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-   -   Mass Effect: Andromeda - Game Informer Details (Combat, story, more) [Up: All Info] (http://www.neogaf.com/forum/showthread.php?t=1309671)

shinobi602 11-07-2016 08:15 PM

Mass Effect: Andromeda - Game Informer Details (Combat, story, more) [Up: All Info]
 
Link: [url]http://www.gameinformer.com/b/news/archive/2016/11/07/december-cover-revealed-mass-effect-andromeda-n7n7-kljdsfjklp.aspx[/url]

Official Cinematic Trailer: [url]https://www.youtube.com/watch?v=pyZw_oqk7Q8[/url]

[B]New screenshots[/B]:

[IMG]http://i.imgur.com/YuIuXXa.jpg[/IMG]

[IMG]http://i.imgur.com/bT26lyk.jpg[/IMG]

[IMG]http://i.imgur.com/CAcAEeT.jpg[/IMG]

[IMG]http://i.imgur.com/eu3Yevq.jpg[/IMG]


[B][U]Backstory[/U][/B]
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda

More on the Andromeda Initiative:
[I]"Founded in 2176 and launched in 2185, the Andromeda Initiative is a civilian, multi-species project created to send scientists, explorers and colonists on a one-way trip to settle in the Andromeda Galaxy. With powerful benefactors lending their support, the program has grown substantially in scope since its inception. The Initiative’s ultimate goal is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way Galaxy."[/I]

-Turians are confirmed in the game
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder (you can change your name), the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

[U][B]Inspiration[/B][/U]
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

[B][U]Combat[/U][/B]
-Global cooldowns are now replaced by individual timers
-Pausing returns but only for switching weapons or using consumables; powers are instead hotkeyed for quick use in combat while squad commands are in real time
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers

[B][U]Enemy/Environments/Crafting[/U][/B]
-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
-Most planets have at least one major enemy base
-Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
-Scanning and discovering these things also allows you to obtain blueprints to [B]craft[/B] weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
-Some plot threads and missions lead you across multiple planets

[B][U]Squadmates[/U][/B]
-Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
-Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

[B][U]The Tempest (Your Ship)[/U][/B]
-Important to harken back to the Normandy as it was a fan favorite
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

[B][U]Relationships/Characters[/U][/B]
-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

[B][U]Multiplayer[/U][/B]
-More evolved and refined form of ME3
-Card based economy where you earn XP and credits
-There are microtransactions but no real world money is required, you can unlock normally
-You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
-Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
-These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
-In MP, you play as the "Apex Force", a militia strike team from the Nexus
-Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
-Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
-New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

[B][U]Choices[/U][/B]
-No more Paragon/Renegade system
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-Dialogue option tones: heart, head, professional and casual.
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
-Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

[B][U]The future[/U][/B]
-Mass Effect: Andromeda leaves the door open for more games (obviously)
-New game+ mode allows you to change your gender if you choose
-BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy



Update: More

[QUOTE=EatChildren;224074857]copy pasting my culled recap of [URL="http://www.neogaf.com/forum/showthread.php?t=1312089"]Sou Da's excellent reposting[/URL] of the reddit AMA

[b]Narrative:[/b]
- Andromeda Initiative consists of a Nexus (Citadel-like hub structure) and four species specific arks heading to Andromeda from the Milky Way shortly after the events of Mass Effect 2.
- Four arks are council race specific; Humans (Hyperion), Asari, Turina, and Salarian.
- Nexus is sent [i]first[/i], prior to the arks, and is staffed by an assortment of species. Among these include Krogan (who do not have their own personal ark), and Jen Garson (founder of the Andromeda Initiative). No other species (eg: Quarians, Vorcha, etc) confirmed yet.
- Each ark has a "pathfinder", a leader of sorts. You play as either male/female Ryder, a pathfinder for the humanity ark (Hyperion).
- Ryder siblings are the son/daughter of their father, who is an N7 soldier either on board the Hyperion or possibly the Nexus.
- As of writing, the Andromeda Initiative exists as a project simply to explore and colonise the Andromeda galaxy. The participants have no knowledge of or expectation for Reaper events.
- This was done to ensure character backstories are more diverse, such as their reasoning for embarking on the one way journey, instead of totally uniform "because Reapers".
- You may meet other Pathfinders (Salarian, Turian, Asari arks).

