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Blur
Banned
(06-09-2014, 07:42 PM)

Originally Posted by amnesiac

No, I think it's:

Halo 1 multiplayer w/ Halo 1 maps
Halo 2 multiplayer w/ Halo 2 maps
Halo 3 multiplayer w/ Halo 3 maps
Halo 4 multiplayer w/ Halo 4 maps + 6 remade Halo 2 maps

Am I right or way wrong?

Each game runs on it's own engine with it's own multiplayer.

I'm not too sure about the 6 remade maps.

But what you said about each game with it's own multiplayer is true.
Tawney Bomb
Member
(06-09-2014, 07:42 PM)
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PC release and I'll bite MS.
Air Zombie Meat
Member
(06-09-2014, 07:42 PM)
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And I thought I was done with buying Halo games. Great package.
RdN
Member
(06-09-2014, 07:43 PM)
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Originally Posted by Kud Dukan

Correct! You may now lose your mind!

I've already lost it! Godammit, this is amazing!!
FyreWulff
I Spit Hot Fyre
(06-09-2014, 07:43 PM)
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What a waste of time to re-ship Halo 2 with all the bugs that were in it from Bungie having to make a date tatooed on an MS exec's arm.
Delicious Waffles
Member
(06-09-2014, 07:43 PM)
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This is pretty cool as someone like me who's never really played much in the Halo series. I've only played the Anniversary Edition of Halo on 360 last year and ODST. Now that they're doing this, having everything on one disc, I can buy it and catch right up.
Oozer3993
Member
(06-09-2014, 07:43 PM)
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Originally Posted by DopeyFish

The question i have is... is superjumping/bxr/bxb fixed? Or are those considered "how the game launched"

Those problems better be fixed. They were a pox upon the original game.
SpudBud
Member
(06-09-2014, 07:43 PM)
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All Halo 3 needs is some good IQ. Halo 3 looked pretty ok in photo mode.
giancarlo123x
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(06-09-2014, 07:43 PM)
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This is probably when I'll pick up a Xbox One. Amazing Value.
Jtyettis
Member
(06-09-2014, 07:43 PM)

Originally Posted by Darkmakaimura

Amazon has it listed and shown for 360 too. Don't know if that's an error or not.

It is already stated by Tashi X1 only.
GavinGT
Banned
(06-09-2014, 07:43 PM)
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Originally Posted by SatansReverence

They clearly took no notes from Halo 4 bringing back armour abilities to Halo 5. No, changing the name to "spartan" abilities doesn't magically make them something different. They will still completely break the game.

It was a 20-second teaser, and already you're so sure about this?
Collingwood
Member
(06-09-2014, 07:44 PM)
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Originally Posted by Bsigg12

Both. Haven from Halo 4 will use Halo 4's engine. Sand Trap from Halo 3 will use Halo 3's and so on.

So this collection actually renders my 360 disc useless pretty much.
JackHerer
Member
(06-09-2014, 07:44 PM)
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We really need an update for the OP for clarification. Too much confusion about what this game actually contains.

This is essentially 4 complete games in 1080p/60fps with original MP included. Only one of the games will be remastered with new textures, cutscenes etc. (Halo 2). All engines will be accessed seamlessly on one disk.

I wonder if there will be any minor upgrades at all. For example, increasing the object budget in Halo 3+4 Forge. Probably not but it would be a nice touch.

Also, I know people are most hyped for CE and 2 multiplayer but I also can't wait to play Halo 3 with dedicated servers. That game was always held down by crappy net code and I imagine it will play much, much better with dedis.
Outlaw Torn
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(06-09-2014, 07:44 PM)
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Originally Posted by amnesiac

No, I think it's:

Halo 1 multiplayer w/ Halo 1 maps
Halo 2 multiplayer w/ Halo 2 maps
Halo 3 multiplayer w/ Halo 3 maps
Halo 4 multiplayer w/ Halo 4 maps + 6 remade Halo 2 maps

Am I right or way wrong?

The 6 remade maps are in Halo 2 multiplayer along with the original maps.
Skele7on
Banned
(06-09-2014, 07:44 PM)
Damn son I need a change of pants
Winterfang
Banned
(06-09-2014, 07:44 PM)

Originally Posted by Doran902

I'm skeptically optimistic.

What's to be skeptical about? I'm trying to think of something that's missing but I can only think is Kinect features.
StoOgE
First tragedy, then farce.
(06-09-2014, 07:44 PM)
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Originally Posted by FyreWulff

What a waste of time to re-ship Halo 2 with all the bugs that were in it from Bungie having to make a date tatooed on an MS exec's arm.

I said this before. I would much prefer that everything that happens once the Brute's show up be redone with the AI from Halo 3.

That said, the Library was still in CE Anniversary. So yeah.
Hawk269
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(06-09-2014, 07:44 PM)
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Originally Posted by Bsigg12

Keep in mind, it's each map using the engine it came from.

