer and adventurer of alien worlds

i did not really feel it lacking in jetpacks and space hammers

The jetpack sounds pretty good in my opinion, adding more verticality to exploration and combat. Jetpack dashing sounds pretty good as well, space Bloodborne.
Exploratory
is not Kawhi Leonard
(11-07-2016, 08:07 PM)
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Can Game Informer just put out the damn issue?
Sou Da
Member
(11-07-2016, 08:07 PM)
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Some Russian folks found some Gameinformer screens.






More here, feel free to make a thread I guess.

https://forum.bioware.ru/topic/31642/
Lime
Member
(11-07-2016, 08:07 PM)
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shinobi602, thanks for writing all this out. It's much appreciated.
Markitron
Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
(11-07-2016, 08:07 PM)
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Originally Posted by Trace

Mako in ME1 you had no reason to ever get out.

I spent the whole time I was in the Mako wanting to get out.
Metroidvania
People called Romanes they go the house?
(11-07-2016, 08:07 PM)
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Originally Posted by Jibbajabbawockky

I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.

One thing Bioware's been pretty great on is the inclusiveness model in terms of providing romances to multiple orientations.

but at the same time, I kind of echo this sentiment, at least insofar as the worry of being stretched thin or over-emphasized. That being said, whether a romance (or any story beat, really) is 'good' is subjective. It really depends on how much of a focus of any one specific NPC's 'character arc' is, and how well conveyed things are.

I think they're trying to make planets bigger and more open, and having something as powerful as vehicle weapons would restrict their encounter design.

Understandable (to a point) from a gameplay perspective, but it's literally uncharted worlds....how would that ever be considered 'okay' from an in-universe narrative standpoint?

And even to the 'point' of game-balance reasons, that still feels like it's an idea that Bioware just didn't want/couldn't make work, so they scrapped it.

Admittedly, I haaaaated the Hammerhead not having any weapons, even though it was way faster than the mako - but some of that may be due to the relative linearity of the Hammerhead sequences compared to the physics defying beast that was the mako.

I spent the whole time I was in the Mako wanting to get out.

Heh. I just got out at when the enemy had a sliver of health left in order to get more xp.
Last edited by Metroidvania; 11-07-2016 at 08:10 PM.
ffejeromdiks
Banned
(11-07-2016, 08:07 PM)

Originally Posted by Lt-47

I love ME 1 more than any other RPG but I would never ever praise it's clunky (and unrewarding) gameplay.

And outside of a pretty cool main story (something the other 2 really lacked) I don't think it's writing is much better

The conversation with Sovereign is better written than anything that takes place in 2 or 3, the series never managed to reach that height ever again, in fact the series actually ended up retconning Sovereign's excellent dialogue in the sequels.

I know it's a controversial opinion, but I find the combat of ME1 while unquestionably jank as fuck, to be more interesting than any of the encounters in 2/3. Playing a shitty gears of war clone is not exactly what got me interested in the series, I might agree with you if there wasn't SO much of the same repetitive combat it in 2/3, to the point where level design became exclusively linear, funneling you through hour long sub-par TPS levels until you can get to the next piece of story. I feel like an encounter in ME1 could play out in many different ways depending on your choices, I remember outsmarting my enemies and getting myself out of tricky situations, where in 2/3 I just remember one infinite loop of take cover, shoot repeat ad nausieum, and the abilities didn't really change that, the game still played the exact same as a different class.

It's worth mentioning, I've replayed ME1 3 times, twice on 360 and once on PC years later, and I would definitely say it wasn't until I played it with a mouse and keyboard where I actually found myself thoroughly enjoying the combat, which blew me away at the time, as I always thought (like most of you) that ME1's combat was irredeemable trash, to find myself enjoying it was pretty surreal, I even ended up doing a lot of the combat-heavy side quests purely for the fun of it. Having every ability on a hotkey definitely felt like it was the intended way to play it, to the point where I'm shocked I even beat it in the first place, the way it plays on a controller feels terrible and stifles improvisation.

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