[b]Gameplay:[/b]
- More than one "hub" to visit. Size/number unknown.
- Single player open class structure means more branching, diverse character builds. Not limited to a single "class". But focusing on specific skills/powers/abilities will unlock traditional class titled profiles, eg "Adept".
- Multiplayer uses tailored class specific builds and ability distribution like Mass Effect 3 (eg: Asari Adept).
- Multiplayer still has random loot drop crates to purchase, but can also purchase specific in-stock items from a virtual store (like Destiny).
- More open questing structure given narrative context, less weird like Mass Effect 2 and 3 where you'd go on tangent missions despite pressure from the main narrative. More contextually encouraging to do a variety of things, as "discovery" is at the frontline.
- Dialogue choices can be best described as head, heart, professional, casual, reminiscent of Alpha Protocol.
- Choices are still made and have impact, but the measuring is blurrier. Less rooted in the old binary stat measuring systems derived from KOTOR.
- Interrupts now called "narrative interactions", aimed at clearly identifying the action. Example given: "shoot" interrupt in hostage situation, indicating shooting the hostage-taker. Less ambiguity if it's a renegade/paragon choice, it's just a choice.
- More complex, ambiguous romance arcs via game systems.[/QUOTE]

Nirolak 11-07-2016 08:16 PM

Thanks!

Here's the product description as well in case there's some areas where it doesn't overlap:

[quote]Mass Effect: Andromeda takes you to the Andromeda galaxy, far beyond the Milky Way. There, you'll lead our fight for a new home in hostile territory - where WE are the aliens.

Play as the Pathfinder - a leader of a squad of military-trained explorers - with deep progression and customization systems. This is the story of humanity’s next chapter, and your choices throughout the game will ultimately determine our survival in the Andromeda Galaxy.

As you unfold the mysteries of the Andromeda Galaxy and the hope for humanity lies on your shoulders – You must ask yourself… How far will you go?

Key Features:

Be the Pathfinder. Chart your own course in a dangerous new galaxy. Unravel the mysteries of the Andromeda galaxy as you discover rich, alien worlds in the search for humanity’s new home.

Return to the Mass Effect universe you love. Lead the first humans in Andromeda on a desperate search for our new home. In this new chapter of Mass Effect, meet and recruit all-new, interesting characters caught up in an epic space saga filled with mystery and galactic conflict.

Battle like never before. New additions like destructible environments, boosted jumps for added verticality, and all-new weapons and Biotics make combat more thrilling than ever.

Play your way. Build a formidable hero with amazing weapons, powers and tech. With a much more flexible skill and weapon progression tree, you can replicate your play style to make you unstoppable against powerful alien enemies.

Join the APEX Forces. Multiplayer in Mass Effect Andromeda places you into a class-based, 4-player co-op fire-team experience. Team up with three of your friends to take on the enemy threat and protect the interests of the Andromeda Initiative.[/quote]

Poodlestrike 11-07-2016 08:16 PM

[QUOTE]
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion, several species band together for the "Andromeda Initiative"[/QUOTE]

Huh.

Hell of a coincidence.

platina 11-07-2016 08:16 PM

Man this game is gonna look amazing on ps4 pro.

Kyoufu 11-07-2016 08:17 PM

[QUOTE=shinobi602;223412495][B][U]Combat[/U][/B]
-Global cooldowns are now replaced by individual timers[/QUOTE]

THANK YOU JESUS

I've been asking for this since they introduced GCDs in ME2.

diaspora 11-07-2016 08:17 PM

Release date now.

Ralemont 11-07-2016 08:17 PM

No global cooldowns or class system are some combat bombshells tbh.

mr.beers 11-07-2016 08:17 PM

Will I still have to pick up ammo?

Latimer 11-07-2016 08:18 PM

[QUOTE=platina;223412819]Man this game is gonna look amazing on ps4 pro.[/QUOTE]

Yea at least half as good as the PC version *snigger*

I really want proper gameplay now, this in-engine stuff is lame.

ErichWK 11-07-2016 08:18 PM

That is the most Vanilla looking Main Character I have ever seen

Ralemont 11-07-2016 08:19 PM

[QUOTE=mr.beers;223413107]Will I still have to pick up ammo?[/QUOTE]

Some weapons use clips others use cooldown like ME1.

