Originally Posted by barybll
DA:I was also heavy handed as fuck.
It felt a singleplayer mmo all the way through.
Reminded me of Kingdoms of Amalur
It's problematic, don't get me wrong, but it's also the polar-opposite of the bare, limited, street and dungeon-driven design of DA2 that felt cramped, shallow, and restrictive.
DA:I is big and vast... and empty. Again, don't get me wrong, it's got problems, but you can clearly see them making it with the mindset to avoid the trappings of DA2. They just stumbled into new ones when making the shift.