Yeah, I think that is what some people are not realizing is that it is using their original engine, so it is not like they are redoing the textures or adding more polygons to character models etc. With that said however, pumping the resolution to 1080p and giving 60fps is really nice and they all will definitely look a lot better because of this.

I hope we get some better video's or direct feed capture. I would love to see what Halo 3 looks like with the better resolution and of course the fluidness of 60fps.
Bsigg12
Member
(06-09-2014, 07:45 PM)
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Originally Posted by Collingwood

So this collection actually renders my 360 disc useless pretty much.

Yes. This becomes the defacto way to play Halo since both Halo CEA and Halo 2A will be able to bounce back and forth between original and updated graphics with the press of a button.
RetroStu
Banned
(06-09-2014, 07:45 PM)
Did they mention if they will be selling 'Halo 2 Anniversary' separate as well or do you have to buy the collection? (i'll be buying the collection anyway, i just wondered).
Collingwood
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(06-09-2014, 07:45 PM)
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Originally Posted by Oozer3993

Those problems better be fixed. They were a pox upon the original game.

Literally just confirmed by Ryan at IGN that all glitches have been kept in Halo 2 MP. He's played it.
amnesiac
Member
(06-09-2014, 07:45 PM)
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Originally Posted by Death31133

The 6 remade maps are in Halo 2 multiplayer along with the original maps.

Ah, okay. So will Halo 1 multi use the original graphics?
mcrommert
Member
(06-09-2014, 07:45 PM)
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Originally Posted by GavinGT

It was a 20-second teaser, and already you're so sure about this?

Yeah i think it will be different...they called it an "arena shooter"...hopefully they are embracing their original goal
naw
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(06-09-2014, 07:45 PM)
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Originally Posted by DopeyFish

The question i have is... is superjumping/bxr/bxb fixed? Or are those considered "how the game launched"

Maybe that's the real reason; maybe it's not. Whatever the case may be, it's just cool to see online multiplayer returning for those earlier games--all of which run in their original engines, exploitable glitches and all. So yes, according to 343, all those tricks and exploits (think EXP boosting) you discovered in earlier games are still there, because the developers wanted to preserve the original character of these games--like a snapshot in time from before the dawn of patching and title updates. Except, you know, with all the downloadable maps included.

http://www.gamespot.com/articles/e3-.../1100-6420217/

get hype
TheFNEffecT
Member
(06-09-2014, 07:45 PM)
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that's a fat Halo package.....Xbox One here I come
Exploratory
is not Kawhi Leonard
(06-09-2014, 07:45 PM)
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Originally Posted by Pops Maellard

Why? TLoU released just a few months ago and, for the most part, is still $60 everywhere. Obviously something like this collection has exponentially more content, but most of it is older content.

It came out a year ago and its less than 40 dollars at every major retailer.
Toxi
Member
(06-09-2014, 07:45 PM)
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So on a scale of 1 to 10, 1 being the Silent Hill HD collection and 10 being Metroid Prime Trilogy, what would you rate this collection?
SatansReverence
Hipster Princess
(06-09-2014, 07:45 PM)
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Originally Posted by GavinGT

It was a 20-second teaser, and already you're so sure about this?

Existence of armour abilities automatically equals broken Halo gameplay without exception.
Sotha_Sil
Member
(06-09-2014, 07:45 PM)
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Originally Posted by DopeyFish

The question i have is... is superjumping/bxr/bxb fixed? Or are those considered "how the game launched"

The IGN stream post-show guys just discussed this. The code is entirely unchanged, so all those things are returning. They said the standbye glitch is gone due to dedicated servers, but I don't really remember what that was...
Bsigg12
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(06-09-2014, 07:46 PM)
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Originally Posted by SatansReverence

Existence of armour abilities automatically equals broken Halo gameplay without exception.

Well we'll play it in December.
Charles Alan Ratliff
Member
(06-09-2014, 07:46 PM)
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So will my dream of finally playing Halo 1 with the original physics and multiplayer online (on a console) come true? I am still skeptical that it will be identical. I need my crazy Warthog physics.
mcrommert
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(06-09-2014, 07:46 PM)
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Originally Posted by Collingwood

Literally just confirmed by Ryan at IGN that all glitches have been kept in Halo 2 MP. He's played it.

Thats a mistake...all you have to fix is superjumping and bxr...and the rest is fine
CookedChocobo
Member
(06-09-2014, 07:46 PM)
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Originally Posted by amnesiac

No, I think it's:

Halo 1 multiplayer w/ Halo 1 maps
Halo 2 multiplayer w/ Halo 2 maps
Halo 3 multiplayer w/ Halo 3 maps
Halo 4 multiplayer w/ Halo 4 maps + 6 remade Halo 2 maps

Am I right or way wrong?