Jarmel 11-07-2016 08:19 PM

How is a sword/hammer going to work unless you're a Vanguard?

George Oscar Bluth II 11-07-2016 08:20 PM

[quote=]- You can customize your father and your sibling, though not as extensively
- Global cooldowns are now replaced by individual timers
- Dynamic cover system (ala TLOU)[/quote]
Nice.
[quote=]-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface[/quote]
Interesting.
[quote=]Many familiar weapons return, as well as new melee options like [b]swords and hammers[/b][/quote]
[img]http://img.pandawhale.com/110749-army-of-darkness-yeah-baby-gif-bhkf.gif[/img]

KingSnake 11-07-2016 08:20 PM

[QUOTE=platina;223412819]Man this game is gonna look amazing on ps4 pro.[/QUOTE]

You can see that from the combat details?

- J - D - 11-07-2016 08:20 PM

So I should be able to Charge -> Nova -> Charge -> Nova in any class? I'm expecting that now. :)

TC McQueen 11-07-2016 08:20 PM

Okay, this gameplay stuff is sounding interesting, but I would rather see it first hand.

mrjohill 11-07-2016 08:21 PM

Oh man I want some cool swords in this

DeadlyParasite 11-07-2016 08:21 PM

[QUOTE=shinobi602;223412495]
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel
[/QUOTE]

Lame. That's like a complete loss of tactical playability right there.

inky 11-07-2016 08:21 PM

[QUOTE=Poodlestrike;223412811]Huh.

Hell of a coincidence.[/QUOTE]

Someone leaked them the Mass Effect 3 script early.

Andodalf 11-07-2016 08:22 PM

So hype!

Salz01 11-07-2016 08:23 PM

Will the they have better facial customization or is it it still crap?

chandoog 11-07-2016 08:23 PM

Thanks, all these details sound AMAZING !

wesleyshark 11-07-2016 08:23 PM

Fuck this sounds amazing

BahamutPT 11-07-2016 08:24 PM

[QUOTE]-You can customize your father and your sibling, though not as extensively[/QUOTE]

So at least they'll be alive for a while? I mean, there would be no point in customizing them, even if not as extensively, if they died right at the beginning...
[SPOILER]Unless it's just like a couple of quick options like skin/eye color. Then I guess they can still die.[/SPOILER]

theWB27 11-07-2016 08:24 PM

Damn I can't wait to see these alien environments.

sol740 11-07-2016 08:24 PM

Insert Generic Hero names IN 3, 2, ... SHEPARD ... RYDER ... HAWK ... EA RUINED BIOWARE AND SO ON.

JayEH 11-07-2016 08:24 PM

sounds good but don't like the loss of pausing.

Jarmel 11-07-2016 08:24 PM

[QUOTE]-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim[/QUOTE]

Feels like a further simplification of the combat system.

Coffee Dog 11-07-2016 08:25 PM

I would have preferred they made the ME3 combat less clunky rather than do what they did here (basically redoing the entire thing by elimating GCD and classes)

inky 11-07-2016 08:25 PM

[QUOTE=JayEH;223414343]sounds good but don't like the loss of pausing.[/QUOTE]

Can you pause in Call of Duty? No, well there's your answer.

Vital Tundra 11-07-2016 08:25 PM

Oh great, jack of all trade character. I'm out.

jelly 11-07-2016 08:25 PM

Yes please.

Ralemont 11-07-2016 08:26 PM

[QUOTE=Vital Tundra;223414591]Oh great, jack of all trade character. I'm out.[/QUOTE]

That would probably be a bad idea and lead to a poor character, combat-wise.

Loss of class system doesn't mean loss of depth.

Aces&Eights 11-07-2016 08:26 PM

Combat
-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim


This is great news!

Dany 11-07-2016 08:26 PM

[QUOTE]-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface[/QUOTE]

Neat....but I'll go adept when given the opportunity haha.

ScaryShark 11-07-2016 08:27 PM

All of this sounds really, really positive.

Coffee Dog 11-07-2016 08:27 PM

when i played mass effect 1 in 2007 and felt like a sci fi explorer and adventurer of alien worlds

i did not really feel it lacking in jetpacks and space hammers

Randdalf 11-07-2016 08:27 PM

I know the Reaper thing is played out now, but I still think it would be cool to see at least a hint that they targeted galaxies other than the Milky Way. Which makes me wonder how they're going to handle FTL in this game, Mass Relays or some new technology?

