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Metroidvania
People called Romanes they go the house?
(11-07-2016, 07:31 PM)
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Originally Posted by shinobi602

-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
-Dynamic cover system (ala TLOU)

Thank GOD.

GCD was so dumb for any power-heavy class.

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers-

This though....especially the 'access to all trees' stuff....does not seem like it bodes well for any sort of defined role-based replayability if you can swap on the fly.
KingSnake
The Birthday Skeleton
(11-07-2016, 07:31 PM)
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I'm not sure about the class system being gone. Sounds less like my kind of RPG. I hope it's not too much influenced by DA:I

Edited for some very sensitive souls around here.
Last edited by KingSnake; 11-07-2016 at 09:08 PM.
Sou Da
Member
(11-07-2016, 07:32 PM)
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Originally Posted by Coffee Dog

when i played mass effect 1 in 2007 and felt like a sci fi explorer and adventurer of alien worlds

i did not really feel it lacking in jetpacks and space hammers

I legit did feel like I lacked vertical mobility in ME1.
sol740
Junior Member
(11-07-2016, 07:32 PM)

Originally Posted by TheXbox

I need to hear about narrative choice and role playing. We got multiple endings, right?


No less than six differently colored ending sequences, and near endless color-combo possibilities. That's like hundreds of endings.
calder
Awesome Овечкин
Овечкин is awesome
(11-07-2016, 07:32 PM)
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Sounds *phenomenal*. Can't wait for the gameplay trailer, but really I'm there day 1 already.
ROUGE_BLOCK
Member
(11-07-2016, 07:32 PM)
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Im looking forward to these changes and can't wait to hear more.

The slow burn to the hype is rising. Also all mass effect games going BC is also awesome.
inky
Member
(11-07-2016, 07:32 PM)
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Originally Posted by Coffee Dog

when i played mass effect 1 in 2007 and felt like a sci fi explorer and adventurer of alien worlds

i did not really feel it lacking in jetpacks and space hammers

Since Mass Effect 2 they all wanted to make was a space shooter. They cited games like Call of Duty over and over as inspirations for the kind of franchise they wanted. They are finally using this opportunity to make that.

This shouldn't be a surprise to anyone familiar with Mass Effect's development over the years. James Vega was designed specifically as a tool to introduce the game to that shooter audience. The gameplay changes and multiplayer design were born out of that, This is just a continuation of it. This was always the plan, they want to make a shooter with RPG elements, not a tactical based RPG.
Kayhan
Member
(11-07-2016, 07:32 PM)
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Mass Effect 2 was a misstep.

Mass Effect 3 was a misstep.

I hope Bioware has taken notice and gotten their shit together for Andromeda. Back to exploration or bust.

Originally Posted by inky

Since Mass Effect 2 they all wanted to make was a space shooter. They cited games like Call of Duty over and over as inspirations for the kind of franchise they wanted. They are finally using this opportunity to make that.

This shouldn't be a surprise to anyone familiar with Mass Effect's development over the years. James Vega was designed specifically as a tool to introduce the game to that shooter audience. The gameplay changes and multiplayer design were born out of that, This is just a continuation of it. This was always the plan.

I hate everything you just said with the fury of a thousand suns.
The Iron Yuppie
Member
(11-07-2016, 07:33 PM)
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TLoU style cover could be really interesting for a Mass Effect game
rhandino
Banned
(11-07-2016, 07:33 PM)

Originally Posted by shinobi602

-Global cooldowns are now replaced by individual timers

Oh cool, that is actually quite ni-

Originally Posted by shinobi602

-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim

FUCK!
Metroidvania
People called Romanes they go the house?
(11-07-2016, 07:33 PM)
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Also, didn't consoles already have 3 (I think?) 'no pause/hotkey' power use buttons already?

Or am I remembering incorrectly?
Tovarisc
Member
(11-07-2016, 07:34 PM)
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Originally Posted by Poodlestrike

Huh.

Hell of a coincidence.

inb4 we learn during story that Cerberus played huge role in getting Andromeda Initiative started and funded large portion of it. After all Illusive Man was true believer in Reaper threat while most of races weren't.
Poodlestrike
Member
(11-07-2016, 07:34 PM)
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Originally Posted by Metroidvania

Thank GOD.
This though....especially the 'access to all trees' stuff....does not seem like it bodes well for any sort of defined role-based replayability if you can swap on the fly.

Originally Posted by KingSnake

I'm not sure about the class system being gone. Sound less RPG focused.

I have similar concerns. I suppose one could just stick to the two-tree limitation and refuse to respec, though. Would be nice if it was a coded gameplay option, I have terrible self control and I just know I would be unable to resist swapping constantly.