Uh, they explicitly said Halo 2 is getting the remastered treatment. Why would it be for Halo 4? They're remodeling 6 Halo 2 maps for Halo 2.
EGM1966
Member
(06-09-2014, 07:47 PM)
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Not interested in XB1 just to play these again, but that is one great value package and the Halo faithful will eat it up im sure. Clever way to transition Halo fanbase to XB1.
tanooki27
Member
(06-09-2014, 07:47 PM)
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Originally Posted by Tawney Bomb

PC release and I'll bite MS.

they want this to move consoles.
link1201
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(06-09-2014, 07:47 PM)
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Originally Posted by Bsigg12

Yes. This becomes the defacto way to play Halo since both Halo CEA and Halo 2A will be able to bounce back and forth between original and updated graphics with the press of a button.

Works for me :D

IGN has a good breakdown of all you get.

http://www.ign.com/articles/2014/06/...d-for-xbox-one
GavinGT
Banned
(06-09-2014, 07:47 PM)
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Originally Posted by SatansReverence

Existence of armour abilities automatically equals broken Halo gameplay without exception.

I think you're jumping to conclusions. Maybe everyone has these new "Spartan abilities" at all times.
JayEH
Member
(06-09-2014, 07:47 PM)
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I don't get why they're doing MP for each game. The user base will be split (and no one will play Halo 4).
Falagard
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(06-09-2014, 07:47 PM)
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Originally Posted by amnesiac

No, I think it's:

Halo 1 multiplayer w/ Halo 1 maps
Halo 2 multiplayer w/ Halo 2 maps
Halo 3 multiplayer w/ Halo 3 maps
Halo 4 multiplayer w/ Halo 4 maps + 6 remade Halo 2 maps

Am I right or way wrong?

Right except the remade Halo 2 maps. They play within the original Halo 2 multiplayer, and you can simply select an option to switch between new and old graphics, including during the multiplayer for these 6 maps. All the other Halo 2 maps simply don't have a "new" graphics layer created for them.

They've done the same thing for Halo 2 Anniversary that they did for Halo CE Anniversary - you have the ability to switch between new and old graphics engines. The rest of the code, such as physics and gameplay are left intact.
EdibleExplosives
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(06-09-2014, 07:47 PM)
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The gameplay for the 6 'remastered' maps looked like they were running in Halo 2 (dual wielding was shown), rather than Halo 4.
weevles
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(06-09-2014, 07:48 PM)
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If there's a Halo console bundle for this release, I might jump in then.
F0NZ
Junior Member
(06-09-2014, 07:48 PM)
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Originally Posted by thekenta

Wow, I'd buy an Xbone for this.

So much this. I'm sold.
DopeyFish
Not bitter, just unsweetened
(06-09-2014, 07:48 PM)
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Originally Posted by Sotha_Sil

The IGN stream post-show guys just discussed this. The code is entirely unchanged, so all those things are returning. They said the standbye glitch is gone due to dedicated servers, but I don't really remember what that was...

Standby and modding were the worst parts of H2

Modding is obviously gone

Standby was people who had host would press the standby button or disconnect and reconnect their cable and everyone else is in handshake mode while the host runs around killing everyone
sercotel
Junior Member
(06-09-2014, 07:49 PM)
Why halo reach is not in the pack? or I'm missing something?
Darkmakaimura
(06-09-2014, 07:49 PM)
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Originally Posted by Jtyettis

It is already stated by Tashi X1 only.

Ok, figured so.

Xbox Twitter says Xbox One Only for MCC.
amnesiac
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(06-09-2014, 07:49 PM)
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Originally Posted by amnesiac

Ah, okay. So will Halo 1 multi use the original graphics?

Here we go:

"What you can expect, however – and this is huge news for fellow old-school Xbox gamers – is that Combat Evolved’s multiplayer will be playable, online, in its original form. No more Halo: Reach map packs or excuses about CE multiplayer not “feeling” right online because it never had net code to begin with (let’s leave Gearbox’s Halo PC port out of this). This will be the OG Halo 1 three-shot death pistol, the OG “Blood Gulch,” etc"


yesssss
BigTnaples
Todd Howard's Secret GAF Account
(06-09-2014, 07:49 PM)
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Originally Posted by SatansReverence

Existence of armour abilities automatically equals broken Halo gameplay without exception.

Nah. Not at all.
VanquishUK
Member
(06-09-2014, 07:49 PM)
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How does this work, though. Are all the games on a single disk? Or will you need to install four disks and run them all from one.
dralla
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(06-09-2014, 07:50 PM)
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I hope over time all the Halo 2 maps are re-done, it's gonna be strange jumping back in forth between them when playing online.

fuck it, Halo CE online...I didn't even see that. Will buy.
Falagard
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(06-09-2014, 07:50 PM)
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Originally Posted by Sotha_Sil

The IGN stream post-show guys just discussed this. The code is entirely unchanged, so all those things are returning. They said the standbye glitch is gone due to dedicated servers, but I don't really remember what that was...

The standby glitch was when the host would put his modem or router on standby and then be able to kill players at a whim for a bit while other players were caught in lag, and then re-enable the modem.

So very stoked for dedicated servers in Halo 2 and 3 multiplayer!

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