The Silver 11-07-2016 08:28 PM

Time for a cloaked sentinal armored CHARGing bullet of death

Weebos 11-07-2016 08:28 PM

I assume the 4 Arks are made up of the 4 council races, with some other miscellaneous Krogans and such mixed in.

Lanf 11-07-2016 08:28 PM

[QUOTE=shinobi602;223412495]Adding more as I go along.

[B][U]Backstory[/U][/B]

-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)

[/QUOTE]
Ok, so the DA way? New protagonist in each new entry?



[QUOTE][B][U]Combat[/U][/B]
-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
[/QUOTE]

Brilliant! Will you still be able to pause if you want though? To get an overview? Or gone completely...



[QUOTE]-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-[/QUOTE]

Sounds great, interesting antagonists then, on paper. No Corypheus in space or other cartoon villains. Fine with that.

Mindlog 11-07-2016 08:28 PM

[QUOTE]-Global cooldowns are now replaced by individual timers[/QUOTE]
boo
[QUOTE]-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)[/QUOTE]
yay
[QUOTE]-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics[/QUOTE]
That is huge. Very interesting. Doubt they'd give us something that could combo as hard as [URL="https://www.youtube.com/watch?v=XFWIlHBqnoY#t=45s"]AF and Charge.[/URL]


Global cooldowns don't make sense narratively and are bad for power differentiation.

Marvel 11-07-2016 08:28 PM

God I cannot wait.

fadedbones 11-07-2016 08:29 PM

Sucks that we have to wait another month for gameplay, but this information is great. Really liking how the changes to classes and combat sound!

TheXbox 11-07-2016 08:29 PM

I need to hear about narrative choice and role playing. We got multiple endings, right? We got heavy dialogue options? I'm afraid they'll backtrack on that stuff since ME3.

Poodlestrike 11-07-2016 08:30 PM

[QUOTE=Jarmel;223413395]How is a sword/hammer going to work unless you're a Vanguard?[/QUOTE]

It won't, I suppose. So... don't use them if you're not kitted for up-close-and-personal combat!

Really like all the changes, hopefully the removal of classes works and doesn't just end up reducing replay diversity.

LuuKyK 11-07-2016 08:30 PM

Any comments on the character creation and how or if it has been improved?

Falchion 11-07-2016 08:30 PM

Love that you can mix class elements now! Here comes my lightening soldier!

Killthee 11-07-2016 08:30 PM

[quote=]-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim[/quote]
Don't like the sound of this at all.

Phionoxx 11-07-2016 08:31 PM

Sounds promising in terms of the combat changes. Like the concern of wanting to make the players feel like being more mobile throughout the fights. The "Explorer" profile hopefully has some type of sub-class components though, it seems to be kind of broad for a one size catch-all if you like to split up your skills.

Metroidvania 11-07-2016 08:31 PM

[QUOTE=shinobi602;223412495]-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
-Dynamic cover system (ala TLOU)[/quote]

Thank GOD.

GCD was so dumb for any power-heavy class.

[quote]-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers-[/QUOTE]

This though....especially the 'access to all trees' stuff....does not seem like it bodes well for any sort of defined role-based replayability if you can swap on the fly.

KingSnake 11-07-2016 08:31 PM

I'm not sure about the class system being gone. Sounds less like my kind of RPG. I hope it's not too much influenced by DA:I

Edited for some very sensitive souls around here.

Sou Da 11-07-2016 08:32 PM

[QUOTE=Coffee Dog;223414923]when i played mass effect 1 in 2007 and felt like a sci fi explorer and adventurer of alien worlds

i did not really feel it lacking in jetpacks and space hammers[/QUOTE]

I legit did feel like I lacked vertical mobility in ME1.

sol740 11-07-2016 08:32 PM

[QUOTE=TheXbox;223415351]I need to hear about narrative choice and role playing. We got multiple endings, right?[/QUOTE]


No less than six differently colored ending sequences, and near endless color-combo possibilities. That's like hundreds of endings.

calder 11-07-2016 08:32 PM

Sounds *phenomenal*. Can't wait for the gameplay trailer, but really I'm there day 1 already.

