"Mods will fix/improve/add thing X!" shouldn't be used as excuse for bad development choices by dev [e.g. lackluster texture work] or to downplay opinions that aren't praising the game. I think it's reasonable complaint by people when it comes to dialogue wheel as it can be so inaccurate. Choosing based on assumption what choice X will prompt PC to say, but it's something totally different can break immersion big time for some.Originally Posted by Solaire of Astora
And I'm sure that a group of people will create a PC mod that removes your character's spoken dialogue and lists all conversation options in full text. I mean, it's the first thing I thought of when I saw the first complaint about the dialogue wheel.
Patience. This series has an active modding community. I'm sure I'm not the only one who's already thought of this.
Sure some modder may disable VO and/or write out all 15k lines of dialogue into menus so you can do 100% accurate dialogue choices, but how realistic expectation that is and how it makes person's opinion about current dialogue wheel matter less?
Edit:
Maybe my example picture was bad as I just googled up some and picked first with decent resolution. My intention wasn't to point out skill check part, but that what your PC is going to say is typed out word to word. Not just 1-2 word vague summary.Originally Posted by Wolvesinthebathroom
The entire trailer the protagonist is talking to dog meat or his robot butler, I doubt they need skill checks of any kind.
It's that 1-2 word vague summary that some people have issue with.


