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(10-09-2017, 04:01 PM)
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Originally Posted by LordRaptor

Compulsive behaviours are compulsive behaviours, and occur in literally every hobby.
Are there wide swathes of people no longer able to play any videogames without a lootbox component being present?
You aren't speaking about specific cases of "problematic" behaviour - you are saying all lootboxes are inherently problematic, and further comparing that - entirely frivolously - to chemical dependencies which are not psychological in nature.

And this "People spend a lot of money on a thing they enjoy! Thats terrible! Wont someone think of the children!" attitude to prop up the "I don't like thing others do" argument actually being made has plagued videogames since before they were videogames, with the ruination of youths and the evil spectre of pinball

It is almost as if dopamine was a chemical being tweaked (yes pun) by psychologists turned statisticians manipulating its levels for maximum
corporate exploitation.

Clearly the fact that it is manufactored naturally within the human body gives corporate pushers carte blanche to manipulate its production in the most exploitative, harmful, money-centric ways possible.

Utterly vile rubbish.

Yes, all "pay-per-for-a-chance-at-maybe-getting-what-you-want" boxes are inherently problematic.

Getting items that ome neither need nor wants, that offer zero utility even within the virual space of the game the loot boxes have been crammed into, IS NOT "STILL WINNING ""SOMETHING"". It is losing. Period. Full stop. Calling it anything else is to be the worst sort of liar.

They exploit fundamental weaknesses within the very physio-mental structure and function of the human condition. They are not merely problematic, they are villainy.