ROUGE_BLOCK 11-07-2016 08:32 PM

Im looking forward to these changes and can't wait to hear more.

The slow burn to the hype is rising. Also all mass effect games going BC is also awesome.

inky 11-07-2016 08:32 PM

[QUOTE=Coffee Dog;223414923]when i played mass effect 1 in 2007 and felt like a sci fi explorer and adventurer of alien worlds

i did not really feel it lacking in jetpacks and space hammers[/QUOTE]

Since Mass Effect 2 they all wanted to make was a space shooter. They cited games like Call of Duty over and over as inspirations for the kind of franchise they wanted. They are finally using this opportunity to make that.

This shouldn't be a surprise to anyone familiar with Mass Effect's development over the years. James Vega was designed specifically as a tool to introduce the game to that shooter audience. The gameplay changes and multiplayer design were born out of that, This is just a continuation of it. This was always the plan, they want to make a shooter with RPG elements, not a tactical based RPG.

Kayhan 11-07-2016 08:32 PM

Mass Effect 2 was a misstep.

Mass Effect 3 was a misstep.

I hope Bioware has taken notice and gotten their shit together for Andromeda. Back to exploration or bust.

[QUOTE=inky;223415959]Since Mass Effect 2 they all wanted to make was a space shooter. They cited games like Call of Duty over and over as inspirations for the kind of franchise they wanted. They are finally using this opportunity to make that.

This shouldn't be a surprise to anyone familiar with Mass Effect's development over the years. James Vega was designed specifically as a tool to introduce the game to that shooter audience. The gameplay changes and multiplayer design were born out of that, This is just a continuation of it. This was always the plan.[/QUOTE]

I hate everything you just said with the fury of a thousand suns.

The Iron Yuppie 11-07-2016 08:33 PM

TLoU style cover could be really interesting for a Mass Effect game

rhandino 11-07-2016 08:33 PM

[QUOTE=shinobi602;223412495]-Global cooldowns are now replaced by individual timers
[/QUOTE]Oh cool, that is actually quite ni-

[QUOTE=shinobi602;223412495]-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
[/QUOTE][B][highlight]FUCK[/highlight][/B]!

Metroidvania 11-07-2016 08:33 PM

Also, didn't consoles already have 3 (I think?) 'no pause/hotkey' power use buttons already?

Or am I remembering incorrectly?

Tovarisc 11-07-2016 08:34 PM

[QUOTE=Poodlestrike;223412811]Huh.

Hell of a coincidence.[/QUOTE]

inb4 we learn during story that Cerberus played huge role in getting [I]Andromeda Initiative[/I] started and funded large portion of it. After all Illusive Man was true believer in Reaper threat while most of races weren't.

Poodlestrike 11-07-2016 08:34 PM

[QUOTE=Metroidvania;223415667]Thank GOD.
This though....especially the 'access to all trees' stuff....does not seem like it bodes well for any sort of defined role-based replayability if you can swap on the fly.[/QUOTE]

[QUOTE=KingSnake;223415715]I'm not sure about the class system being gone. Sound less RPG focused.[/QUOTE]

I have similar concerns. I suppose one could just stick to the two-tree limitation and refuse to respec, though. Would be nice if it was a coded gameplay option, I have terrible self control and I just know I would be unable to resist swapping constantly.

[QUOTE=Metroidvania;223416135]Also, didn't consoles already have 3 (I think?) 'no pause/hotkey' power use buttons already?

Or am I remembering incorrectly?[/QUOTE]

Three had a number of abilities specced to buttons, but I think there were more than could fit, so the wheel was still a thing. Hope they don't remove tactical pause entirely.

Actually, I'm not sure how squad orders would work without it, so I think it's likely still in. Hopefully.

SchrodingerC 11-07-2016 08:34 PM

[QUOTE=Ralemont;223413327]Some weapons use clips others use cooldown like ME1.[/QUOTE]

Oh thank god, I never liked the inclusion of ammo in Mass Effect 2. A properly modded gun in ME1 could result in a gun rarely having to cool down.

Baroquemantic 11-07-2016 08:34 PM

Sounds amazing, though I'd prefer to still have the game pause when selecting abilities.

Lt-47 11-07-2016 08:34 PM

[QUOTE=JayEH;223414343]sounds good but don't like the loss of pausing.[/QUOTE]

Do we ?