Originally Posted by Metroidvania

Also, didn't consoles already have 3 (I think?) 'no pause/hotkey' power use buttons already?

Or am I remembering incorrectly?

Three had a number of abilities specced to buttons, but I think there were more than could fit, so the wheel was still a thing. Hope they don't remove tactical pause entirely.

Actually, I'm not sure how squad orders would work without it, so I think it's likely still in. Hopefully.
SchrodingerC
Member
(11-07-2016, 07:34 PM)
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Originally Posted by Ralemont

Some weapons use clips others use cooldown like ME1.

Oh thank god, I never liked the inclusion of ammo in Mass Effect 2. A properly modded gun in ME1 could result in a gun rarely having to cool down.
Baroquemantic
Member
(11-07-2016, 07:34 PM)
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Sounds amazing, though I'd prefer to still have the game pause when selecting abilities.
Lt-47
Member
(11-07-2016, 07:34 PM)
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Originally Posted by JayEH

sounds good but don't like the loss of pausing.

Do we ?

-You still queue up attacks, combos, order your squad, etc

Make it sounds otherwise. I don't see how you could do all of that on a gamepad without a power (command ?) wheel.


Originally Posted by Coffee Dog

I would have preferred they made the ME3 combat less clunky rather than do what they did here (basically redoing the entire thing by elimating GCD and classes)

Well it's a Bioware, they redo everything all the time
Ralemont
not me
(11-07-2016, 07:35 PM)
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-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets

Cool cool.
dishonestjest
Member
(11-07-2016, 07:35 PM)
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YESSSS
mcdomination
Member
(11-07-2016, 07:35 PM)
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Originally Posted by Vital Tundra

Oh great, jack of all trade character. I'm out.

If you had actually bothered to read anything, you would've seen this:

- However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
Mister Wolf
Member
(11-07-2016, 07:36 PM)
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This shit better have full controller support.
Lime
Member
(11-07-2016, 07:36 PM)
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i like the wheel and slowdown of time, I wish (hope?) they kept it in there in some form.

Ordering squadmates around in real-time isn't fun.
5taquitos
Member
(11-07-2016, 07:36 PM)
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So the Nexus is the Citadel.

I wonder if it will be more than a few corridors and rooms this time.
Poodlestrike
Member
(11-07-2016, 07:37 PM)
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ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!

Originally Posted by Ralemont

Cool cool.

fantastique
JeffZero
Purple Drazi
(11-07-2016, 07:38 PM)
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Everything sounds great except the combat wheel disappearing. Not a fan of that bit.

Originally Posted by Poodlestrike

ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!

It is definitely the worst but it is still a great game IMO.
Kayhan
Member
(11-07-2016, 07:38 PM)
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Originally Posted by Poodlestrike

ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!

YOU need to stop.

Fall back, shooter guys.
bearythebear
Member
(11-07-2016, 07:39 PM)
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So are planets sorta like the zones in DA: Inquisition?
Metroidvania
People called Romanes they go the house?
(11-07-2016, 07:40 PM)
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I mean, sure, you can 'specialize', but they better either make the class bonuses damn enticing, or allow you to re-spec that 'focus' as well when you re-spec.

Either way, it's a broadening of the 'be able to do EVERYTHING' mentality, and one I don't know if I particularly care for.

But granted, will have to wait to see it in action (both in gunplay and if there are any narrative beats associated therein) to get a more solid judgement.

So are planets sorta like the zones in DA: Inquisition?

IIRC we don't know for sure, but it's probably somewhere between DA:I and the first ME.
Ralemont
not me
(11-07-2016, 07:40 PM)
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Originally Posted by Kayhan

YOU need to stop.

Fall back, shooter guys.

ME1 is a shooter tho
MadLaughter
Member
(11-07-2016, 07:40 PM)
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Originally Posted by sol740

Insert Generic Hero names IN 3, 2, ... SHEPARD ... RYDER ... HAWK ... EA RUINED BIOWARE AND SO ON.

I think that it's worth it to hear the other characters actually talk to you.

Otherwise, no moment of "Shepard. Wrex."
TheLostBigBoss
Member
(11-07-2016, 07:40 PM)
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Originally Posted by Poodlestrike

ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!



fantastique

No, it had the worst combat in the series, but the best atmosphere, tone, characters and insividual story, as well as actual role playing.
Poodlestrike
Member
(11-07-2016, 07:40 PM)
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-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks

Well, at least I got that bit right, lol.

--

Hopefully the crafting isn't overly tedious, the denial of mineral nodes has me hopeful.
cleveridea
Member
(11-07-2016, 07:40 PM)

Originally Posted by JayEH

sounds good but don't like the loss of pausing.

Me too. And with things like sword and hammers its going to play like a totally differernt game. Has me concerned, but who knows maybe it ends up working really well so cautiously optimistic.

