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(11-07-2016, 09:20 PM)

Originally Posted by RoboticWater

Blaming last gen consoles is a stretch here.

The Inquisition's progression system was ill-concieved and poorly designed. The concept is sound, but BIoWare apparently couldn't think of the mechanics to make it work.

Actually, DA:I was supposed to have something more to it in terms of the zone progression that did get cut for memory reasons. Stuff like building up your own bases and fortresses, and dealing with various problems that arise from that. Would have contributed greatly to the sense of progression if you could have seen, say, the Hinterlands change as your fort exerts its influence on the area.