-You still queue up attacks, combos, order your squad, etc

Make it sounds otherwise. I don't see how you could do all of that on a gamepad without a power (command ?) wheel.


[QUOTE=Coffee Dog;223414507]I would have preferred they made the ME3 combat less clunky rather than do what they did here (basically redoing the entire thing by elimating GCD and classes)[/QUOTE]

Well it's a Bioware, they redo everything all the time

Ralemont 11-07-2016 08:35 PM

[quote]-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets[/quote]

Cool cool.

dishonestjest 11-07-2016 08:35 PM

YESSSS

mcdomination 11-07-2016 08:35 PM

[QUOTE=Vital Tundra;223414591]Oh great, jack of all trade character. I'm out.[/QUOTE]

If you had actually bothered to read anything, you would've seen this:

- [I]However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style[/I]

Mister Wolf 11-07-2016 08:36 PM

This shit better have full controller support.

Lime 11-07-2016 08:36 PM

i like the wheel and slowdown of time, I wish (hope?) they kept it in there in some form.

Ordering squadmates around in real-time isn't fun.

5taquitos 11-07-2016 08:36 PM

So the Nexus is the Citadel.

I wonder if it will be more than a few corridors and rooms this time.

Poodlestrike 11-07-2016 08:37 PM

ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!

[QUOTE=Ralemont;223416431]Cool cool.[/QUOTE]

fantastique

JeffZero 11-07-2016 08:38 PM

Everything sounds great except the combat wheel disappearing. Not a fan of that bit.

[QUOTE=Poodlestrike;223416835]ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series![/QUOTE]

It is definitely the worst but it is still a great game IMO.

Kayhan 11-07-2016 08:38 PM

[QUOTE=Poodlestrike;223416835]ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!
[/QUOTE]
YOU need to stop.

Fall back, shooter guys.

bearythebear 11-07-2016 08:39 PM

So are planets sorta like the zones in DA: Inquisition?

Metroidvania 11-07-2016 08:40 PM

I mean, sure, you can 'specialize', but they better either make the class bonuses damn enticing, or allow you to re-spec that 'focus' as well when you re-spec.

Either way, it's a broadening of the 'be able to do EVERYTHING' mentality, and one I don't know if I particularly care for.

But granted, will have to wait to see it in action (both in gunplay and if there are any narrative beats associated therein) to get a more solid judgement.

[QUOTE]So are planets sorta like the zones in DA: Inquisition?[/QUOTE]

IIRC we don't know for sure, but it's probably somewhere between DA:I and the first ME.

Ralemont 11-07-2016 08:40 PM

[QUOTE=Kayhan;223417055]YOU need to stop.

Fall back, shooter guys.[/QUOTE]

ME1 is a shooter tho

MadLaughter 11-07-2016 08:40 PM

[QUOTE=sol740;223414307]Insert Generic Hero names IN 3, 2, ... SHEPARD ... RYDER ... HAWK ... EA RUINED BIOWARE AND SO ON.[/QUOTE]

I think that it's worth it to hear the other characters actually talk to you.

Otherwise, no moment of "Shepard. Wrex."

TheLostBigBoss 11-07-2016 08:40 PM

[QUOTE=Poodlestrike;223416835]ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!



fantastique[/QUOTE]

No, it had the worst combat in the series, but the best atmosphere, tone, characters and insividual story, as well as actual role playing.

Poodlestrike 11-07-2016 08:40 PM

[QUOTE]-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks[/QUOTE]

Well, at least I got that bit right, lol.

--

Hopefully the crafting isn't overly tedious, the denial of mineral nodes has me hopeful.

cleveridea 11-07-2016 08:40 PM

[QUOTE=JayEH;223414343]sounds good but don't like the loss of pausing.[/QUOTE]

Me too. And with things like sword and hammers its going to play like a totally differernt game. Has me concerned, but who knows maybe it ends up working really well so cautiously optimistic.

Now there arent any classes, are they still gonna have the vanguard charge ability? I played vanguard more than all the other classes combined in the prior games.

Ralemont 11-07-2016 08:41 PM

[QUOTE=TheLostBigBoss;223417391]No, it had the worst combat in the series, but the best atmosphere, tone, characters and insividual story, as well as actual role playing.[/QUOTE]

What was this actual role-playing that the second two didn't have?