Now there arent any classes, are they still gonna have the vanguard charge ability? I played vanguard more than all the other classes combined in the prior games.
Ralemont
not me
(11-07-2016, 07:41 PM)
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Originally Posted by TheLostBigBoss

No, it had the worst combat in the series, but the best atmosphere, tone, characters and insividual story, as well as actual role playing.

What was this actual role-playing that the second two didn't have?
Trace
Member
(11-07-2016, 07:41 PM)
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Originally Posted by cleveridea

Me too. And with things like sword and hammers its going to play like a totally differernt game. Has me concerned, but who knows maybe it ends up working really well so cautiously optimistic.

Now there arent any classes, are they still gonna have the vanguard charge ability? I played vanguard more than all the other classes combined in the prior games.

Yea I think all the basic class abilities are still there.
Sou Da
Member
(11-07-2016, 07:41 PM)
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Originally Posted by Poodlestrike

ME1 lionization must stop.


I disagree with these changes somehow being more "Cod-Ized" or whatever but I gotta agree with this.

You would fucking swear ME1 played like Jagged Alliance with the way people talk.
Lime
Member
(11-07-2016, 07:41 PM)
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So was the leak correct that players could pilot the Tempest (not-Normandy) as well or was it only a design point/ideal?
JeffZero
Purple Drazi
(11-07-2016, 07:41 PM)
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I prefer ME3's story. I prefer ME2's and ME3's casts. I prefer ME2's and ME3's combat. I prefer ME3's soundtrack.

That said, ME1 has my favorite overall atmosphere and the best third act.
ffejeromdiks
Banned
(11-07-2016, 07:42 PM)

Originally Posted by Poodlestrike

ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!



fantastique



...Yeah no...Mass Effect 1 is not only the best in the series, it's one of the best RPG's ever made.

I'd take ME1's stellar writing and clunky yet rewarding gameplay any day over ME2/3's boring gameplay and serviceable writing.
DoctorFling
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(11-07-2016, 07:42 PM)
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This all sounds good to me. I hope Mass Effect can redeem itself.
The Lamonster
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(11-07-2016, 07:42 PM)
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Gosh, I am excited.
cleveridea
Member
(11-07-2016, 07:42 PM)
Do we know if the game will have choices that carry on to the sequels like the first trilogy?
JeffZero
Purple Drazi
(11-07-2016, 07:42 PM)
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Originally Posted by cleveridea

Do we know if the game will have choices that carry on to the sequels like the first trilogy?

We know that it will not.
rhandino
Banned
(11-07-2016, 07:43 PM)

Originally Posted by Poodlestrike

ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!

Gameplay wise? Yes, absolutely.

Story, Characters and Misions? Nope, not even close.
George Oscar Bluth II
Banned
(11-07-2016, 07:43 PM)

BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets

Paging ThoseDeafMutes.

-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)

Oh great... crafting.

-Peebee: Asari squadmate shown in previous footage.

I can tell she's gonna be annoying just from the name.

Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".

Yep, another annoying Asari. Yay.
Last edited by George Oscar Bluth II; 11-07-2016 at 07:45 PM.
MisterShine
Member
(11-07-2016, 07:43 PM)
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The only disappointing detail here is the fixed name for the protagonist. Kind of necessary though I think with a family.
Bladenic
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(11-07-2016, 07:43 PM)
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Everything sounds amazing. As long as I can still end up being Infiltrator-like I'm good.
Fowler
360 ain't shit in Japan
(11-07-2016, 07:43 PM)

Originally Posted by Randdalf

I know the Reaper thing is played out now, but I still think it would be cool to see at least a hint that they targeted galaxies other than the Milky Way. Which makes me wonder how they're going to handle FTL in this game, Mass Relays or some new technology?

Random thought, but, I wonder if we're restricted to the Heleus Cluster in Andromeda as a way to explain that? Can still be tons of systems and worlds in there, it just happens to fit into a smaller chunk of the galaxy.
etta
my hard graphic balls
(11-07-2016, 07:43 PM)
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I hope this doesn't run like ass on Xbox One, it's gonna be tough to wait until Scorpio to play it.
Ralemont
not me
(11-07-2016, 07:44 PM)
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Originally Posted by rhandino

Gameplay wise? Yes, absolutely.

Story, Characters and Misions? Nope, not even close.

ME1 has the worst characters by far. Garrus isn't even Garrus until ME2.
cleveridea
Member
(11-07-2016, 07:44 PM)

Originally Posted by JeffZero

We know that it will not.

ah ok good to know thanks. not gonna feel the same to me then, though it does have its upside in the sense that for example I always kept ash alive in ME1-3 so I never saw any stuff with kaiden

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