Originally Posted by Nirolak
There are a pretty small amount of characters so I imagine they don't want to deal with scenarios where any of them disappear.
If there are indeed six squadmates in Andromeda, that matches the number in 1, which allowed for the deaths of a handful of them. I mean, I think you're onto something, but it's probably a bit more than that.
My hypothesis is that they a.) wish to avoid too much branching for potential sequels which they'd like to see these characters have defining roles in; and b.) there is a conscious push against the melancholy and hopelessness which some players believe permeated ME3 and even DA2 -- Inquisition is of a similar structure and elements like death gating and tone of ending seem, to me, to be a willful opposite of the more recent BioWare titles before it.