Trace 11-07-2016 08:41 PM

[QUOTE=cleveridea;223417439]Me too. And with things like sword and hammers its going to play like a totally differernt game. Has me concerned, but who knows maybe it ends up working really well so cautiously optimistic.

Now there arent any classes, are they still gonna have the vanguard charge ability? I played vanguard more than all the other classes combined in the prior games.[/QUOTE]

Yea I think all the basic class abilities are still there.

Sou Da 11-07-2016 08:41 PM

[QUOTE=Poodlestrike;223416835]ME1 lionization must stop.
[/QUOTE]


I disagree with these changes somehow being more "Cod-Ized" or whatever but I gotta agree with this.

You would fucking swear ME1 played like Jagged Alliance with the way people talk.

Lime 11-07-2016 08:41 PM

So was the leak correct that players could pilot the Tempest (not-Normandy) as well or was it only a design point/ideal?

JeffZero 11-07-2016 08:41 PM

I prefer ME3's story. I prefer ME2's and ME3's casts. I prefer ME2's and ME3's combat. I prefer ME3's soundtrack.

That said, ME1 has my favorite overall atmosphere and the best third act.

ffejeromdiks 11-07-2016 08:42 PM

[QUOTE=Poodlestrike;223416835]ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!



fantastique[/QUOTE]



...Yeah no...Mass Effect 1 is not only the best in the series, it's one of the best RPG's ever made.

I'd take ME1's stellar writing and clunky yet rewarding gameplay any day over ME2/3's boring gameplay and serviceable writing.

DoctorFling 11-07-2016 08:42 PM

This all sounds good to me. I hope Mass Effect can redeem itself.

The Lamonster 11-07-2016 08:42 PM

Gosh, I am excited.

cleveridea 11-07-2016 08:42 PM

Do we know if the game will have choices that carry on to the sequels like the first trilogy?

JeffZero 11-07-2016 08:42 PM

[QUOTE=cleveridea;223417831]Do we know if the game will have choices that carry on to the sequels like the first trilogy?[/QUOTE]

We know that it will not.

rhandino 11-07-2016 08:43 PM

[QUOTE=Poodlestrike;223416835]ME1 lionization must stop.

Buncha rose-colored glasses around here. It was the worst game in the series!
[/QUOTE]Gameplay wise? Yes, absolutely.

Story, Characters and Misions? Nope, not even close.

George Oscar Bluth II 11-07-2016 08:43 PM

[quote=]BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets[/quote]
Paging ThoseDeafMutes.
[quote=]-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)[/quote]
Oh great... crafting.
[quote=]-Peebee: Asari squadmate shown in previous footage.[/quote]
I can tell she's gonna be annoying just from the name.
[quote=]Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".[/quote]
Yep, another annoying Asari. Yay.

MisterShine 11-07-2016 08:43 PM

The only disappointing detail here is the fixed name for the protagonist. Kind of necessary though I think with a family.

Bladenic 11-07-2016 08:43 PM

Everything sounds amazing. As long as I can still end up being Infiltrator-like I'm good.

Fowler 11-07-2016 08:43 PM

[QUOTE=Randdalf;223415035]I know the Reaper thing is played out now, but I still think it would be cool to see at least a hint that they targeted galaxies other than the Milky Way. Which makes me wonder how they're going to handle FTL in this game, Mass Relays or some new technology?[/QUOTE]

Random thought, but, I wonder if we're restricted to the Heleus Cluster in Andromeda as a way to explain that? Can still be tons of systems and worlds in there, it just happens to fit into a smaller chunk of the galaxy.

etta 11-07-2016 08:43 PM

I hope this doesn't run like ass on Xbox One, it's gonna be tough to wait until Scorpio to play it.

Ralemont 11-07-2016 08:44 PM

[QUOTE=rhandino;223417879]Gameplay wise? Yes, absolutely.

Story, Characters and Misions? Nope, not even close.[/QUOTE]

ME1 has the worst characters by far. Garrus isn't even Garrus until ME2.

cleveridea 11-07-2016 08:44 PM

[QUOTE=JeffZero;223417863]We know that it will not.[/QUOTE]

ah ok good to know thanks. not gonna feel the same to me then, though it does have its upside in the sense that for example I always kept ash alive in ME1-3 so I never saw any stuff with kaiden


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